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Memoirs of an X register - First Semblences of Player Motion.

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I have completed the first bits of code to handle player motion, I will leave as is for now, and continue on implementing the rest of the core implements for game play, then return to the various motion routines to add the velocity tables.

 

I have also put a placeholder in the bonus section up top for now, and redid the font slightly to make it more readable.

 

p.s. I am losing a little bit of granularity doing ANDs on RTCLOK, what if I wanted to do vblank checks on anything but 1 2 4 and 8? what would be the best way to do that?

 

-Thom

 

T08PLMOT.zip

 

http://www.atariage.com/forums/index.php?a...;showentry=1722

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