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Multicart 2006 - Breakout or tetris or both?

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Today I integrated the French Multicart entry. I cannot make up my mind if it is easier or more difficult to play Tetris with a ball smashing things to pieces all the time.

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The name and graphics is still going to change. Fadest has coded a very playable thing but I have not yet got the touch for using the ball to my benefit. Right now the ball just breaks lines that I have managed to put together.

 

The movements of the ball are very predictable and it moves slow. You can use your dropping pieces as a paddle and direct the ball where you want. Once the piece falls into place it becomes a breakable wall.

 

The graphics is very much alive all the time and there is some kind of magical mood in the game. I cannot really say where it comes from. But this entry is definitely going to be one of the pearls on the cart.

 

 

http://www.atariage.com/forums/index.php?a...&showentry=1370

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