Jump to content
Sign in to follow this  
pocketmego

Why no Robotron VCS

Recommended Posts

We've had this discussion before--

 

No 2600 Robotron?

 

My opinion-- it could be done using playfield pixels as Grunts (they moved chunky in the arcade game too), then use multiplexed sprites for everything else. I used to have a mockup of what this might look like, but I seem to have misplaced it.

The problem, of course, is that it is hard as heck to multiplex sprites and missiles while simultaneously drawing a fullscreen asymmetrical playfield.

Share this post


Link to post
Share on other sites

Now, I am clearly aware that any attempt at Robotron 2084 on the VCS would most likely be called Flickertron. However, I am curious as to why we never saw a version of this game on the 2600?

 

Was it released to near the crash years?

 

It certainly couldn't have been too complex to do, that would neve rhave stopped them.

 

Anyone know?

 

-Ray

[/Yes,and thank god for that!dont need another flicker!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites

Only if you don't want blank gaps in the playfield. That wouldn't be a concern here.

It's still pretty difficult. Just finding the time to draw both players, both missiles, and a full asym playfield is tricky. Not that it couldn't be done...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...