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Planet Bob - Intensity

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Hi there!

 

So, after 2 brainchilds from Steve Turner, we now get to see Andrew Braybrooks last C64 title:

 

Intensity

 

intensity.gif

 

Ratings:

Zzap! Rating: 75%

Lemon64: 7.4

 

Staff: Steve Turner (music) Andrew Braybrook (everything else)

 

Overview:

In 1988 this must've been really something special: An action game, with neither scrolling nor shooting!

In Intensity you mission is to rescue a couple of space colonists from platforms attacked by Aliens. For this you are controlling 2 vehicles at once, one that is collecting the colonists and one that is directing and guarding the collector.

You can destroy attacking Aliens simply by ramming them, so you're main job is buzzing up and down the screen getting rid of them. With the Fire Button, you call the "Drone" (I think that's how it's called) to collect any nearby colonists.

 

Fun in 2006:

Well, it is playable, it has sort of an oldschool Arcade feel, yet it didn't manage to capture my attention for longer than an hour. It get's hectic very quickly and even though it has elements like buying different ships and enemy alien mutating sequences, it still feels terribly thin. Mostly you're just zipping around like a big erazor :)

 

Intensity compared to previous Graftgold titles:

Obviously it has "that" look again - it just looks all like a stationary version of Uridium. I think the drone concept was a part of Morpheus already, and the Alien mutations seem to be continued ideas Andrew already presented in Gribbly.

 

Greetings,

Manuel

 

http://www.atariage.com/forums/index.php?a...&showentry=1464

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