rubixcube Posted June 9, 2006 Share Posted June 9, 2006 pacman playfield editor Quote Link to comment Share on other sites More sharing options...
rubixcube Posted June 9, 2006 Author Share Posted June 9, 2006 i sent this to the atariage editor for a contest idea. Quote Link to comment Share on other sites More sharing options...
Room 34 Posted June 9, 2006 Share Posted June 9, 2006 Hey man, I know you're new so I'll go easy on you... but before long someone's going to come along and give you the standard spiel about how there are more ideas than homebrew programmers know what to do with, and they don't need any more. Sorry... it's become a fairly common occurrence around here that someone who has ideas (often genuinely good ones) but no programming skills appears out of nowhere pushing for the homebrewers to do something with their ideas. It's a good idea to look around for a while (there's a TON of stuff on this site, even beyond the hundreds of thousands of posts in the forums) before posting too much. Quote Link to comment Share on other sites More sharing options...
Shawn Posted June 9, 2006 Share Posted June 9, 2006 If your intrested in a project you should look into making it yourself. It is honestly the best, and most the time, only way to get what you want. "If you build it, They will come" Quote Link to comment Share on other sites More sharing options...
rubixcube Posted June 9, 2006 Author Share Posted June 9, 2006 (edited) where do i get started ive never made an aplication file before is there a program that helps you create .exe aplication files? Edited June 9, 2006 by rubixcube Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted June 9, 2006 Share Posted June 9, 2006 (edited) where do i get started ive never made an aplication file before is there a program that helps you create .exe aplication files? If it's in regards to the 2600's Pac-Man, I'm afraid that it's a bit more complicated than you might think (because some parts of the maze such as the center box are created within seperate display kernal routines, rather than just be data from a table). In addition, the original maze is really just a small portion of the visible screen (which is mirrored, and then repeated 4 times). The playfield gfx is also not used to determine available movement directions for the player and ghosts...these "rules" must be edited seperately. I recommend that you first take a look at Debro's commented disassembly to see how the original maze was constructed. Or if more space is needed to try to implement more generic data, you could use the bankswitched version I made. An editor based on Ms. Pacman would be much easier by comparison (it allows more generic kernal routines to be used...and reads it's mazes and "movement rules" from straightforward tables in rom). Edited June 9, 2006 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted June 16, 2006 Share Posted June 16, 2006 Well... They did do a Pac-Man style game with a maze editor... Good luck fitting the cart in an Atari. (And to Nukey: Yay! You made me like Pac-Man on the 2600!) Quote Link to comment Share on other sites More sharing options...
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