swapd0 Posted August 3, 2006 Share Posted August 3, 2006 Hi guys, here you can download the Frontier: Elite II for Atari Jaguar, it's in a early stage of development, and have a look into the tools sections for my assembler (I've read that on Windows XP, madmac doesn't work) My Webpage See ya. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted August 3, 2006 Share Posted August 3, 2006 Hi guys, here you can download the Frontier: Elite II for Atari Jaguar, it's in a early stage of development, and have a look into the tools sections for my assembler (I've read that on Windows XP, madmac doesn't work) My Webpage See ya. Hi, Your link is broken. You meant http://www.freewebs.com/swapd0/, I assume. This looks very interesting ! Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted August 3, 2006 Share Posted August 3, 2006 I love Frontier. I played it longer than most games. I'd love a Jaguar port. Quote Link to comment Share on other sites More sharing options...
Matthias Posted August 3, 2006 Share Posted August 3, 2006 Hello! Hi guys, here you can download the Frontier: Elite II for Atari Jaguar, it's in a early stage of development, I already asked over at Atari.org, but here i can support my question with a screenshot: Although the program seems to run a kind of title-intro the screen-output seems to be (still) in the Atari ST-like bitplane-interleaved format, not yet ported over to the Jaguar's pixel-interleaved format. Is this assumption correct? Or is this a bug? Regards Matthias Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 3, 2006 Share Posted August 3, 2006 That's exactly what it does on mine too Matthias. Quote Link to comment Share on other sites More sharing options...
swapd0 Posted August 3, 2006 Author Share Posted August 3, 2006 Hello! Hi guys, here you can download the Frontier: Elite II for Atari Jaguar, it's in a early stage of development, I already asked over at Atari.org, but here i can support my question with a screenshot: Although the program seems to run a kind of title-intro the screen-output seems to be (still) in the Atari ST-like bitplane-interleaved format, not yet ported over to the Jaguar's pixel-interleaved format. Is this assumption correct? Or is this a bug? Regards Matthias It's Ok, I haven't rewriten the drawing routines, first i need to change the lighting routines to work in CrY format, then change drawing routines to use the blitter... and... you will see the game at 16bits CrY format. Regards Rober Quote Link to comment Share on other sites More sharing options...
Matthias Posted August 3, 2006 Share Posted August 3, 2006 Hello! Although the program seems to run a kind of title-intro the screen-output seems to be (still) in the Atari ST-like bitplane-interleaved format, not yet ported over to the Jaguar's pixel-interleaved format. Is this assumption correct? Or is this a bug? It's Ok, I haven't rewriten the drawing routines, first i need to change the lighting routines to work in CrY format, then change drawing routines to use the blitter... and... you will see the game at 16bits CrY format. Great :-) As mentioned, i simply didn't know what to expect, so i thought i better ask. Best regards Matthias Quote Link to comment Share on other sites More sharing options...
Pocket Posted August 4, 2006 Share Posted August 4, 2006 Great project, I hope you will finish it Quote Link to comment Share on other sites More sharing options...
Symmetry of TNG Posted August 5, 2006 Share Posted August 5, 2006 Interesting... that there is a 68k src for elite2 .... I always asked for src like this but noone knows where to get it.. since a port is not that dificult to do (i have done such) ...part of the worst is to convert bitplane gfx to jaguar friendly & change painting to use blitter.... (ie if only src is given and not the full project (src,gfx,audio,..)... I sure wish you good luck! ..verry interesting project =) ...if you ever need help or loose interest or whatever let me know and I will trye to help/continue ... (Another source i would like to have is the mac 68K src for Wolfenstein.... if anyone has it... ...and i will start a conversion myself =) Interesting 3D Engine project you have there... to bad it has been stopped ....would be verry interested in that aswell... (since any fixpoint 3d routines interest me.. ) cheers & good luck! regards /Symmetry Quote Link to comment Share on other sites More sharing options...
swapd0 Posted August 6, 2006 Author Share Posted August 6, 2006 Interesting... that there is a 68k src for elite2 .... I always asked for src like this but noone knows where to get it.. since a port is not that dificult to do (i have done such) ...part of the worst is to convert bitplane gfx to jaguar friendly & change painting to use blitter.... (ie if only src is given and not the full project (src,gfx,audio,..)... I sure wish you good luck! ..verry interesting project =) ...if you ever need help or loose interest or whatever let me know and I will trye to help/continue ... (Another source i would like to have is the mac 68K src for Wolfenstein.... if anyone has it... ...and i will start a conversion myself =) Interesting 3D Engine project you have there... to bad it has been stopped ....would be verry interested in that aswell... (since any fixpoint 3d routines interest me.. ) cheers & good luck! regards /Symmetry I used my disassembler to get the sources forn the Atari ST version, i wished to have the original ones with comments. Later I'll need some help so i'll put a message here. About the 3D Engine, maybe some day i'll get a GP2X and continue with it, because on a PC with accelerator cards is a bit... See ya! Rober Quote Link to comment Share on other sites More sharing options...
TXG/MNX Posted August 6, 2006 Share Posted August 6, 2006 The 68K source code for the mac has been released, we just need to search the web for it... Also look at atari st port ... Interesting... that there is a 68k src for elite2 .... I always asked for src like this but noone knows where to get it.. since a port is not that dificult to do (i have done such) ...part of the worst is to convert bitplane gfx to jaguar friendly & change painting to use blitter.... (ie if only src is given and not the full project (src,gfx,audio,..)... I sure wish you good luck! ..verry interesting project =) ...if you ever need help or loose interest or whatever let me know and I will trye to help/continue ... (Another source i would like to have is the mac 68K src for Wolfenstein.... if anyone has it... ...and i will start a conversion myself =) Interesting 3D Engine project you have there... to bad it has been stopped ....would be verry interested in that aswell... (since any fixpoint 3d routines interest me.. ) cheers & good luck! regards /Symmetry Quote Link to comment Share on other sites More sharing options...
justclaws Posted August 6, 2006 Share Posted August 6, 2006 Hello again, Hi guys, here you can download the Frontier: Elite II for Atari Jaguar, it's in a early stage of development, and have a look into the tools sections for my assembler (I've read that on Windows XP, madmac doesn't work)This really is very cool, and indeed shows great promise.It must have been a hell of a job to get this far, by disassembly means. :-) Good luck, and thanks for sharing the news. Cheers, JustClaws. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted August 9, 2006 Share Posted August 9, 2006 super DROOL, I'd love to have frontier easily playable on a console, especially the jag. its keypad may be able to provide enough control to handle it, as well. Also love to see the sentinel / sentry, hunter, mercenary 3, carrier command, star glider 2, among other early solid 3d games :-) Quote Link to comment Share on other sites More sharing options...
+Stephen Moss Posted August 30, 2006 Share Posted August 30, 2006 If you are going to port Frontier can you do something about the controls? Having to move left then up or up then left to move diagonally was ok on the original Elite as the ships moves so slowly but under Frontier the only way I could ever line up to shot them was to use the autopilot which rather spoiled it for me, apart from that it was a good game. A port of Jimmy White's Wirlwind Snooker with some improved graphics would be nice if you have time Quote Link to comment Share on other sites More sharing options...
doctorclu Posted August 30, 2006 Share Posted August 30, 2006 Hello! Hi guys, here you can download the Frontier: Elite II for Atari Jaguar, it's in a early stage of development, I already asked over at Atari.org, but here i can support my question with a screenshot: Although the program seems to run a kind of title-intro the screen-output seems to be (still) in the Atari ST-like bitplane-interleaved format, not yet ported over to the Jaguar's pixel-interleaved format. Is this assumption correct? Or is this a bug? Regards Matthias Oh wow! Is this what happens if you try to port a ST program directly to the Jag? Quote Link to comment Share on other sites More sharing options...
GT Turbo Posted September 3, 2006 Share Posted September 3, 2006 Oh wow! Is this what happens if you try to port a ST program directly to the Jag? Yes, not same video mode GT Quote Link to comment Share on other sites More sharing options...
Godzilla Posted September 19, 2006 Share Posted September 19, 2006 Imagine what floodgates would open if someone figured out how to write a converter that made atari st games play on the jagcd... Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted September 19, 2006 Share Posted September 19, 2006 (edited) Imagine what floodgates would open if someone figured out how to write a converter that made atari st games play on the jagcd... [TROLL]What, do you think there are NOT enough straight 16-bit ports on the Jag already ? [/TROLL] (not that I want to belittle swapd0's work, or anyone who would actually code an emulator, of course ) Edited September 19, 2006 by Zerosquare Quote Link to comment Share on other sites More sharing options...
SebRmv Posted September 19, 2006 Share Posted September 19, 2006 Imagine what floodgates would open if someone figured out how to write a converter that made atari st games play on the jagcd... [TROLL]What, do you think there are NOT enough straight 16-bit ports on the Jag already ? [/TROLL] Quote Link to comment Share on other sites More sharing options...
Godzilla Posted September 27, 2006 Share Posted September 27, 2006 Yea I hear that, but what with the system being pretty dead, I'm at the point where something that could potentially add massively to the jag catalog in one fell swoop really appeals to me. (esp since there are a lot of st games i love :-) ) Quote Link to comment Share on other sites More sharing options...
EmOneGarand Posted September 28, 2006 Share Posted September 28, 2006 (edited) You mention Amiga games along with ST games being capable of being disassembled then reassembled to work on the Jag on your website, does this mean Amiga Mortal Kombat II could be revamped to run on a Jag? I was always pissed about the Jag never getting a MK game when they could have easily licensed MK3 from Williams (I know it was listed on the tentative Jag game list but I always read from sources saying it was or that wasn't :/ I really don't know what the case was) If it's possible to rework the Amiga version with better sprites and animated backdrops (Amiga version had static backdrops ) it'd be sweet if you ask me Wish I could get BeOS: PE to boot up, I wanna check out your tool set. Edited September 28, 2006 by EmOneGarand Quote Link to comment Share on other sites More sharing options...
doctorclu Posted September 28, 2006 Share Posted September 28, 2006 I would be all for a ST game converter for the Jaguar. 16 bit or not, there are some great and fun games on the ST. I would love to see Golden Axe, even the ST version, to play on the Jaguar. Quote Link to comment Share on other sites More sharing options...
swapd0 Posted September 29, 2006 Author Share Posted September 29, 2006 Mortal Kombat, Golden Axe... if someone could rip the graphics from the coin-op, maybe I could code a Jaguar version. I spend most of my time coding tools or routines, but never have coded a game because I'm just a coder. Is there a graphics man with a project in mind, that needs a coder? Quote Link to comment Share on other sites More sharing options...
EmOneGarand Posted September 30, 2006 Share Posted September 30, 2006 (edited) Mortal Kombat, Golden Axe... if someone could rip the graphics from the coin-op, maybe I could code a Jaguar version. I spend most of my time coding tools or routines, but never have coded a game because I'm just a coder. Is there a graphics man with a project in mind, that needs a coder? For Mortal Kombat I could definately help with that I've worked with the graphics before just to see how it's put together but I'm not too familair with what from the Arcade version the Jag could handle (Sprite Size, Color, Resolution, Memory,etc...) I think their should be some Jag exclusives if Memory is available Edited September 30, 2006 by EmOneGarand Quote Link to comment Share on other sites More sharing options...
swapd0 Posted September 30, 2006 Author Share Posted September 30, 2006 Mortal Kombat, Golden Axe... if someone could rip the graphics from the coin-op, maybe I could code a Jaguar version. I spend most of my time coding tools or routines, but never have coded a game because I'm just a coder. Is there a graphics man with a project in mind, that needs a coder? For Mortal Kombat I could definitely help with that I've worked with the graphics before just to see how it's put together but I'm not too familiar with what from the Arcade version the Jag could handle (Sprite Size, Color, Resolution, Memory,etc...) I think their should be some Jag exclusives if Memory is available Well, you can use 1,2,4,8 or 16bits sprites, usually the arcades use 4bits sprites (16 colors), just load a game in MAME and press F4. To save memory you can have big sprites broken into smaller ones, like tiles, and for each character animation have an array of tile index. For sprite games in Jaguar you don't need to have a framebuffer, because all is rendered using the Object Processor. Also all characters can be packed into memory and only depack the current fighters. Maybe even you can depack them in realtime using the GPU. Quote Link to comment Share on other sites More sharing options...
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