ninjarabbit #26 Posted August 3, 2006 Imagine if Activision would have had lost the lawsuit against Atari. No 3rd party software support in the USA. This would have looked very bleak for Nintendo and the NES (which relied on 3rd party software support). I have to disagree with this statement. Even though the NES had a lot of great third party games the killer aps for the NES were first party games: SMB, LoZ, and SMB3. And besides Nintendo would have welcomed licensed third party developers and Atari probably would have welcomed licensed developers if they had thought of the idea. Quote Share this post Link to post Share on other sites
Pixelboy #27 Posted August 3, 2006 I've always perceived David Crane as a tech wizard, and Miyamoto as a very creative guy who makes the best use of the hardware he works with, so comparing them is like comparing apples and oranges. But overall, I'd say Miyamoto's contribution to video gaming far outweights Crane's. One important thing to consider is that after Miyamoto's early successes (DK, etc.), he was able to climb up Nintendo's corporate ladder and now has a large team of people to help him turn his concepts into real games. For example, Miyamoto is credited as the main designer of Pikmin, but he certainly didn't make that game alone. He's been working with teams of artists, musicians and programmers for several years now, and Miyamoto became the giant that he is by standing on the shoulders of those people. The same can't really be said for David Crane, although his career path is not completely dissimilar. Quote Share this post Link to post Share on other sites
Flojomojo #28 Posted August 3, 2006 I dislike this kind of dueling thread. False dualities like this, a la Hannity & Colmes, do not contribute to meaningful discussion. Both men are great in their own way and there's plenty of room for both of them in the history books and in our game collections. Quote Share this post Link to post Share on other sites