7800Lover #1 Posted July 23, 2006 Remember the classic arcade game, Legendary Wings? It's a shooter where you play winged guys flying around and shooting stuff. It's a welcome change from the traditional spacecraft/aircraft shooter. The format is rather similar to Xexious (which was ported to the 7800) in having the ability to both shoot foes in the sky and bomb enemies on the ground. Using that as a guide...could it be possible to put a version of Legendary Wings on the Atari 7800? Quote Share this post Link to post Share on other sites
gdement #2 Posted July 23, 2006 Sure. In fact, the display list architecture should favor vertical scrolling. You could just leave the display lists largely intact and edit the DLL, and everything would magically move down the screen. (The DLL controls which scanlines should use each display list.) I never played the arcade, but I fairly recently got the NES version. I never much cared for it though. Quote Share this post Link to post Share on other sites
Crazy Climber #3 Posted July 23, 2006 Sure. In fact, the display list architecture should favor vertical scrolling. You could just leave the display lists largely intact and edit the DLL, and everything would magically move down the screen. (The DLL controls which scanlines should use each display list.) I never played the arcade, but I fairly recently got the NES version. I never much cared for it though. I don't know if you tried it already but to really enjoy this game you have to play two players simultaneously, try it if you haven't yet. It makes it ten times cooler. Quote Share this post Link to post Share on other sites
rockman_x_2002 #4 Posted July 27, 2006 (edited) Sure. In fact, the display list architecture should favor vertical scrolling. You could just leave the display lists largely intact and edit the DLL, and everything would magically move down the screen. (The DLL controls which scanlines should use each display list.) Which would be fine for the vertically scrolling areas, but if you recall there are sub areas ("LUCKY!" and "DANGER!"), as well as the labrynth palace areas for each stage which are all side-scrolling. I'm no programmer but from what I'm to understand it would take a little more programming wizardry to get those horizontal side-scrolling areas to work properly, would it not? Edited July 27, 2006 by rockman_x_2002 Quote Share this post Link to post Share on other sites
BrianC #5 Posted July 27, 2006 (edited) If this game does get ported to the 7800, I suggest not changing the p1 female character to a guy like what was done with the arcade version. Oddly enough, the NES one didn't come out in Japan, though it is disappointing how the Michelle Heart (main female character from Japanese arcade version) isn't in that one either. As was said before, the game isn't only vertical shooting sections, though. The NES one has horizontal shooting sections and the arcade one has horizontal platforming sections. The arcade and NES versions are quite a bit differerent from each other. Edited July 27, 2006 by BrianC Quote Share this post Link to post Share on other sites
shadow460 #6 Posted July 27, 2006 THe horizontal platforming sections in the arcade involved quite a bit of shooting, though. I never played the NES version. Quote Share this post Link to post Share on other sites
gdement #7 Posted July 27, 2006 Sure. In fact, the display list architecture should favor vertical scrolling. You could just leave the display lists largely intact and edit the DLL, and everything would magically move down the screen. (The DLL controls which scanlines should use each display list.) Which would be fine for the vertically scrolling areas, but if you recall there are sub areas ("LUCKY!" and "DANGER!"), as well as the labrynth palace areas for each stage which are all side-scrolling. I'm no programmer but from what I'm to understand it would take a little more programming wizardry to get those horizontal side-scrolling areas to work properly, would it not? Yeah, side scrolling would be slower. You'd have to update the horizontal position of each object in the display list, which takes longer simply because there's more things to change. The only time I ever played deep into this game was at a friend's house about 15 years ago. I've only played the cartridge I bought recently once, and right now my NES isn't hooked up. Suffice to say I never knew the game very well and remember even less. Quote Share this post Link to post Share on other sites
BrianC #8 Posted July 27, 2006 (edited) THe horizontal platforming sections in the arcade involved quite a bit of shooting, though. I never played the NES version. Yeah, but by shooting sections in the NES, I meant flying and scrolling like R-Type. Unlike the arcade, you aren't grounded during the platform sections. Edited July 27, 2006 by BrianC Quote Share this post Link to post Share on other sites
shadow460 #9 Posted July 27, 2006 So it's more like Burai Fighter, then. Perhaps this NES cart is worth a look, then. Quote Share this post Link to post Share on other sites
rockfistus #10 Posted July 28, 2006 I always liked the arcade version, but not much of a fan of the NES port. Not that it's bad or anything, it's just not as good as the arcade game. Like 1942, the NES version of that game was great, but the arcade version still rules. Quote Share this post Link to post Share on other sites
nester #11 Posted July 30, 2006 So what is the arcade game like? My problem with the NES game is that it is basically the same level over and over again with only slight variations. Quote Share this post Link to post Share on other sites
+RandomPerson #12 Posted July 30, 2006 So what is the arcade game like? My problem with the NES game is that it is basically the same level over and over again with only slight variations. Welcome to the 8-bit shooter!! Quote Share this post Link to post Share on other sites
nester #13 Posted August 3, 2006 But seriously, I mean exactly the same. Moreso than usual even. Quote Share this post Link to post Share on other sites