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scogey

Its wonderful....what is it?

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This just cme to mind cuz we are playing Donkey Kong on HSC this week and the fireballs on that game dont look ANYTHING like fire...

 

While we love the 2600 for it's simplicity, the challange for gamemakers was to create as realistic looking a product as possible. Sometimes, unsuccessfully.....In a funny way. what are some of your all time favorite poorly rendered objects in 2600 history? here are a few of mine :roll:

 

1. fireballs from Donkey Kong.....or ducklings?

2. the torpedoes in AirLock....which look somewhat like half of the man from.....AirLock

3. the "car" in Night Driver...some slack given to the fact that this is an early game, dont get me started about everything in Adventure

4. the "pickle" that chases you if you take too long in a room in Venture.

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Gotta be the Airlock "Torpedoes". Every other choice at least sorta kinda looks like what it's supposed to be if you've got an imagination.

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The shape of these fireballs has always puzzled me, even back in the eighties.

 

I think the programmers really tried to give shape to a moving fireball with a pair of eyes in it, instead of creating a duck:

post-6203-1148287878.gif post-6203-1148288032.gif

 

Too bad they didn't succeed...

 

8)

Edited by Rom Hunter

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3. the "car" in Night Driver...some slack given to the fact that this is an early game, dont get me started about everything in Adventure

 

That's no car, its a hood ornament :P

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The "spaceship" in Space Invaders... My friends and I always called it "the purple football."

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I thought they did a good, if not excellent, job with 2600 Smurf Rescue in depicting Smurf and Smurfette close to how they actually appear in comicbooks and cartoons.

 

But yeah, the graphical limitations of the 2600, and how little programmers knew about how to accurately depict everything in the early years of programming games (and even in the later years) made for some real humorous confusion over what certain objects are supposed to be, like the fireballs-or-ducks situation on the second screen of 2600 Donkey Kong.

 

Unfortunately, the 2600 doesn't seem to have a signature digital avatar like Mattel Intellivision's "running man" or the Magnavox Odyssey 2's "man" that appears in various games.

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I always thought the fireballs in the second screen of 2600 Donkey Kong looked like Aladdin's lamp...

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Fortunately, the 2600 doesn't seem to have a signature digital avatar like Mattel Intellivision's "running man" or the Magnavox Odyssey 2's "man" that appears in various games.

Fixed it for you.

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now don't forget, donkey kong was a coleco game... they intentionally butchered it so they can sell their own ColecoVision because it looks better.

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The shape of these fireballs has always puzzled me, even back in the eighties.

 

I think the programmers really tried to give shape to a moving fireball with a pair of eyes in it, instead of creating a duck:

fireball.gif fireball_2.gif

 

Too bad they didn't succeed...

 

8)

 

I always thought they were called Fire Foxes (this was long before the browser of course). To the best of my knowledge they were never actual fireballs, they were creatures of some sort. That's why the chase you up and down ladders and such.

 

Tempest

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Unfortunately, the 2600 doesn't seem to have a signature digital avatar like Mattel Intellivision's "running man" or the Magnavox Odyssey 2's "man" that appears in various games.

 

Fixed it for you.

 

I'd rather have my comment stand unfixed, thank you very much!

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Unfortunately, the 2600 doesn't seem to have a signature digital avatar like Mattel Intellivision's "running man" or the Magnavox Odyssey 2's "man" that appears in various games.

 

Fixed it for you.

 

I'd rather have my comment stand unfixed, thank you very much!

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3. the "car" in Night Driver...some slack given to the fact that this is an early game, dont get me started about everything in Adventure

 

That's no car, its a hood ornament :P

I always figured it to be an overhead and from behind look at a dragster's front end and axle. :ponder:

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