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Why was SNES Ninja Gaiden Trilogy chosen for Ninja Gaiden Xbox?

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Instead of the NES versions as extras. I don't mind it too much but I think and many people think that the NES versions were superior then the SNES remakes that were also put in Ninja Gaiden Xbox version. BTW I'm not talking about Ninja Gaiden Black Xbox, just the regular version.

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Instead of the NES versions as extras. I don't mind it too much but I think and many people think that the NES versions were superior then the SNES remakes that were also put in Ninja Gaiden Xbox version. BTW I'm not talking about Ninja Gaiden Black Xbox, just the regular version.

I've never played the SNES Trilogy versions. But from what I heard, the biggest complaint about the SNES versions is that they aren't that much different graphically from the NES versions. So what are the differences between them?

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Instead of the NES versions as extras. I don't mind it too much but I think and many people think that the NES versions were superior then the SNES remakes that were also put in Ninja Gaiden Xbox version. BTW I'm not talking about Ninja Gaiden Black Xbox, just the regular version.

They used Trilogy?

I care a lot less that they changed that for Black now.

 

(I never owned the original version, and the changing of some stuff bugs me since I can't try the originals without buying another copy of the game).

 

 

 

I've never played the SNES Trilogy versions. But from what I heard, the biggest complaint about the SNES versions is that they aren't that much different graphically from the NES versions. So what are the differences between them?

Actually, I never understood the graphical objection. Everything was resprited to make use of the SNES' greater color depth.

 

The big issues are that there's some serious bugs* and the music was remixed very badly.

 

I suspect they took the NES code and made the bare minimum of changes to get it running(SNES CPU and controllers are backwards-compatible, and the video hardware comes very close), slapped new sprites in alongside the new sound code(SNES sound module is totally incompatible, and doesn't even work on similar principles), then shipped the game without ever playtesting it.

Some of the glitches are so obvious that it's impossible for the game to have ever been playtested(they never beat the first boss of the first game). And you can't really develop a new game without playtesting it.

 

 

 

 

 

*As far as specific bug examples...

If you climb a wall through a screen transition, Ryu lets go of the wall when the screen changes. Going up is VERY dangerous because of this. It's also why I never bothered to play this version for long.

 

Boss explosions end on the wrong frame, so the boss and explosion are both visible at the end of the sequence instead of vanishing.

If I recall, this "frame inversion" is also supposed to affect the lightning stage in Ninja Gaiden 2, making it visible EXCEPT when lightning struck instead of ONLY when lightning strikes.

 

There were also a few creative hacks to generate parallax scrolling late in Ninja Gaiden 3 that don't work on the SNES version. Apparently it just generates a gigantic mess in the background.

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I don't think I've ever seen NES games in a collection for a non-Nintendo system. Maybe Nintendo owns the rights to some of the code in those old games?

 

EDIT: No, scratch that. There was Mega Man Anniversary... I totally forgot about that one!

 

JR

Edited by Jess Ragan

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