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Medieval Mayhem - 2600


SpiceWare

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The E doesn't look as bad as I was afraid it might, but now that I see the M, I think it would probably look better with more pixels in the middle:

 

*...*
**.**
**.**
*.*.*
*.*.*

Michael

 

Or maybe

 

*****
*.*.*
*.*.*
*.*.*
*.*.*

or even

 

.*.*.
*.*.*
*.*.*
*.*.*
*.*.*

Edited by SeaGtGruff
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The font is actually 7 rows to compensate for the fat pixels.

I think either B or C look best. B looks most like an M, but C kind of looks more consistent as a font.

 

Since you're using 7 scan lines, what about the following?

 

XX..XX..X.X...X.
XXX.X..XXXXX.XXX
X.X.X..X.X.X.X.X
X.X.XX.X.X.X.X.X
X.X.X..X.X.X.X.X
XXX.X..X.X.X.XXX
XX..XX.X.X.X..X.

Michael

 

Here's a mockup of what that would look like:

 

post-7456-1164087920_thumb.jpg

 

Even better might be if you can go to 10 lines, then you could do this:

 

XX..XX..X.X...X.
XXX.XX.XXXXX.XXX
X.X.X..X.X.X.X.X
X.X.X..X.X.X.X.X
X.X.XX.X.X.X.X.X
X.X.XX.X.X.X.X.X
X.X.X..X.X.X.X.X
X.X.X..X.X.X.X.X
XXX.XX.X.X.X.XXX
XX..XX.X.X.X..X.

 

post-7456-1164088514_thumb.jpg

 

If you can't go to 10 lines, then I vote for version C that you posted.

Edited by SeaGtGruff
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Yeah, the width limit sucks. Supercat suggested

XXXXX-----------
-XX--XX---------
-XX---XX--------
-XX---XX--------
-XX---XX-XXXXXXX
-XX--XX---XX---X
XXXXX-----XX-X--
........--XXXX----------
........--XX-X---XX---XX
........--XX---X-XXX-XXX
........-XXXXXXX-XXXXXXX
................-XX-X-XX--------
................-XX---XX---XXX--
................-XX---XX--X--XX-
................-XX---XX-XX---XX
................---------XX---XX
................---------XX---XX
................----------XX--X-
................-----------XXX--

though I'm concerned it would be "overwhelming" - I'd rather the message be more subtle and not detract from the actual game play demo.

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Yeah, the width limit sucks. Supercat suggested

XXXXX-----------
-XX--XX---------
-XX---XX--------
-XX---XX--------
-XX---XX-XXXXXXX
-XX--XX---XX---X
XXXXX-----XX-X--
........--XXXX----------
........--XX-X---XX---XX
........--XX---X-XXX-XXX
........-XXXXXXX-XXXXXXX
................-XX-X-XX--------
................-XX---XX---XXX--
................-XX---XX--X--XX-
................-XX---XX-XX---XX
................---------XX---XX
................---------XX---XX
................----------XX--X-
................-----------XXX--

though I'm concerned it would be "overwhelming" - I'd rather the message be more subtle and not detract from the actual game play demo.

Yeah, that does seem a bit "in your face". I think the simple "DEMO" text (version C of what was posted earlier) looks good and gets the job done.

 

..Al

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'Tthough I'm concerned it would be "overwhelming" - I'd rather the message be more subtle and not detract from the actual game play demo.

 

Well, one could keep the approach but scale it back:

####------------
-#--#-----------
-#--#-####------
-#--#-#---------
####--####-#---#
------#----##-##
......####-#-#-#--###-
......-----#---#-#---#
......-----#---#-#---#
......-----------#---#
......------------###-

If done with single-width sprites, it would be somewhat taller overall (11 lines) but narrower than the other design.

Edited by supercat
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Looks nice but I think I found a bug. When the game ended and I got the cup sliding across the screen, something strange happened. After the first pass, when the cup reappeared at the left side, it bounced a bit on the left side as if it got stuck, then scrolled some more to the right before the display went blan I had to reload the ROM in Stella to get the game working.

 

I tested it using 2 team mode, 1 win to end and quickly destroyed the opponents. The rest of the game settings were at startup defaults.

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Sorry - no fix tonight, we're getting out early so I'm going to head to my grandparents tonight. There might be a fix posted tomorrow or Friday - if not then look for it Saturday.
Well, at least that gives me a little more time to polish up the dragon animation, and another surprize as well! :D Edited by espire8
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I lied - fixed it after I got to my grandparents. I'm still wound up from the drive and everyone else is in bed.
Well, looks like we were both working very late, or very early.

 

Anyway, here's the surprize I mentioned earlier, I did a scene of the winning player's color knight who starts a victory march across the playfield.. Basicaly, the lone knight would just marching left and right to the beat of 'druid chip' music score sort of as an intermission between the next match until one of the player buttons is pressed and the knight zips away off to one side getting chased off by the dragon as the next round starts. Of course, the dragon does not appear until the knight makes his get away and a new round begins!

At least, that's how I envision it.

Click here to see the animated intermission screen and Darrell, tell me if you think there's room for this to be included. Other poeple's comments are appreciated.

 

Have a great Thanksgiving everyone! :)

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That's cool! Is it only 8 pixels wide? Might be able to two-tone it, make Flag and Shield the player color and the knight silver? How many frames of animation?
Glad you like it and Yes, it's 8 double pixels wide and I think as tall as 42 or 43 pixels at a 4 frame rate cycle. The dragon just reuses the same in-game frames so only the knight is the new addition here. Two-toning it sounds like a good idea! The flag emblem has a "W" which stands for "Winner". I don't know if an on screen in-game message that say "PLAYER X WINS" is feasable -but I think the knights color spells it out well enough.
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