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If You Geniuses Are Bored Today . . .

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There's been a good suggestion from raskar42 in the off-topic areas.

 

Could someone please hack the Outlaw graphics into Greedo, Han and a cantina table so we can finally settle the issue of who shot first?

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While I can see some point in a funny hack idea like that, I'm generally not authorizing the use of any of my games for hacks.

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I'm generally not authorizing the use of any of my games for hacks.

What does that mean?

 

That means that I don't want anyone to modify Gunfight, Star Fire, Crazy Balloon or Seawolf without my permission.

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So unless we hear from the Outlaw programmer, how about a little low-res action?

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I'm generally not authorizing the use of any of my games for hacks.

What does that mean?

 

That means that I don't want anyone to modify Gunfight, Star Fire, Crazy Balloon or Seawolf without my permission.

I think I remember you saying that you had a checksum routine in Gunfight to prevent casual hacking anyway.

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I bought Gunfight and it's a work of art. The Cash tune is worth the purchase alone. I totally agree that gunfight should be left alone. Outlaw can do the trick Greedo is green and han is black or brown. Hell if someone is crafty they could add a color table for p1 p2 and make them actually look like Greedo and Han? It would be nice to have 1 player action added also.

 

EDIT: Also the ball could be changed to green for Han (p1) and red for Greedo (p2)

Edited by Shawn Sr.

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I think I remember you saying that you had a checksum routine in Gunfight to prevent casual hacking anyway.

 

This legendary :ponder: routine has been removed long ago though, since due some compatibility issues the CC already considered the original binary a hack as well :-o

 

Don't want to hijack this thread any further, I just thought to make myself clear before someone really wasted some time on Bobs suggestion. Go with Outlaw guys, the idea should work there just as well :)

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Just for the record, I think this is a great hack idea. Quite funny. I'm surprised that no one thought of this before :)

Edited by Lord Helmet

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I'm generally not authorizing the use of any of my games for hacks.

What does that mean?

 

That means that I don't want anyone to modify Gunfight, Star Fire, Crazy Balloon or Seawolf without my permission.

 

Wait a minute, have you or have you not, released disassemblies of other peoples work? :ponder:

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Okay kids, grab your popcorn.

 

We have a two-fer about to happen! A copyright debate (always a good time) plus the eventual Greedo/Han hack which I'm not giving up on.

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Here's the problem with using Outlaw...

 

The same data is used for both players (one is reflected) :(

Edited by PacManPlus

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Wait a minute, have you or have you not, released disassemblies of other peoples work? :ponder:

 

I have, yes. Though that in particular is IMO a slightly different thing, as reverse-engineering is not altering something. (Even when in the long run it'd simplify such.)

 

I'm indeed "guilty" of creating some hacks as well though, if that's what you're trying to say. But I'd have no problem to withdraw any of those, if David Crane, Al Miller or some legal authority would request so.

 

Actually it seems to be some unwritten law anyway, or how many hacks of homebrews (from people that post actively here) did you see so far?

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I agree with Manuel.

 

Though I can't stop anybody from hacking my games I wouldn't like it (especially graphics only hacks). And yes, I am guilty of some hacks too (mostly functional ones). :)

Edited by Thomas Jentzsch

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Wait a minute, have you or have you not, released disassemblies of other peoples work? :ponder:

 

I have, yes. Though that in particular is IMO a slightly different thing, as reverse-engineering is not altering something. (Even when in the long run it'd simplify such.)

 

I'm indeed "guilty" of creating some hacks as well though, if that's what you're trying to say. But I'd have no problem to withdraw any of those, if David Crane, Al Miller or some legal authority would request so.

 

Actually it seems to be some unwritten law anyway, or how many hacks of homebrews (from people that post actively here) did you see so far?

Does the Pesco author actively post here?

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He once posted a version of DIS6502 in the 8-Bit forum I think, but indeed, Pesco is exactly why I put this exception into the brackets, else some smart guy would use it to weaken my argument :lol:

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Does that mean I can't release my Starfire / X-Wing Hack :P

 

Be on the lookout for Gunfight Rock :P

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Here's the problem with using Outlaw...

 

The same data is used for both players (one is reflected) :(

 

Well, crap. So gunfight won't work. Any other game fit the idea?

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Here's the problem with using Outlaw...

 

The same data is used for both players (one is reflected) :(

 

Well, crap. So gunfight won't work. Any other game fit the idea?

 

It would be easy enough to write a specific game that's specifically about the scene. I mean, after all, since no one can actually miss from across the table (except in Old George Lucas's imagination), there should be two winning outcomes: either you pull the trigger first, or the other guy doesn't shoot you. So, the game could consist of some nice, large, detailed sprites "sitting" at a playfield table, guns pointed at each other, and when somebody pushes "fire," there's a streak of light and a puff of smoke and it's over, and the other guy slumps onto the table. :)

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I agree with Manuel.

 

Though I can't stop anybody from hacking my games I wouldn't like it (especially graphics only hacks). And yes, I am guilty of some hacks too (mostly functional ones). :)

 

I'd have to agree as well. While "hacks" are always technically illegal without the author's permission, I think everyone here would agree that "abandonware" canethically be considered fair game... but not "current" titles like Gunfight or Starfire. (Without permission of the author(s), of course.)

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