Retrofan Posted July 25, 2006 Author Share Posted July 25, 2006 hey, it works much better with every update. Cool A few ideas: in my mockups the players are smaller because they have more space to move then. Would it be OK for you to use my player graphics? Please! Or are the bigger ones better? I do not use the left 2 columns for playfield graphics because of the "player position graphics bug" (the black lines, I forgot the correct name). Is it doable? My idea of player moving: 3 (in the middle field 4) players (in 2 rows) were controlled together (horizontal and vertical) if they have the ball. They can run with the ball within their area or shoot (fire button) to another player. When the ball is shot to another group of 3 or 4 players, this group were controlled by joystick. The group of the opposing team change simultaneously. The camera (playfield clipping) scrolls with the ball (or fast to the action group). Are this good ideas of game actions or are there better solutions? It could be to complex? (brazil for world champion - or germany?) Quote Link to comment Share on other sites More sharing options...
djmips Posted July 25, 2006 Share Posted July 25, 2006 Interesting, kinda like foosball (table football). Quote Link to comment Share on other sites More sharing options...
Retrofan Posted July 25, 2006 Author Share Posted July 25, 2006 The black lines show the separated areas, the white lines show the players that were controlled together. If there will be left enough memory it would be great to have a menu to choose countries for the own and the other team. (only a goodie and not necessary). With the joystick you could choose the team colors/countries. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted July 25, 2006 Share Posted July 25, 2006 hey, it works much better with every update. Cool icon_shades.gif Thanks for the compliment! in my mockups the players are smaller because they have more space to move then. Would it be OK for you to use my player graphics? Please! Or are the bigger ones better? Unfortunately, I had to increase their size because I was having difficulties with the players color/graphics allignment. Actually, you can still notice that problem, but since the players are bigger, it's less noticeable. I do not use the left 2 columns for playfield graphics because of the "player position graphics bug" (the black lines, I forgot the correct name). Is it doable? What do you mean? My idea of player moving: 3 (in the middle field 4) players (in 2 rows) were controlled together (horizontal and vertical) if they have the ball. They can run with the ball within their area or shoot (fire button) to another player. When the ball is shot to another group of 3 or 4 players, this group were controlled by joystick. The group of the opposing team change simultaneously. The camera (playfield clipping) scrolls with the ball (or fast to the action group). Are this good ideas of game actions or are there better solutions? It could be to complex? Well, I think it's doable, but it would require someone more experienced on Atari programming than I currently am (this is my first 2600 game). As it is, I'm aready having one hell of a fight against the hardware's limitations. Anyway, I'll try to do my best. Interesting, kinda like foosball (table football). icon_wink.gif Yeah, that's approximately how I think the game will end up looking like. If there will be left enough memory it would be great to have a menu to choose countries for the own and the other team. (only a goodie and not necessary). With the joystick you could choose the team colors/countries. I also thought about that possibility. It should be pretty simple to do, as long as there's enough memory available. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted July 26, 2006 Share Posted July 26, 2006 hey, it works much better with every update. Cool icon_shades.gif Thanks for the compliment! in my mockups the players are smaller because they have more space to move then. Would it be OK for you to use my player graphics? Please! Or are the bigger ones better? Unfortunately, I had to increase their size because I was having difficulties with the players color/graphics allignment. Actually, you can still notice that problem, but since the players are bigger, it's less noticeable. I fixed your player color/graphic problem. Check it out. I tried to add copious notes/comments so you could understand what I did and why. Soccer7_bobedit.zip Quote Link to comment Share on other sites More sharing options...
haroldoop Posted July 26, 2006 Share Posted July 26, 2006 I fixed your player color/graphic problem. Check it out. I tried to add copious notes/comments so you could understand what I did and why. icon_wink.gif Hey, thanks! BTW, here's a new update. Now it's *PLAYABLE*! soccer_kernel_test6.zip Quote Link to comment Share on other sites More sharing options...
rjchamp3 Posted July 27, 2006 Share Posted July 27, 2006 Peles championship soccer World Champion 7-0 soon wil be 8-0 Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted July 27, 2006 Share Posted July 27, 2006 That's pretty cool. Almost plays like foosball Quote Link to comment Share on other sites More sharing options...
Retrofan Posted August 2, 2006 Author Share Posted August 2, 2006 If it plays like foosball the scale of the players is good, but the gameplay is a little bit overspeed. Where is the next release? . If your programming abilities grew up with the coding of your first game (congratulations for your very good work) you could make this foosball game and then separately building up the game to the next level (smaller players, more movements und upgraded gameplay = real soccer/football), if you have fun with this project. Please make it real Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 2, 2006 Share Posted August 2, 2006 If it plays like foosball the scale of the players is good, but the gameplay is a little bit overspeed. Where is the next release? . If your programming abilities grew up with the coding of your first game (congratulations for your very good work) you could make this foosball game and then separately building up the game to the next level (smaller players, more movements und upgraded gameplay = real soccer/football), if you have fun with this project. Please make it real Well, right now I'm adding scoring to the game (still too glitchy to warrant a release). Maybe I could try upgrading it into a real soccer game later on. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 2, 2006 Share Posted August 2, 2006 Hi tried it out.What should i say?Really great.No add scores and it is perfect.Plays like table soccer. greetings Gambler172 Quote Link to comment Share on other sites More sharing options...
djmips Posted August 3, 2006 Share Posted August 3, 2006 It is pretty cool, I'm a sucker for giant scrolling playfield. The pong meets foosball but with some large colorful players and background that look a little too good to be the 2600. Nice. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 3, 2006 Share Posted August 3, 2006 As always, thanks for your support! Here is another update. - The game detects when the ball hits the goal - I started adding the score counter; it is already visible, but it is still non-functional - (not so)Slight glitch with blue team's movement. Will fix it later. soccer_kernel_test7.zip Quote Link to comment Share on other sites More sharing options...
Pac Munchkin Posted August 7, 2006 Share Posted August 7, 2006 Is this a port of the Commodore 64 Soccer, I swear from these pictures I remember Soccer on the Commodore 64 that looked just like or almost like this? Wade Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted August 7, 2006 Share Posted August 7, 2006 It's not a realistic soccer game unless it includes a "flop and whine" button. Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 10, 2006 Share Posted August 10, 2006 Here's a new update, with a working score. soccer_kernel_test8.zip Quote Link to comment Share on other sites More sharing options...
pmartin252 Posted August 10, 2006 Share Posted August 10, 2006 Wow , this is fantastic! A couple of suggestions?... It seems a bit frantic at the moment, how about a slight pause when the a goal is scored- perhaps you could flash up the word GOAL! getting bigger and bigger like they have on the displays at football (soccer) games. Great game though, well done! regards Martin Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 10, 2006 Share Posted August 10, 2006 Yes, I thought about something like that, I just didn't have time to include it, yet. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 10, 2006 Share Posted August 10, 2006 Hi great work;now you should add a timer. greetings Gambler172 Quote Link to comment Share on other sites More sharing options...
haroldoop Posted August 13, 2006 Share Posted August 13, 2006 Here's a new version. - Added sounds - Added a pause after scoring - The word "goal" flashes at the top of the screen when scoring Note that this will probably be the last version. Anyone willing to improve over the existing code is free to do so. a2600_soccer.zip Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 13, 2006 Share Posted August 13, 2006 Hi Haroldoop great work.Please do not stop working.Only one thing is missing.Either,you let a game finish in time(maybe 5 minutes for playing)or you let the game end,if anyone gets 5 or 10 goals.Then it would be perfect. greetings Walter Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 13, 2006 Share Posted August 13, 2006 (edited) Hi Haroldoop Your Soccer game plays really good.Like Table Soccer.This might become the best Soccer game ever. greetings Walter Edited August 13, 2006 by gambler172 Quote Link to comment Share on other sites More sharing options...
Pac Munchkin Posted August 15, 2006 Share Posted August 15, 2006 Yes this is very good, it has the look of a Soccer game I used to play on the Commodore 64, Very good graphics as good as the C64s soccer players I remember!!!! I am very impressed, it does have more of a table top soccer feel to it, but it is very fun, I deeply enjoy it and think it is great! Wade Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 20, 2020 Share Posted May 20, 2020 (edited) We'll be checking out Atari 2600 Soccer on tomorrow's (Wed May 20) ZeroPage Homebrew stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Pantheon (2020 Exclusive WIP Premiere) by Mike Indovina aka @satyrsfaction Atari 2600 Soccer (2006) by Haroldo O. Pinheiro aka @haroldoop Asteroid Rescue (2018) by Ross Adkin aka @TidusRenegade Cosmic Ark (1982 Golden Thumb Challenge) by Rob Fulop (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited May 22, 2020 by ZeroPage Homebrew 3 Quote Link to comment Share on other sites More sharing options...
chewy Posted May 20, 2020 Share Posted May 20, 2020 is this 2 player only? 1 Quote Link to comment Share on other sites More sharing options...
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