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Gregory DG

Top 10 Worst Coin-Op Conversions

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This was mentioned in the Digital Press forums a couple of weeks back, and they all came to the same conclusion I did... this list sucks! Seriously, how did Street Fighter II: Championship Edition for the Genesis wind up here? The game is an EXCELLENT conversion of the arcade game, and the fact that you had to buy a six button controller to really enjoy it didn't make it any worse of a conversion. To play a six button game, you need a six button controller. There's just no avoiding it! If Capcom had dumbed down the Genesis version of Street Fighter II' to make it compatible with three button controllers, THAT would have made it a lousy conversion.

 

JR

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This was mentioned in the Digital Press forums a couple of weeks back,

How is that possible? The date on the article says June 27. That was only a few DAYS ago. :P

 

Yeah, I thought SF2:SCE was a head scratcher. I guess because I already had the 6-button controller.

Edited by Gregory DG

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This was mentioned in the Digital Press forums a couple of weeks back, and they all came to the same conclusion I did... this list sucks! Seriously, how did Street Fighter II: Championship Edition for the Genesis wind up here? The game is an EXCELLENT conversion of the arcade game, and the fact that you had to buy a six button controller to really enjoy it didn't make it any worse of a conversion. To play a six button game, you need a six button controller. There's just no avoiding it! If Capcom had dumbed down the Genesis version of Street Fighter II' to make it compatible with three button controllers, THAT would have made it a lousy conversion.

 

JR

Actually, SF2 IS compatible with a standard Genesis pad. Like they said, Start switches between your punches and kicks. And special moves were altered so that you could use punches or kicks to set them off.

How they can be mad that the game attempts to support a controller that's vastly inadequate for the task is beyond me.

 

 

Also: I love how people obsess over Mortal Kombat SNES' lack of fatalities.

The thing had far more fundamental problems, like sluggish and unresponsive controls.

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Where is Daytona USA? That's probably the one CD ROM I have with the most dust on it.

The arcade was excellent, yes, but I was still sceraming for justice even after another $50 and a few rounds of CCE.

Thanks, Sega. Burnt once, and I bought again, only to be burnt again (although not quite as bad).

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Where is Daytona USA?

Which version? The ones I've played (Saturn, PC, & Dreamcast) seemed pretty faithful to the original.

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The ignorance displayed by that list is amazing.

 

Video game journalism is really the lowest level of writing. It's like these assholes make it a point of pride to do no fact-checking whatsoever.

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Well, they were totally right about Midway's Greatest Arcade Hits (Game Boy Advance). Glad they included that at least.

 

Are they just guessing at the story behind the poor ports, or did they have some inside info?

 

Midway's Greatest Arcade Hits for the GBA is a perfect example -- Midway paid a development team squat and gave them about a month to fart out four ports of games that could have fit in the memory chip of a digital watch.

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Considering all the other incorrect pieces of information, I wouldn't rely on anything that these morons write.

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Where is Daytona USA?

Which version? The ones I've played (Saturn, PC, & Dreamcast) seemed pretty faithful to the original.

 

The veru first Saturn version of Daytona USA got horrid reviews. Digital control was a given, yes, but the were some other things that weren't right.

I'm an expert at the game. I can sit down in the coin op and win first place on the hardest track with ease (well, I could back in the day).

The cars were different, the game doesn't recognize analog braking and acceleration, there's no music during loading, so that seems to take an eternity, and the intro screens are also different.

And don't get me started on first party analog controls for the Saturn--they all kind of suck. Well, no, the NiGHTS pad is a worthy effort, but the Arcade Racer is complete junk.

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The Sega Saturn was never really about 3D... it was a feature that was added to the system late in its development. So it makes sense that the 3D controllers for the Saturn would also seem like afterthoughts. It hardly matters, though... the 2D controller was fantastic, a perfect complement to the Saturn's hundreds of awesome shooters and fighters.

 

JR

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The Sega Saturn was never really about 3D... it was a feature that was added to the system late in its development. So it makes sense that the 3D controllers for the Saturn would also seem like afterthoughts. It hardly matters, though... the 2D controller was fantastic, a perfect complement to the Saturn's hundreds of awesome shooters and fighters.

 

JR

Analog and 3D control aren't the same thing.

 

The Saturn pad WAS intended for 3D usage. That's actually what shoulder buttons were added for in the first place, camera control in 3D gameplay. Same with the SNES(remember, graphics mode 7 was considered 3D)

It never worked out that way on either platform(Nor on the PS1), but that's what they were for.

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For that matter, what's so wrong with "Smashing Drive"? If you pick it up cheap it's a nice goofy arcade game with some decent little touches.

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For that matter, what's so wrong with "Smashing Drive"? If you pick it up cheap it's a nice goofy arcade game with some decent little touches.

Yeah, I thought the GBA version was pretty good.

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For that matter, what's so wrong with "Smashing Drive"? If you pick it up cheap it's a nice goofy arcade game with some decent little touches.

Yeah, I thought the GBA version was pretty good.

Heh, didn't know about the GBA port...the graphics are pretty impressive for the little guy...

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I love how people obsess over Mortal Kombat SNES' lack of fatalities.

The thing had far more fundamental problems, like sluggish and unresponsive controls.

 

The SNES MK is nowhere near as bad as the GB b/w version of MK. The SNES one is slowed down, but not like the molassas speed of the GB b/w version. The uppercut in the GB b/w version takes a few seconds to unleash and is utterly useless. Every single special move in the GB verison has to be done with the utmost percision and as slowly as possible. The AI in the GB b/w version is practically non-existant and there is no difficulty option. There is a code to play as Goro, but like the rest of the game, it's very weak. Goro only has one or two moves and is not very fun to play as.

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