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Moth


seemo

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mabye you should have someway to tell how much time you have left.

(possibly a beeping sound that gets faster as time runs out)

It would make it more frantic especially when doing multiple pages.

Yes, maybe some kind of heartbeat.

 

Looks really interesting.

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This is pretty cool. Your games are really fun and unique. Although it would be nice to have screenshots to go along with the instructions... the way they're written is very clever, but it makes it hard to figure out exactly what you're supposed to do. (I'm more of a "match up the symbols by moving the joystick" kind of guy.)

 

Also, I seemed to get stuck on one screen I couldn't get out of. The one with the two columns of symbols next to each other, where the one on the right is continually scrolling. I guess I must have used up all of my attempts, but it never let me back out of it. It just kept scrolling, and I couldn't match up any more symbols.

 

Incidentally, any chance of Mantra, Jitter and Flow being released on a cart (or carts)? They'd make a great multi-cart. :)

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Also, I seemed to get stuck on one screen I couldn't get out of. The one with the two columns of symbols next to each other, where the one on the right is continually scrolling. I guess I must have used up all of my attempts, but it never let me back out of it. It just kept scrolling, and I couldn't match up any more symbols.
When I tried it on my cc2 i hit reset to get back to the grid of other symbols. I haven't quite figured this thing out yet, but I will soon enough.

 

Here is the manual formatted to 40 charachters wide for the cuttle cart.

moth.txt

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  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...

post-3832-1156641266_thumb.jpg

 

post-3832-1156641285_thumb.jpg

 

post-3832-1156641302_thumb.jpg

 

Once an empty slot symbol is activated

on the MENU screen, a grid of memory

pointers is shown on the screen.

To successfully build the module,

every pointer has to be assigned

until a timer runs out.

 

!!! WARNING !!!

Failing to assign every pointer until

the timer runs out aborts the build

sequence and takes you back to the MENU

screen

 

Pointers have to be assigned in pairs,

following this procedure :

- select a pointer and assign it

- select another pointer and assign

it, with the same direction of the

first pointer

 

If both assigned pointers have the

same direction, they are fixed and

it is possible to assign another

pair of pointers, until every pointer

is assigned

Edited by neotokeo2001
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  • 1 month later...
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We'll be featuring Moth LIVE on today's ZeroPage Homebrew stream on Twitch at 11AM PT|2PM ET|7PM GMT! Hope everyone can watch!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games Today:

- Kaboom! Deluxe (2019 WIP Hack) by Darrell Spice Jr.
- Moth (2006) by Simone Serra aka Seemo
- Snowball Fight (2019 WIP) by Captain Spazer
- Risky Rick (2018 CV) by ArcadeVision

 

EDIT: Updated with video!

 

Edited by cimmerian
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I caught the rerun on YouTube - very fun watching you guys trying to figure out Moth. :)

 

That's the thing about some of Seemo's games - they can be difficult to figure out because the concepts are often abstract, especially compared to typical 2600 games, but the gameplay is still addictive.

 

In a way, the second part of Moth (that you couldn't quite clear) reminds me of the idea of "racing the beam" in 2600 programming. You almost seem to be chasing a scanline as it moves across and down. I wonder if that's where the idea originated?

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I can see the gameplay definitely being inspired by the beam racing style of programming that exists on the 2600. It was certainly a challenging level, even once we figured out what to do!

 

In a way, the second part of Moth (that you couldn't quite clear) reminds me of the idea of "racing the beam" in 2600 programming. You almost seem to be chasing a scanline as it moves across and down. I wonder if that's where the idea originated?

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