8th lutz #1 Posted May 24, 2006 (edited) There is someone working on it. Too my understanding, doom is allowed to be on any system by the creators of it. My problem with it is there is should be other games worked on instead. I would've like to have games like trog, Raiden, and Rainbow islands on it. There already is a 32x version. I know the genesis is faster the snes and to my understanding there will not be any music. I might be biased because I played doom on the 32x and I not a fan of fps games. Here is a couple screenshoots with links shown on a tv: http://www.geocities.com/doomgenesis/tvdoom1.JPG , and http://www.geocities.com/doomgenesis/tvdoom2.JPG Here are some pictures shown from an emulator: http://www.geocities.com/doomgenesis/gen_doomtitle.gif http://www.geocities.com/doomgenesis/gen_doom1.gif http://www.geocities.com/doomgenesis/gen_doom4.gif http://www.geocities.com/doomgenesis/gen_doom6.gif http://www.geocities.com/doomgenesis/gen_doom7.gif http://www.geocities.com/doomgenesis/gen_status.gif http://www.geocities.com/doomgenesis/desktopdoom.JPG This is a comparision shot: http://www.geocities.com/doomgenesis/comparisons.jpg I am not involved in the project. Edited May 25, 2006 by 8th lutz Quote Share this post Link to post Share on other sites
+remowilliams #2 Posted May 24, 2006 Needed? I'd say not. There's a lot of games that people like to port to (sometimes really unsuitable) systems for one reason or another that the end result is going to be total crap. But, hey it's their time and if it makes 'em happy, more power to them Quote Share this post Link to post Share on other sites
SHAGOHOD X99 #3 Posted May 24, 2006 There is someone working on it. Too my understanding, doom is allowed to be on any system by the creators of it. My problem with it is there is should be other games worked on instead. There already is a 32x version. I know the genesis is faster the snes and to my understanding there will not be any music. I might be biased because I played doom on the 32x and I not a fan of fps games. I agree it seems redundant, but ANY titles that are more than a puzzle game is "cool" being released for a system that hasn't neccessarily been supported long after it's official death, that systems like the 2600 have been. Only games I know of coming out on Mega Drive {Genesis} is all those TEKKEN variants from Hong Kong, or Super Fighter Team's upcoming RPG Beggar Prince. Quote Share this post Link to post Share on other sites
8th lutz #4 Posted May 24, 2006 (edited) There is someone working on it. Too my understanding, doom is allowed to be on any system by the creators of it. My problem with it is there is should be other games worked on instead. There already is a 32x version. I know the genesis is faster the snes and to my understanding there will not be any music. I might be biased because I played doom on the 32x and I not a fan of fps games. I agree it seems redundant, but ANY titles that are more than a puzzle game is "cool" being released for a system that hasn't neccessarily been supported long after it's official death, that systems like the 2600 have been. Only games I know of coming out on Mega Drive {Genesis} is all those TEKKEN variants from Hong Kong, or Super Fighter Team's upcoming RPG Beggar Prince. The shipping for Beggar Prince already started on Monday. There is a homebrew game called Frog feast for the Genesis/Megadrive. It can purchased here: http://www.rastersoft.net/frogfeast/. I know, I shouldn't be picky for games. Edited May 24, 2006 by 8th lutz Quote Share this post Link to post Share on other sites
Smiley #5 Posted May 24, 2006 imo, no. I still think the one for the jaguar is the best. Quote Share this post Link to post Share on other sites
Ze_ro #6 Posted May 24, 2006 To my understanding, doom is allowed to be on any system by the creators of it. I don't think this is quite how it works... id Software has released the source code of the Doom engine, but the data files (doom.wad, which holds all the texture data, character & object sprites, maps, sounds, etc) is still under copyright... so assuming this project succeeded, it would still technically be illegal to distribute it (let alone sell it on actual cartridges). However, seeing as the Doom data files can be found all over the internet, and id Software doesn't seem to be too concerned about it, I very much doubt they'd sue... In fact, I bet a bunch of them would be pretty impressed if you got it running on a stock Genesis. Of course, they could always used the data from the Freedoom project instead, and be completely in the clear... although then it kinda wouldn't be the same. --Zero Quote Share this post Link to post Share on other sites
SteveW #7 Posted May 24, 2006 There is a homebrew game called Frog feast for the Genesis/Megadrive. It can purchased here: http://www.rastersoft.net/frogfeast/. Heh, I already have the Sega CD version of the game. Signed by the author, too! Bought it at the Dallas VGXpo from the creator himself. Quote Share this post Link to post Share on other sites
JB #8 Posted May 24, 2006 To my understanding, doom is allowed to be on any system by the creators of it. I don't think this is quite how it works... id Software has released the source code of the Doom engine, but the data files (doom.wad, which holds all the texture data, character & object sprites, maps, sounds, etc) is still under copyright... so assuming this project succeeded, it would still technically be illegal to distribute it (let alone sell it on actual cartridges). However, seeing as the Doom data files can be found all over the internet, and id Software doesn't seem to be too concerned about it, I very much doubt they'd sue... In fact, I bet a bunch of them would be pretty impressed if you got it running on a stock Genesis. Of course, they could always used the data from the Freedoom project instead, and be completely in the clear... although then it kinda wouldn't be the same. --Zero They could also limit themselves to episode 1, which is shareware. I THINK that'd be clear. Of course, the Genny might not have the hardware to use the original maps anyways. If I recall, most console versions had dumbed-down maps to work around limited power and/or RAM. Quote Share this post Link to post Share on other sites
SteveW #9 Posted May 24, 2006 I'd still like to see someone try to port it to the Sega CD. It's got the extra 68000 in it, after all. Quote Share this post Link to post Share on other sites
Jess Ragan #10 Posted May 24, 2006 Dude, the game's on the iPod, a system that's not even designed to play games! Of COURSE it's going to be ported to a fondly remembered console like the Sega Genesis! If they do this, though, they're going to have to seriously consider a DSP chip, or the game's going to run almost as poorly as Corporation. JR Quote Share this post Link to post Share on other sites
Trip_Cannon #11 Posted May 24, 2006 Wasn't Duke 3d on the Genny? And it sucked? Quote Share this post Link to post Share on other sites
superjudge3 #12 Posted May 24, 2006 Wasn't Duke 3d on the Genny? And it sucked? Yep...in Brazil of all places. Quote Share this post Link to post Share on other sites
Godzilla #13 Posted May 24, 2006 maybe they are just hacking zero tolerance? best fps ive played on the genesis and still one my fave fps'es. i love being able to jump kick enemies. Quote Share this post Link to post Share on other sites
DEBRO #14 Posted May 24, 2006 My problem with it is there is should be other games worked on instead. There already is a 32x version. Well, that question can go to just about any game written for classic consoles. I've had the same question asked about my VCS Pacman project. Why create another one? Hasn't it been done so many times before? Why even develop for these older consoles? Why even bother with arcade ports now that we have MAME? So to answer your question from my perspective...yes. Why? Because it's a pet project of the developer. This is something they want to do and some thing they're passionate about. Would it be a million seller? Probably not but it will sell to someone if they planned on releasing it that way. I know I program games for the pure enjoyment of doing it. And if anything I'm satisfied by it being done. If someone else besides me enjoys it too then that's 2 people's lives I've touched in some way (be it good or bad ). I would be interested to see this completed. I'd really love to see Wolf3D done for the Genesis too. Quote Share this post Link to post Share on other sites
8th lutz #15 Posted May 24, 2006 I would be interested to see this completed. I'd really love to see Wolf3D done for the Genesis too. I am interested wolf3d myself. I am a big fan of that game, but wolf3d needs a true port from a computer to a gameconsole for 16 bit systems. Nothing against the snes version, but nintendo forced changes to the game from the computer version like they did to mortal Kombat one. Quote Share this post Link to post Share on other sites
ZylonBane #16 Posted May 24, 2006 Is a homebrew version of doom really needed for the genesis? Is ANY homebrew "needed"? No. Does this thread have a stupid title? Yes. Is this going to be really cool if he can pull it off? Yes. Quote Share this post Link to post Share on other sites
Vic George 2K3 #17 Posted May 25, 2006 I'd say a Genesis port of DOOM is needed. Quote Share this post Link to post Share on other sites
Flojomojo #18 Posted May 25, 2006 Neato. I wonder if it's a hacked Zero Tolerance or Duke Nukem ROM? There aren't enough details to tell for sure. Looks like only the shareware levels are going into this. Lutz, You know you could have posted just the link to the front page, right? http://www.geocities.com/doomgenesis/ Quote Share this post Link to post Share on other sites
MegaManFan #19 Posted May 25, 2006 Dude, the game's on the iPod, a system that's not even designed to play games! Say what now? My iPod plays Solitaire and Parachute, I'd get a good laugh out of playing Doom on it! How does one make such a thing work and where does one acquire it? Quote Share this post Link to post Share on other sites
Happy_Dude #20 Posted May 25, 2006 What we REALLY need http://www.geocities.com/TimesSquare/Arcad...91/2600DOOM.HTM Quote Share this post Link to post Share on other sites
JagFan422 #21 Posted May 25, 2006 Doom would only be able to run the shareware version legally, the author would somehow have to put in something that would allow you to download the full version to the cart if you wanted to play the full version. The GP32 version of Doom is great, works with Doom and Doom II, but its much easier when your media is a memory card instead of a cartridge, makes it a lot easier to transfer files and IMO not many people are going to buy a cart version of the shareware version of Doom just to play it on a Megadrive when it can be played on many other systems with much better versions. Quote Share this post Link to post Share on other sites
Happy_Dude #22 Posted May 25, 2006 two words: New Levels Quote Share this post Link to post Share on other sites
JagFan422 #23 Posted May 25, 2006 yeah, alot of wads use the same Doom.wad while others replaced the Doom.wad completely, so that is feesable. Quote Share this post Link to post Share on other sites
BrianC #24 Posted May 25, 2006 My problem with it is there is should be other games worked on instead. I would've like to have games like trog, Raiden, and Rainbow islands on it. Raiden and Rainbow Islands are already on the Genesis. Raiden came out in the US as Raiden Trad, but Rainbow Islands was only released in Japan for the Megadrive. Quote Share this post Link to post Share on other sites
Ze_ro #25 Posted May 25, 2006 As stated previously, the project has come along swimmingly. There are definitely bugs to screen out, but the source code is surprisingly stable (I'm currently running around 18-20 frames per second). There are plenty of restrictions: Only the front side of monsters can be displayed. Ammo dropped by dead enemies is not visible. There are only seven enemy types. No multiplayer support. No floor or ceiling textures. No in-game music. No saving mechanism (yet). And more! Well, I'm certainly impressed. I never would have thought it would end up that decent. No big surprise on the features that had to be cut, but it sounds like it's almost on-par with the SNES version at any rate (And that's with the SNES using a SuperFX chip too). I don't think I'll be deleting my GP2X version any time soon, but still, this sounds pretty neat. --Zero Quote Share this post Link to post Share on other sites