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SpiceWare's Blog - Rearranging ROM

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Had a full weekend so not too much happened with Medieval Mayhem. I did find a bug while playtesting with some friends, only 1 fireball could be captured at a time. This has been fixed.

 

I've also rearranged code so the Dragon Kernel will be in it's own banks. Yep, plural. I've set aside 2 banks of ROM for Nathan that should support up to 32 frames of animation for the dragon, plus an additional 8 frames for smoothly scrolling on/off the screen. I'll be utilizing the HMOVE blanks to help hide parts of the image.

 

upcoming tasks are:

  • Captured Fireball "backfire"
  • Computer Players
  • write a graphic conversion utility for the dragon graphics
  • dragon routines (fly left-right and correctly launch fireball before leaving screen)
  • Music Routines
    • Title Screen
    • Winner of Round
    • Winner of Game

    [*]Easter Egg

I know a number of people are anxious for the AI so that's what I'm working on now - hopefully I'll have something to release this weekend.

 

The graphic utility will convert images to the format I'm using to draw the dragon. I'll release the utility and sample code so it'll be easy for others to use this technique in the future.

 

I'd welcome any suggestions for the music and music routines.

 

http://www.atariage.com/forums/index.php?a...&showentry=1516

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