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8th lutz

Snk is running into problems with x-box live

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http://www.gamesarefun.com/news.php?newsid=6456.

 

The problem is there isn't enough memory to run some of their old arcade games.

 

While that link is not great news for x- box live users, it is great for wii owners because snk wanting their games on the virtual game console that were on the snes, and the nes.

 

I wished nintendo allowed the neo geo system and its games if the memory and price allows it.

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I wonder what the heck they are talking about not enough memory?

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I wonder what the heck they are talking about not enough memory?

I'd have to say thats its not about console memory. It might be a limitation on the actual size of Live Arcade games or something.

 

Or it could be complete bullshit. It's not like most people actually ever bother to see if anything is true that appears on the internet. :roll: :P

Edited by remowilliams

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I wonder what the heck they are talking about not enough memory?

I'd have to say thats its not about console memory. It might be a limitation on the actual size of Live Arcade games or something.

 

Or it could be complete bullshit. :roll: :P

Hahaha...teh Xbocks can't handle the 708 megs of Giga Power!

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I was under the impession they were jumping the x box and sony ships was because they had gotten heavy flak from both for not making 3-d stuff.

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I wonder what the heck they are talking about not enough memory?

I'd have to say thats its not about console memory. It might be a limitation on the actual size of Live Arcade games or something.

 

Or it could be complete bullshit. It's not like most people actually ever bother to see if anything is true that appears on the internet. :roll: :P

It is not bs. Part of the specs with x-box live arcade is the games must be smaller then 50MB. Snk is talking about the arcade games not the Neo Geo.

Edited by 8th lutz

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I wonder how strict things are with Xbox Live Arcade... Is there some kind of hardware limit on the servers, or is it just an arbitrary decision? Perhaps Microsoft would let them offer some "oversized" games in order to get stuff like Samurai Shodown and KOF 95 in there... I mean hell, Microsoft has a 1.25 GB demo of PGR 3 available for download, so surely SOMETHING could be worked out.

 

Frankly, I'd rather see SNK release a compilation disc with a bunch of their popular NeoGeo franchises.

 

--Zero

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Well I poked around and see a few references to 50MB limit on Arcade Live. I also see references to that possibly not being the case in the future.

Edited by remowilliams

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Well I poked around and see a few references to 50MB limit on Arcade Live. I also see references to that possibly not being the case in the future.

This was caused by the memory unit card for the 360 to my understanding. The memory unit card is used for saving or transfering the games in x-box live arcade from one game system to another. The memory units cards start with 64 mb. I looked it up by using google.

Edited by 8th lutz

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This was caused by the memory unit card for the 360 to my understanding. The memory unit card are used for saving or transfering the games in x-box live arcade from one game system to another. The memory units cards start with 64 mb. I looked it up by using google.

That would make sense. I'll also state again that MS should never have split the product line with Core/Regular system. :roll:

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Yeah that must be it, they don't want to isolate the folks without the HardDrive....

Seems silly to me tho. Hell maybe a good game would encourage them to go out and upgrade if they knew they wouldn't be able to fit it on the memory card.

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I wonder what the heck they are talking about not enough memory?

I'd have to say thats its not about console memory. It might be a limitation on the actual size of Live Arcade games or something.

 

Or it could be complete bullshit. It's not like most people actually ever bother to see if anything is true that appears on the internet. :roll: :P

It is not bs. Part of the specs with x-box live arcade is the games must be smaller then 50MB. Snk is talking about the arcade games not the Neo Geo.

The vast majority of SNK's games *are* Neo Geo games. The largest Neo Geo game is 330 megaBITS. That's under 42 megabytes. The XBOX 360 memory card size is 64 megabytes. Unless SNK is trying to release compilations online, include CD audio, or has network code or other bloat running over 20 MB, I call bullshit on this. Maybe not complete bullshit, but the essence of something stinky is definitely present. SNK may well have their own internal business reasons for choosing to support systems other than XBOX 360 (poor sales of XBOX Metal Slug and Samurai Shodown, maybe?), but the lack of memory on the 360 isn't a valid reason. As one of the comments in the announcement stated, if the homebrew MAMEdOX can run these games on the old black box, there's no technical reason they can't work on the 360.

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Here's a better article about SNK on next-gen.

http://360.advancedmn.com/article.php?artid=7430

Read it yourself, but in a nutshell:

XBOX isn't getting SNK games, because XBOX doesn't sell in Japan and the USA platform is finished.

PS2 isn't getting SNK games because Sony won't publish in the USA.

Cube isn't getting SNK games because their marketshare is tiny and fading.

XBOX 360 Live isn't getting SNK games because of the XBLA size limitation.

XBOX 360 and PS3 aren't getting SNK games "as is" because they are 2D games.

Nintendo Wii and DS get the SNK games because they aren't putting up barriers to the old-school graphics and gameplay.

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I still don't get it. Live Arcade has games like Joust and Robotron.... and they announced a slew of old school games like Defender and Mortal Kombat 3....What barriers is MS setting?? I just don't buy into the size being an issue. You can download huge demo's of games. Doesn't make sense to me. It's all good, I'm already going to have to get rid of my girlfriend and sell my car to get all the game that are coming....so it's cool.

Edited by moycon

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If there's a technical barrier, it must be the "XBL Arcade games must be small enough to fit on a memory card." I think that'as a reasonable requirement. Joust and Robotron are like 18MB each, which is kinda crazy considering what you need to play thiese games on an emulator (a meg or two, tops).

 

Sounds like there's a "layer 8" political/financial/business barrier here as well.

 

Don't get rid of your girlfriend for video games. She can do things that your little machine can't. The car? Gas is too expensive anyway, ditch it. But keep the girl.

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Don't get rid of your girlfriend for video games. She can do things that your little machine can't.

A vacuum cleaner with the hose attachment does a pretty good job at faking it, though.

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I wonder what the heck they are talking about not enough memory?

I'd have to say thats its not about console memory. It might be a limitation on the actual size of Live Arcade games or something.

 

Or it could be complete bullshit. It's not like most people actually ever bother to see if anything is true that appears on the internet. :roll: :P

It is not bs. Part of the specs with x-box live arcade is the games must be smaller then 50MB. Snk is talking about the arcade games not the Neo Geo.

The vast majority of SNK's games *are* Neo Geo games. The largest Neo Geo game is 330 megaBITS.

 

Not true. SNK eventually figured out how to jam more memory into the carts...Metal Slug 3 and 5 both clock in at 708 megabits. And there's alot of games that fall inbetween the 330 and 708 megs mark.

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Don't get rid of your girlfriend for video games. She can do things that your little machine can't.

A vacuum cleaner with the hose attachment does a pretty good job at faking it, though.

 

If you're doing this, you're destined to become a laughing-stock at an ER near you at some point in the future..!

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Don't get rid of your girlfriend for video games. She can do things that your little machine can't.

A vacuum cleaner with the hose attachment does a pretty good job at faking it, though.

 

If you're doing this, you're destined to become a laughing-stock at an ER near you at some point in the future..!

 

@$#& Now you tell me!!!

 

What's the phone number for 911?

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Microsoft has announced that they're going to release a 256MB memory card soon, so if that was the reason for the limitation, then this should solve the problem.

 

And yes, there are many NeoGeo games that are significantly larger than 50MB.

 

--Zero

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It sounds (by the size of Joust) that they must have to include all the emulation software with the rom, so I can imagine that the Neo stuff could potentially get quite large. It's a shame that they aren't willing to just say that some games do require a harddrive and get rid of the limit.

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