StanJr #1 Posted April 21, 2006 Ok, this is the first time I have ever played this amazing amazing game. And wow, its like my fav for the SNES. But I am stuck. I just beat Crocomire in Norfair and I am desperately trying to get the grapple beam, but I cannot make the jump. Beneath Crocomire's lair there is a room in which you must speed boost run and then jump to the left over the lava to get to the grapple beam room, but no matter how many times I try I cannot make the jump. I go far right, charge up and run, then squat at the end of the ramp and jump holding the right shoulder button so that I go diagonally left. But every time I just plow into the ceiling nowhere near the left door and fall into the lava. What am I doing wrong? Tips? All the FAQ guides just say "do it" like its the easiest thing in the world. Quote Share this post Link to post Share on other sites
Christophero Sly #2 Posted April 21, 2006 Ok, this is the first time I have ever played this amazing amazing game. And wow, its like my fav for the SNES. Lucky you! I would love to be able to experience a game like that again for the first time. Unfortunately, I can't be of any help to you. I haven't played Super Metroid in a over a decade, so I'm pretty fuzzy on the details. Quote Share this post Link to post Share on other sites
NE146 #3 Posted April 21, 2006 Yeah I don't recall any time I had to do a horizontal jump left or right using the charge. You must be trying to do something prematurely... Quote Share this post Link to post Share on other sites
+uosipa llamxew #4 Posted April 21, 2006 Yeah I don't recall any time I had to do a horizontal jump left or right using the charge. You must be trying to do something prematurely... That would be my guess as well. Too many years have passed... I think it's about time to dig out the cartridge again. On a completely different note, a few weeks ago I picked up and played through both Metroid Fusion and Metroid Zero for the Gameboy Advance. Both games were very good, but Metroid Zero tromped all over Fusion, IMO. Quote Share this post Link to post Share on other sites
Pixelboy #5 Posted April 21, 2006 Ok, this is the first time I have ever played this amazing amazing game. And wow, its like my fav for the SNES. But I am stuck. I just beat Crocomire in Norfair and I am desperately trying to get the grapple beam, but I cannot make the jump. Beneath Crocomire's lair there is a room in which you must speed boost run and then jump to the left over the lava to get to the grapple beam room, but no matter how many times I try I cannot make the jump. I go far right, charge up and run, then squat at the end of the ramp and jump holding the right shoulder button so that I go diagonally left. But every time I just plow into the ceiling nowhere near the left door and fall into the lava. What am I doing wrong? Tips? All the FAQ guides just say "do it" like its the easiest thing in the world. It IS the easiest thing in the world, when you know how: Do not use the ShineSpark manoeuver to launch yourself diagonally. Instead, just gather speed by running from right to left, and when you step on the tilted ramp, press and hold the jump button while holding LEFT on the D-Pad. You'll make a huge jump all the way to the door at the opposite side of the room. Quote Share this post Link to post Share on other sites
StanJr #6 Posted April 22, 2006 that did it! Now I am on my way to more good times!! Thanks! Quote Share this post Link to post Share on other sites
Dusk2600 #7 Posted April 23, 2006 this was the first game i ever beat. amazing gam, the euphoria you feel after completeing a boss is unmatchable Quote Share this post Link to post Share on other sites
vdub_bobby #8 Posted April 24, 2006 I should play this game again. I played it for the first time in college about 9 years ago and I was disappointed at how easy it was. Wasn't too impressed. Maybe I should give it another whirl. Quote Share this post Link to post Share on other sites
NE146 #9 Posted April 24, 2006 You know what's funny about Super Metroid.. is I bought my copy in Japan since I was vacationing there when it was JUST RELEASED. You know how much it cost? About 9 bucks! The game wasn't even out for 2 months or so and it was already cut to 9 friggin bucks. Just goes to show how much the japs didn't really care for the game. Quote Share this post Link to post Share on other sites
Room 34 #10 Posted April 24, 2006 I would love to see Super Metroid released for the GBA or DS, a la Link to the Past (or perhaps the Super Mario Advance series, although I'd prefer if they didn't mess with the original). I am really surprised they haven't done so already! (Especially considering that this year is the 20th anniversary of the original Metroid, you'd think there would be some Metroid anniversary mania going on!) I don't have an SNES, and considering the prices that the console and many games (especially Super Metroid) are still selling for, I probably WON'T be getting one anytime soon. But it just seems like Super Metroid on GBA is a no-brainer, so where is it??? Quote Share this post Link to post Share on other sites
Atariboy #11 Posted April 25, 2006 I thought one thing keeping Super Metroid away was 2 fewer buttons on the GBA? Been a while since I've played it on the SNES so I don't remember the controls. Would make for a good title on the DS though. Quote Share this post Link to post Share on other sites
StanJr #12 Posted April 25, 2006 Well, I beat it last night, and WOW. This may be one of my favorite SNES games ever. Incredible. The perfect blend of what made the original Metroid so great and the updates and advantages of the more powerful SNES. Wonderful! I only got 66% completion though, so it looks like I'll have a chance to play it again to find the other 34%!! But for now, its off to experience Super Mario RPG for the first time! Quote Share this post Link to post Share on other sites
Room 34 #13 Posted April 25, 2006 I thought one thing keeping Super Metroid away was 2 fewer buttons on the GBA? Been a while since I've played it on the SNES so I don't remember the controls. Would make for a good title on the DS though. Ah, I hadn't considered that. Does the SNES have shoulder buttons? (If not, the GBA could use those in place of the other 2 SNES buttons.) Certainly would work on the DS though! Quote Share this post Link to post Share on other sites
Pixelboy #14 Posted April 25, 2006 I thought one thing keeping Super Metroid away was 2 fewer buttons on the GBA? Been a while since I've played it on the SNES so I don't remember the controls. Would make for a good title on the DS though. Super Metroid would be more at home on the DS than the GBA, for three main reasons: 1) Both DS screens are 192x256 pixels, which corresponds exactly with the dimensions of the screen in the Super-NES game if you take away the black status bar at the top of the screen. This means there would be no loss of picture if a straight port was made. 2) The DS has all the buttons needed. 3) The touch-sensitive nature of the bottom screen would fit Super Metroid wonderfully: Think how nice it would be to switch between weapons by pressing on the icons with the tip of your finger, instead of the clumsy SELECT button method in the Super-NES game! Also, the bottom screen could display the map and the status screen while the top screen would remain free of all distracting icons. (Of course, if you want to have the energy and missile meters displayed on the top screen, it could be done via the options menu.) I often think about how they could add improvements to Super Metroid in a DS version. I believe the best option would be to have the original game, mostly unchanged to satisfy the purists who believe Super Metroid is perfect like it is, and then have an alternate version of the game which would be unlocked after finishing the original game, much like the second quest in the original Legend of Zelda. This alternate version would have power-ups and suit upgrades placed in different locations, and as a result, you'd have to visit the areas of Zebes in a completely different order! That would certainly add some replay value for those who already know the map of Zebes by heart (like me!). Quote Share this post Link to post Share on other sites
Room 34 #15 Posted April 25, 2006 Perhaps it corresponds exactly that Nintendo should make a "souped-up" version of Super Metroid for the DS like they did with Zero Mission for the GBA? I want it! Quote Share this post Link to post Share on other sites
2600Lives #16 Posted April 25, 2006 Ahh, I remeber when I first went through this game. Early '98. I had just quit my crappy job at the pawn shop and started at a used game store (which I LOVED for the first year there). I had bought the game at the pawn shop for 5 bucks, but was working so many hours there, I didn't have time to go through it. I was working FAR fewer hours at the game store, so I started it up. Ahh, playing Super Metroid and listening to my new Fight cd. Good times. It still ranks as one of my favorite all-time games, and always will. Now, here's hoping that we'll get one more Metroid game on the GameCube before Nintendo stops supporting it. Quote Share this post Link to post Share on other sites
StanJr #17 Posted April 26, 2006 How is the Gameboy Metroid game? Quote Share this post Link to post Share on other sites
guitarmas #18 Posted April 26, 2006 How is the Gameboy Metroid game? Metroid II return of Samus is pretty good for a Metroid game. It's more of a linear game as compared to super metroid and metroid(I) than an explorer. I liked it. Quote Share this post Link to post Share on other sites
JB #19 Posted April 26, 2006 Super Metroid would be more at home on the DS than the GBA, for three main reasons: 1) Both DS screens are 192x256 pixels, which corresponds exactly with the dimensions of the screen in the Super-NES game if you take away the black status bar at the top of the screen. This means there would be no loss of picture if a straight port was made. 2) The DS has all the buttons needed. 3) The touch-sensitive nature of the bottom screen would fit Super Metroid wonderfully: Think how nice it would be to switch between weapons by pressing on the icons with the tip of your finger, instead of the clumsy SELECT button method in the Super-NES game! Also, the bottom screen could display the map and the status screen while the top screen would remain free of all distracting icons. (Of course, if you want to have the energy and missile meters displayed on the top screen, it could be done via the options menu.) Point 1 is mistaken, unless you reversed the DS screen numbers. SNES displays are 256*224, so the DS is too wide. Point 3... Just because you CAN move a HUD item doesn't mean you should. I agree with the touchscreen item activation, particularly since SM had so many items to cycle through. But health and weapons counts should be overlaid onto the game area. Doing it like in the original and Primes would be better, though. Have it floating in the corner of the gameplay area. I often think about how they could add improvements to Super Metroid in a DS version. I believe the best option would be to have the original game, mostly unchanged to satisfy the purists who believe Super Metroid is perfect like it is, and then have an alternate version of the game which would be unlocked after finishing the original game, much like the second quest in the original Legend of Zelda. This alternate version would have power-ups and suit upgrades placed in different locations, and as a result, you'd have to visit the areas of Zebes in a completely different order! That would certainly add some replay value for those who already know the map of Zebes by heart (like me!). A remake version with upgraded visuals and tweaked gameplay would be nice too. There's a few issues in Super that, while not major, CAN be fixed. 1. Dash button. Serves no real purpose other than increase the # of buttons you mash at once. One of the few things the GBA games got right was eliminating it. 2. Missile/super missile and power bomb should be double-duty options. You can't fire missiles in ball mode, or power bombs while standing, so there's no need for a dedicated PB option on the selector. Again, one of the few things the GBA games got right. Beyond that... meh. Super Metroid WAS pretty good to start with. The re-arranged map is a good idea. But DON'T let the GBA Metroid team do this one. The GBA team has proven they don't understand what makes Metroid great, and they have no respect for established continuity(Hell, Zero Mission breaks Prime, and that's positively recent). How is the Gameboy Metroid game? Very good. It's quite linear, but the way the game is constructed it doesn't feel like it. It's a good example of leading you without making you feel like you're being lead around. Pity the Fusion team never played it. Quote Share this post Link to post Share on other sites
Pixelboy #20 Posted April 26, 2006 Point 1 is mistaken, unless you reversed the DS screen numbers. SNES displays are 256*224, so the DS is too wide. Oops! I meant to say 256x192, not 192x256. Sorry, my mistake. Point 3... Just because you CAN move a HUD item doesn't mean you should. I agree with the touchscreen item activation, particularly since SM had so many items to cycle through. But health and weapons counts should be overlaid onto the game area. Doing it like in the original and Primes would be better, though. Have it floating in the corner of the gameplay area. I agree, but I figure some players might find it more immersive to have no icons or meters at all on the top screen. Like I said before, this could be configured in the options menu (which unlike the original game, would be accessible at any time during the game, not just before you start a game; it's one of SM's silly quirks that the player can't change the button assignments in mid-game). But DON'T let the GBA Metroid team do this one. The GBA team has proven they don't understand what makes Metroid great, and they have no respect for established continuity(Hell, Zero Mission breaks Prime, and that's positively recent). How does it break Prime's continuity? And what exactly makes you say they don't understand what makes Metroid great? I assume you're mostly referring to Fusion... If yes, then I'd say they learned from their mistakes with Zero Mission, wouldn't you say? Quote Share this post Link to post Share on other sites
Room 34 #21 Posted April 26, 2006 Fusion is weak in terms of its Metroid feel, but I think Zero Mission is superb. I'm not sure how it breaks the story line of the other games; I guess I don't really care that much about continuity between games in the "Metroid Universe," as long as the games themselves are good. Quote Share this post Link to post Share on other sites
NE146 #22 Posted April 26, 2006 Yeah I think continuity is negligible.. especially as far as videogames go. They're games, not really stories... so who cares Quote Share this post Link to post Share on other sites
2600Lives #23 Posted April 27, 2006 I personally found Fusion to be extremely enjoyable. Nothing matched the intensity of hearing a door open behind you, knowing it was the SA-X, and knowing that it could kill you handily if it caught you. Great game. Quote Share this post Link to post Share on other sites
Xot #24 Posted April 27, 2006 I personally found Fusion to be extremely enjoyable. Nothing matched the intensity of hearing a door open behind you, knowing it was the SA-X, and knowing that it could kill you handily if it caught you. Great game. Yeah, I think I might be the only person who preferred Fusion to Zero Mission. ZM was just too short and too easy, but then again, it was basically the original Metroid, so I suppose I should have expected that. I also think some of the Fusion factor was that I hadn't played a new Metroid game in something like six years when I first played Fusion, and ANYTHING would have been awesome. I agree about the leading-you-around factor, of course, but the game overall was pretty much outstanding IMO. Not as good as Super Metroid, which is easily in the top ten games ever made category. Quote Share this post Link to post Share on other sites
+Omegamatrix #25 Posted April 29, 2006 After you have done playing it Stan, check out what other people did: http://speeddemosarchive.com/demo.pl?SuperMetroid_SS_038 Again only after you have finished. Super Metroid is one of my favorite games too, and this guy puts everyone to shame. The most amazing thing I ever saw. Just shows what a better standard is. Europe downloads a lot faster. Quote Share this post Link to post Share on other sites