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Are there any "Space Quest" fans here?

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Man, I love that series. The original one from 1986 is my favorite, not the VGA remake. Is anyone else here fans of the series. If so, what's your favorite entry?

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I'd have to say Space Quest V is my favorite since you get to pilot your own garbage scow, and I love Spike. Space Quest VI was a real dissapointment to me, it wasn't alll that great and the plot was terrible. I keep hoping for a Space Quest VII but I doubt that will ever happen. The age of these kind of adventure games is over.

 

I can still remember the day my best friend called me up and told me about this great new game he got for his IBM PC Jr. I raced over to his house and saw Space Quest for the first time. We were about 10 at the time and had a blast trying to figure out the game (it was a copied disk so we had no instructions). We thought the whole game took place on the ship since it took us forever to get off of it. I can still remember freaking out when it said "You think you hear footsteps..." because we knew we were going to die. Amazingly we figured out the game all by ourselves except for the part where you have to grab the glass from you crashed pod. We knew we had to reflect the laserbeams with something, but it never occured to us to search the crashed pod for glass shards (I still think that was a bad puzzle). Space Quest was a great series and really helped me imporve my problem solving and typing skills (to this day I can still type with a joystick in one hand and a keyboard in the other).

 

Tempest

 

[ 01-18-2002: Message edited by: Tempest ]

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Space Quest was what brought me into the world of games. My favorite, aside from #1, would have to be #3. I spend hours (I mean...spent) playing these games. I like the later ones, but you know, it was all about the parser.

 

(click with tongue icon on pavement)

narrator: You lick a thick smear off the pavement. Finding the taste unpleasant, you quickly swallow it. What a smart person you are!

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The great thing about the parser ones was you could type in crazy things and they usually had a clever response planned for it.

 

My favorite was when you tried to take your helmet off in SQ1 and you get the message about your hygene not being what it should and you should do the universe a favor and keep it on.

 

Tempest

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My older brother and I spent the whole afternoon once antagonizing the guards on the Sarien ship. Saying things like "talk to guard" to see all the different responses.

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quote
Space Quest was what brought me into the world of games.  

 

It brought me into the world of PC games, I had played King's Quest first, but didn't really care about adventure games until I played SQ, the comedy mixed in with the adventure, it was amazing. I always thought it was Sierra's best series. II was okay, but there wasn't as many jokes, but the quest was cool. III is probably the best (but #1 is still may fav!), but that Astro Chicken game was hard! IV is great, but pretty unplayable on CD (Too fast, the time police kill me every time at the Skate-O-Rama part). V was brilliant. It made fun of anything sci-fi. It was weird seeing Roger as a captain and not a janitor, but oh well. VI was awful, the only one of the series I don't like.

 

And I have to agree, parser was the best. Icon games were much easier, just point and click. Parser made you think more. BTW, type "cheat" on SQII as soon as you start, I love doing it!

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Ahhhhhhhhh, Space Quest! Man, I had a blast playing those old Sierra games, not just Space Quest but Leisure Suit Larry, Hero Quest, even King's Quest. Adventure games are a rare breed these days, although decent ones still come out on occasion (like The Longest Journey). The Space Quest series, though, were some of the more enjoyable Sierra efforts. And of course if you're a Sci-Fi fan, they're made even more enjoyable by all the "in" jokes.

 

..Al

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quote
My older brother and I spent the whole afternoon once antagonizing the guards on the Sarien ship. Saying things like "talk to guard" to see all the different responses.

 

Actually you had to do that to get all the points. After awhile a guard will ask you if you own Kings Quest II and if you say yes you get 2 points. Talk about hard to obtain points, I bet alot of people finished the game and wondered why they didn't have all the points.

 

I agree that something was lost in the transition to icon based adventures. With the text parser you not only had to know what you wanted to do, you had to know how to type it in and have the computer understand it. There are a ton of fun things you can do with the parser in LS1, it's part of the fun.

 

I've played all the Sierra adventure games except for the last Leisure Suit Larry and Quest for Glory V (which I keep meaning to go pick up), and I always come back to the early ones. They just put more into them I think.

 

They kind of screwed up SQ IV with the CD, there are alot of sequences that go way to fast, and you don't need the code to start the time pod the first time (just enter any code three times). I don't know why they did that.

 

BTW did anyone else find having to play the slot machine in SQ1 for hours to get enough money for the ship to be annoyingly unnessicary? Of course that didn't stop me from trying to get enough money to buy on of those cool droids in Droids B Us. I never checked but I assume there was a limit to the number of Buckazoids you can have even if you win every time at the slot machine. My guess is that it's always a little lower than one of those droids...

 

Oh, and did anyone ever wonder what happened to your ship between SQ1 and SQ2?

 

Tempest

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Knowing Roger he probably wrecked it. I didn't like the slot machine sequence very much, only because it took too long and I wanted to take out the Sariens. This was fixed in the VGS remake where you put the magnet under the machine, then you can't lose.

 

quote
 Ahhhhhhhhh, Space Quest! Man, I had a blast playing those old Sierra games, not just Space Quest but Leisure Suit Larry, Hero Quest, even King's Quest

 

Leisure Suit Larry, I bet that was inspired by Mystique/Playaround.

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At the time Space Quest came out, I lacked the motor skills to type, so the slot machine was the only part I could do without my family helping. Of course, now I hate it...desperately.

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I love playing Space Quest IV. It was a lot of fun playing that game. I got the "talkie" version about one year ago after searching it for almost 3 years or so. I thought I would never find the talkie version.

 

I also liked the first one since I used to play it on my Atari ST. I never finished the first one but I did finish game number 4.

 

I also got Space Quest: the Spinal Frontier. It was ok for a game but it didn't really seem like Space Quest. The ending was also not as fun.

 

I have played Space Quest V with my cousin and we finished the game together. That one was fun with having my own ship to command even though it was only a garbage scow.

 

It is too bad that they are not going to release any further versions of the game. I was hoping to see if they were going to incorporate some of the story lines that were hinted at in Space Quest IV. Oh well.

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