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SpiceWare's Blog - Fireball revisions

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Many thanx to supercat for his even-odd suggestion and to vdub_bobby for the better positioning routine without the hiccups! With their input the "few odd things" I listed before have been resolved :D

 

The lower castles are still not rewritten, though I did add a cycling option to fireballs for flickery flamish look. I'm not sure what I think about it yet, but I do know it will be pulled if I need additional processing time to handle 3 fireballs. To enable the cycling set your Left Difficulty to A. The Right Difficult will adjust the speed, where A = fast cycling(every frame) and B = slow cycling (every fourth frame) The flicker is accomplished by swapping all 3 ball's x-y data so that "fireball a" is first drawn with the ball, then on the next frame by a missile, and finally the other missile.

blog-3056-1143001630_thumb.jpg

 

The latest source and BINMedieval_Mayhem_2006_03_21.zip

 

http://www.atariage.com/forums/index.php?a...&showentry=1367

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