Jump to content
Sign in to follow this  
Sikor

Nibbly for Atari...

Recommended Posts

TeBe and Vidol from Poland finished "Nibbly" - an extendent commodore C64 game (now are 100 levels), with sid2pokey rountains by Saint. You can download it from here: http://atari8.info/stuff/nibbly_final.zip .

Attention!!!

Best effects are in PAL computers, but game working with NTSC mashines too!!!

Share this post


Link to post
Share on other sites
Nifty game with catchy music.

 

The music is really good.... but, It's no wonder .... it's originally a SID.

It's somehow ridiculous that an emulation sounds better than direct programmed music on the ATARI.

Someone really should build a tracker around this "emulation".

Share this post


Link to post
Share on other sites

Great work! Another brand-new production this year! I thought A8 is dead four or five years ago but it seems some maniacs are still alive. Ubelievable...

 

F.

Share this post


Link to post
Share on other sites

its interessting that a lot of guys (me either) are not satisfied with demo-coding anybore but in coding games... which is imho far more challenging... ;)

Share this post


Link to post
Share on other sites
TeBe and Vidol from Poland finished "Nibbly" - an extendent commodore C64 game (now are 100 levels), with sid2pokey ...

 

Wow, very very nice game..on both machines!! :D

I am curious what's coming next, hehe

 

best!

-/\/\artin

 

p.s.

Damn! - still 98 Levels to go ;)

Share this post


Link to post
Share on other sites

Again, a great conversion for Atari 8bit computers.... great gfx and sfx...

I've played the C64 version and there is a bug in the atari version:

 

When the worm reach his own back, in the C64 version just could happens because the back moves at the same time, in the Atari version this action ends in a collision... grrr.... :x

 

Im playing in Level 14... very funny

Share this post


Link to post
Share on other sites
Again, a great conversion for Atari 8bit computers.... great gfx and sfx...

I've played the C64 version and there is a bug in the atari version:

 

When the worm reach his own back, in the C64 version just could happens because the back moves at the same time, in the Atari version this action ends in a collision... grrr.... :x

 

Im playing in Level 14... very funny

 

Yes.... this bug is not funny. Some early levels are are harder to solve with this bug than much higher levels.

 

Btw: Level 100 is the "hardest" ;-)

Share this post


Link to post
Share on other sites

Very nice!

 

Probably a silly question, but I know nothing about music, and little about SID and Pokey. So, is it possible to do a "machine translation" SID to Pokey (or vice-versa) which might well need much tweaking, but at least would take care of part of the work?

 

-Larry

 

TeBe and Vidol from Poland finished "Nibbly" - an extendent commodore C64 game (now are 100 levels), with sid2pokey rountains by Saint. You can download it from here: http://atari8.info/stuff/nibbly_final.zip .

Attention!!!

Best effects are in PAL computers, but game working with NTSC mashines too!!!

Share this post


Link to post
Share on other sites

its interessting that a lot of guys (me either) are not satisfied with demo-coding anybore but in coding games... which is imho far more challenging... ;)

 

yeah this is one of the things that originally turned me off to the Amiga... but eventually i did go to Amiga over ST, but with all these 'demo's' there is no point in demonstrating the machines capabilities if there is nothing to do with it once you have one... its seems demo's are nothing more then modern art works, designed to look and sound good...

 

but it seems writing games would have been a much better situation, even if it has poor play but excellent gfx and snd... had these 'demo coders' put their highly skilled and intelligent minds to making usable software, i think the Amiga (and ST, and others) would have had a longer useful and popular lifespan...

 

 

NOTE: for people who dont want to read the rant above, i said 'Heaven you hit the nail on the head' ;')

 

off to play nibbly

 

sloopy.

Share this post


Link to post
Share on other sites

Nibbly has won the vote and is now being played in the High Score Club here on atariage.

 

New players welcome icon_smile.gif

 

No high scores for me, but I did get to the 6th level, but not passed it yet. Is there a list of level codes for this game anywhere to be found. Any hints on how to keep the tail shorter. My joystick keeps going one step beyond my entended turn point.

Share this post


Link to post
Share on other sites

Nibbly has won the vote and is now being played in the High Score Club here on atariage.

 

New players welcome icon_smile.gif

...Any hints on how to keep the tail shorter. My joystick keeps going one step beyond my entended turn point.

Don't eat the dots! Controls are pretty accurate on my 130XE so don't know if you are using an emulator? Tapping the joystick moves 1 space, but even at speed control is good. If you want better hint's checkout the HSC posts ;)

Share this post


Link to post
Share on other sites

Nibbly has won the vote and is now being played in the High Score Club here on atariage.

 

New players welcome icon_smile.gif

 

No high scores for me, but I did get to the 6th level, but not passed it yet. Is there a list of level codes for this game anywhere to be found. Any hints on how to keep the tail shorter. My joystick keeps going one step beyond my entended turn point.

 

i have completed all 100 levels, if you ask after HSC (Sept 10th) is over i will msg them...

 

sloopy.

Share this post


Link to post
Share on other sites

Nibbly has won the vote and is now being played in the High Score Club here on atariage.

 

New players welcome icon_smile.gif

 

No high scores for me, but I did get to the 6th level, but not passed it yet. Is there a list of level codes for this game anywhere to be found. Any hints on how to keep the tail shorter. My joystick keeps going one step beyond my entended turn point.

 

i have completed all 100 levels, if you ask after HSC (Sept 10th) is over i will msg them...

 

sloopy.

 

I think the tail growing formula is: 0 units if you traverse a empty space and 0.5 units for every dot-occupied spot.

Share this post


Link to post
Share on other sites
Again, a great conversion for Atari 8bit computers.... great gfx and sfx...

I've played the C64 version and there is a bug in the atari version:

 

When the worm reach his own back, in the C64 version just could happens because the back moves at the same time, in the Atari version this action ends in a collision... grrr.... :x

 

Im playing in Level 14... very funny

 

Yes.... this bug is not funny. Some early levels are are harder to solve with this bug than much higher levels.

 

Btw: Level 100 is the "hardest" ;-)

 

Level 100 is one of the easiest. So that may have been a joke. Also, as I was playing this game, my daughter was writing down the codes so there's a snapshot of that.

post-12094-128431668638_thumb.jpg

post-12094-128431673202_thumb.jpg

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...