RSS Bot #1 Posted May 11, 2006 Hi there! So after I already let a recent WIP escape, I now got green lights from Nathan that we're done with the title screen Also new in this build is the "shipcounter", a small red line below the score in the action screen. It indicates the # of attackers left in the current wave. I also already linked it to the Scout, so when it is on the screen, the # of enemy ships will slowly increase. (=> Right now there's some "underflow" bug in this behaviour, if you shoot more enemies than you should. Chris already reported it, I'll take care of it soon!) Well, to get the maximum display buzz ready for the upcoming MGC show, I rearranged my ToDo list some. Most important for the show was obviously the title screen, so I'm a major step closer to a good demo version already. Next I'll try to sort out the particle storm into real enemy return fire. The rest of my ToDo list is ordered like this now: ;TODO: PARTICLES => Add data byte (bit?) for horz direction of enemy shots ;TODO: PARTICLES => Make shots expire / fireable ;TODO: SPRITES => Smart Bombs ;TODO: SPRITES => Add Fighter AI ;TODO: GAMEFRAME => Complete Shipcounter / Scout behaviour (Link with spawning logic) ;TODO: GAMEFRAME => Have some sort of intermission inbetween waves ;TODO: SPRITES => Extra lives ;TODO: SCORING ;TODO: SFX ;TODO: TITLESCREEN => Have some Alien ships float around ;TODO: MANUAL ;TODO: PLAYTESTING => Beta-Phase Yup. This time I didn't forget about extra lifes... Still, if you think I forgot something else, feel free to give me a clue Phew... still an awfull lot of work until the mini game deadline in august... Colony 7 is by far my most complex project, even as skeletic as it is right now, the source is already 20K more than Star Fire. colony7.zip Greetings, Manuel http://www.atariage.com/forums/index.php?a...&showentry=1540 Share this post Link to post Share on other sites