Zeptari1 #1 Posted March 25, 2006 I know Battlezone was released from Atari on the ST. But what other arcade games did Atari release on the ST? Is there a list online with box art and screenshots? How about hard drive installable versions? just wondering? Lookin at the atari 8-bit cart list got me thinking about this... I think Star Raiders and Joust are others..... but there MUST be more, right? Quote Share this post Link to post Share on other sites
Rybags #2 Posted March 25, 2006 I don't think Star Raiders had an arcade version. Others: - Missile Command - Asteroids - Outrun - Xenon 2 (there was an limited release of Amiga arcade games) - Buggy Boy - Bubble Bobble There are plenty of others ... I never really got into ST gaming in a big way. Quote Share this post Link to post Share on other sites
Zeptari1 #3 Posted March 25, 2006 I don't think Star Raiders had an arcade version. Others: - Missile Command - Asteroids - Outrun - Xenon 2 (there was an limited release of Amiga arcade games) - Buggy Boy - Bubble Bobble There are plenty of others ... I never really got into ST gaming in a big way. Yes, your right about Star Raiders. That an 8-bit game! I guess I'm just jealous of all the great 8-bit computer carts that are out there. And I was wondering what was realeased on the ST... Mostly from Activision and Atari... I blame all this on the Best Electronics catalog! Soooo many great 8-bit carts listed in there! I better knock it off.... I almost wanna get an 800xl and a few carts! I'm trying to stick with the ST... Quote Share this post Link to post Share on other sites
Gregory DG #4 Posted March 25, 2006 I still have a bad taste in my mouth from the ST version of STUN Runner. Ugh... Maybe it would be good if the ST was 200 MHz, but it's too slow for an 8MHz system. Quote Share this post Link to post Share on other sites
Zeptari1 #5 Posted March 25, 2006 http://www.ataritimes.com/8-bit/reviews/crystalcastles.html Looks like your web site says Crystal Castles was ported to the ST. I'll keep digging Arcade games on the ST: - Crystal Castles - Stun Runner - Battlezone - Missile Command - Asteroids - Outrun - Xenon 2 (there was an limited release of Amiga arcade games) - Buggy Boy - Bubble Bobble - Joust I hate the multi disks that are out ( pirate: like 3 games on 1 disk) I'd like to get hard disk install's of these ST arcade games... Quote Share this post Link to post Share on other sites
ijor #6 Posted March 25, 2006 If you are looking for Arcade titles published by Atari, then they were very few. But as you can see, other coin-up companies, such as Sega or Taito ported many titles to the ST. Go to www.atarilegend.com for possibly the best online ST software database. (unfortunately down at the moment Quote Share this post Link to post Share on other sites
+FujiSkunk #7 Posted March 25, 2006 Take a look at my want list (the link is in my signature) for an idea of what arcade games came out for the ST. The ST had a rather high level of third party support, which is surprising when you think about how the third parties stayed away in droves from every game console past the 5200. Taito, Capcom, Data East, Konami, Sega, and Mindscape (the main company responsible for Atari Games ports, outside of Tengen) all ported arcade games to the ST series. Quote Share this post Link to post Share on other sites
Rybags #8 Posted March 25, 2006 Star Raiders was a release title on the ST, but has nothing on the original. - The Addams Family (NES version was in the arcades) - Arkanoid, and sequels (?) - Black Dragon/Tiger (?) - Blasteroids (was an Atari arcade release) - Bomb Jack (?) - Centipede (?) - Double Dragon (?) - Dynablaster - Gauntlet - Golden Axe (?) - Klax - Marble Madness (?) - Missile Command - Pang - R-Type (?) - Rainbow Island (?) - Road Blasters (?) - Road Runner (?) - Sidewinder (?) - Slap Fight (?) - Space Invaders - Super Sprint - Star Wars (?) Just scrolled through my MAME list, some there I'm not sure about. Quote Share this post Link to post Share on other sites
telengard #9 Posted March 25, 2006 I played Rolling Thunder on my ST but IIRC it was an import, not put out by Atari. I also remember having Out Run. ~telengard Quote Share this post Link to post Share on other sites
+DarkLord #10 Posted March 25, 2006 I still have a bad taste in my mouth from the ST version of STUN Runner. Ugh... Maybe it would be good if the ST was 200 MHz, but it's too slow for an 8MHz system. I've never played STUN Runner on the ST. If its that slow, then it must be the result of bad coding because the ST at 8mhz is plenty capable of doing good, fast games. There are just too many examples of excellent ST games... Quote Share this post Link to post Share on other sites
geosteve #11 Posted March 25, 2006 here's a quick list of some of what I've collected... consists of mostly Atari Games and Namco titles Gauntlet II Indiana Jones & the Temple of Doom Road Runner Dragon Spirit Toobin Xybots Hard Drivin Pacmania Battlezone Galaxian Joust Quote Share this post Link to post Share on other sites
NightSprinter #12 Posted March 25, 2006 There was also: Joust Altered Beast Alien Storm Alien Syndrome Atomic Robo-Kid Bionic Commando Commando BombJack Double Dragon I, II, and III Final Fight G-Loc: Air Combat Battle Gauntlet I and II (ironically the Amiga500 version of the first Gauntlet never got released) Ghosts 'n Goblins Ghouls 'n Ghosts Golden Axe Ikari Warriors I and II Klax Mega Twins Mercs Moon Patrol Moonwalker The New Zealand Story Operation Thudnerbolt Operation Wolf Pac-Mania Paperboy 1 and 2 Pit Fighter Roadblasters Robocop Rodland Shinobi Skull & Crossbones Smash T.V. Solomon's Key Space Harrier Star Wars and Empire Strikes Back (not sure if Return of the Jedi was in the arcades) Strider Super Hang-On Super Pierrot (Do! Run-Run) Super Sprint Super Space Invaders '91 (Majestic Twelve) Teenage Mutant Ninja/Hero Turtles Toobin' Turbo Outrun U.N. Squadron And yeah, I just realized I posted some games that others listed already. Quote Share this post Link to post Share on other sites
Gunstar #13 Posted March 25, 2006 I still have a bad taste in my mouth from the ST version of STUN Runner. Ugh... Maybe it would be good if the ST was 200 MHz, but it's too slow for an 8MHz system. Nah! 200mhz isn't necessary, it runs great on a Mega/STE in 16mhz mode! fast&smooth! Quote Share this post Link to post Share on other sites
krupkaj #14 Posted March 26, 2006 (edited) I still have a bad taste in my mouth from the ST version of STUN Runner. Ugh... Maybe it would be good if the ST was 200 MHz, but it's too slow for an 8MHz system. Have you played STUN Runner on the Lynx? I think it is quite fine and it is 8 bit machine. I did not play this game on ST so I can't judge it. I must try it! BTW does it work on Falcon? What I know there is big difference with Frontier or Knight of the Sky. Edited March 26, 2006 by krupkaj Quote Share this post Link to post Share on other sites
Gregory DG #15 Posted March 26, 2006 (edited) Have you played STUN Runner on the Lynx? I think it is quite fine and it is 8 bit machine. I did not play this game on ST so I can't judge it. I must try it! Yes. The Lynx version doesn't use polygons, so it's pretty peppy. Whereas the ST version uses wireframes (which slow it down terribly.) Edited March 26, 2006 by Gregory DG Quote Share this post Link to post Share on other sites
NightSprinter #16 Posted March 27, 2006 Yeah, I have to agree with the point that CPU speed on the old computers DOES in fact affect the speed of the games. I just tested out "Do! Run Run" (Pasti Image) in STEeM running on 8, 10, and 16MHz. 8 was a bit choppy, 16 was turbo speed, and 10 actually provided the smoothest graphics. So I can verify what was said about S.T.U.N. Runner being smoother on a 16MHz system. Quote Share this post Link to post Share on other sites
muguk #17 Posted March 29, 2006 Most of the early arcade conversions were done by Andromeda Software (based in Czech or Hungary.. can't remember) or Paradox (which usually meant a really bad conversion!). All the info is on Atari Legend .. well, it will be when the bandwidth exceeded message disappears at the beginning of the next month Quote Share this post Link to post Share on other sites
Jetboot Jack #18 Posted April 5, 2006 Aside from the ATARI ported arcade games by Andromeda and published by Atari, there were HUGE amounts of arcade titles on the ST... 99/9% of them UK developed, licensed from all the major players (Sega, Tatio, Capcom, Konami etc etc) by such companies as US Gold, Ocean, Imagine, Grandslam, Elite, Domark, Activision etc... Hop on over to Little Green Desktop, or look through the pages or Retro Gamer magazine. Basically if it was a late 80's arcade hit it will have been converted to the ST... sTeVE Quote Share this post Link to post Share on other sites
blackcat #19 Posted April 5, 2006 http://www.ataritimes.com/8-bit/reviews/crystalcastles.html Looks like your web site says Crystal Castles was ported to the ST. I'll keep digging Arcade games on the ST: - Crystal Castles - Stun Runner - Battlezone - Missile Command - Asteroids - Outrun - Xenon 2 (there was an limited release of Amiga arcade games) - Buggy Boy - Bubble Bobble - Joust I hate the multi disks that are out ( pirate: like 3 games on 1 disk) I'd like to get hard disk install's of these ST arcade games... I was wondering what ported means, does it mean that it was not programmed in that particular computer language? Quote Share this post Link to post Share on other sites
NightSprinter #20 Posted April 5, 2006 I was wondering what ported means, does it mean that it was not programmed in that particular computer language? Well, to my current knowledge, porting just means having to possibly re-corde a game in order for it to work on a certain platform. Someone feel free to correct me if I'm wrong. Quote Share this post Link to post Share on other sites
Jetboot Jack #21 Posted April 7, 2006 (edited) "porting just means having to possibly re-corde a game in order for it to work on a certain platform"... I wish it JUST meant that - at the time these "ports" were being done few coders and artists had access to the graphic data and source code of the arcade machines and had to create from the ground up all aspects of the conversion. So I guess port is a small word for a BIG conversion process! sTeVE Edited April 7, 2006 by Jetboot Jack Quote Share this post Link to post Share on other sites
ijor #22 Posted April 7, 2006 I was wondering what ported means, does it mean that it was not programmed in that particular computer language? Well, to my current knowledge, porting just means having to possibly re-corde a game in order for it to work on a certain platform. Both (and more senses) are correct. You can port to a different language, different compiler, different platform, different CPU, different OS, etc. Quote Share this post Link to post Share on other sites