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Songbird Productions - Not just fun and games...

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Some non-programmer people might think it's easy to make games. Or at the very least, if it isn't easy, it's a lot of fun. Make no mistake about it: developing games is work. A lot of work. If it wasn't, everybody would be doing it, eh? ;)

 

Sure, it starts out fun. You think of this really cool idea, you get motivated to stay up late for weeks on end and get a mini-game engine running just to show you can do it. You feel a real sense of accomplishment early on, because "that's my baby" and look what I've been able to do. Then, reality sets in. If you're going to make a finished product that other people will actually pay real dollars for, you need to -- hold your breath -- finish your game. Yep. You heard right. I know just mentioning a deadline or feature freeze makes developers toes curl backwards (have you ever seen that? It's not a pretty sight), but finishing what you started is what separates the geeks from the wannabes. Umm, wait, which one am I again?

 

While the core of your game is (hopefully!) a lot fun and can be a joy to improve, it's not much fun to put in silly things like title screens, options menus, audio f/x, music, and the like. But gamers everywhere will appreciate those little extra touches, because they demonstrate a passion for the game and a passion for the fans as well.

 

So where does that leave me? Well, I wish I could say I finish every project I start. Or even ones that other people started for me (hi, Ultravore, how ya doin'?). But I don't. And my free time is a lot less in 2006 than it was 8 years ago when I seriously started developing on the Lynx and Jaguar. Still, the games beckon me... so maybe some day. :D

 

 

 

http://www.atariage.com/forums/index.php?a...&showentry=1547

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