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Rik

Sierra quest games

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I love the Sierra Quest games for the pc,especially Police and King's Quest.One thing i do HATE is the earlier sierra games that used that retarded typing command thing,I understand that was the best they could do back then as the point and click thing wasnt yet invented,but,Sierra wanted to do remakes of all the type command games and modernise them with the waaaaaay better point and click.But,as you would guess,people started belly aching about it,"ohh,its ruining the nostalgic beauty of it" they said,well there was plenty copys of the old type command games around,I wish Sierra released the point and click versions and vga remakes,i have No patience typing what i want to do in a game,I wish i did,I havent played the early quest games,wish i could,cant get into them.

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Funny, I feel pretty much the exact opposite. I hated the newer VGA point and click games because they made it way too easy to win. You actually had to think a little more when you had to type all your commands in. There are a few decent point and click games from the later Sierra era (SQ5, QG4, KQ6), but most of them started to go downhill around that time.

 

I guess it's all about what you grew up with.

 

Tempest

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Compared to the SCUMM interface of LucasArts games, Sierra games stink out loud. There was a priceless spoof in Monkey Island of the Sierra style of gameplay:

Guybrush can accidentally fall off a path atop a tall mountain. A dialog box appears offering the choices "Reload, Restart, or Quit" (appearing suspiciously similar to those in Sierra's adventure games of the time); seconds later, however, Guybrush bounces back into view and lands safely on the path. He offers the concise explanation, "Rubber tree." The game continues as normal.

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Funny, I feel pretty much the exact opposite. I hated the newer VGA point and click games because they made it way too easy to win. You actually had to think a little more when you had to type all your commands in. There are a few decent point and click games from the later Sierra era (SQ5, QG4, KQ6), but most of them started to go downhill around that time.

 

I guess it's all about what you grew up with.

 

Tempest

 

I agree. The first KQ (and SQ games and, my personal favourite, the Manhunter series) were great fun because they were genuinely challenging and didn't reward lazy players. KQ went downhill fast when it turned into a simple treasure hunt.

 

I hate to say it -- and it counterintuitive to the concept of computer gaming -- but adventure gaming reached its highpoint with Infocom. The advent of hi-res graphics has only been a distraction (if a pleasing one), and I have yet to be convinced, even after Half-Life 2, that there's a better human/computer interface than the keyboard.

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I think the FPS games helped ruin the interest of ADVENTURE gaming,for me anyway,ever since i got into FPS's,I no-longer have patience for Adventure games where the action is slow and puzzle solving,compared to the fast,shoot everything in sight action,of FPS's.Its kind of like going from dial -up internet to lightning fast cable,you cant go back,I wish i had never gone to FPS's,cause i really enjoyed those adventure games,FPS's CAN have a negative impact on your life,i want everthing to happen and go fast in my life!!!!!!!!!,I no longer have patience for slow things!And life just doesn't WORK that way!

Edited by Rik

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Funny, I feel pretty much the exact opposite. I hated the newer VGA point and click games because they made it way too easy to win. You actually had to think a little more when you had to type all your commands in. There are a few decent point and click games from the later Sierra era (SQ5, QG4, KQ6), but most of them started to go downhill around that time.

 

I guess it's all about what you grew up with.

 

Tempest

 

I agree. The first KQ (and SQ games and, my personal favourite, the Manhunter series) were great fun because they were genuinely challenging and didn't reward lazy players. KQ went downhill fast when it turned into a simple treasure hunt.

 

I hate to say it -- and it counterintuitive to the concept of computer gaming -- but adventure gaming reached its highpoint with Infocom. The advent of hi-res graphics has only been a distraction (if a pleasing one), and I have yet to be convinced, even after Half-Life 2, that there's a better human/computer interface than the keyboard.

 

I identify with these comments. It seems to me that "text adventures" and "interactive fiction" are to today's highly graphics-orientated "RPGs" as books are to movies. Often, the graphical content actually appears to detract from the experience.

 

I remember being blown away by "The Hobbit" by Melbourne House when it was released for the Sinclair Spectrum. I played it wall-to-wall for a week until I had completed it, and the occasional static graphic screen seemed like a reward for making progress. Adventure games that were entirely text-based seemed purer, somehow, and were frequently better thought out. It's a big mistake to try to substitute graphics for plot or gameplay, IMO.

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