pocketmego #1 Posted September 7, 2006 Hi all, I have recently been trying to play some old infocom games by way of emulation and I realized that I have forgotten something important to the process. How do you say something to a character in an infocom game? I don't remember how to actually speak to a NPC. Thanks -Ray Quote Share this post Link to post Share on other sites
JB #2 Posted September 7, 2006 Say whatnow? I know that's how the Scott Adams games did it, and it's a logical enough command that I wouldn't be surprised if it worked in the Infocom games. Quote Share this post Link to post Share on other sites
gdement #3 Posted September 7, 2006 (edited) <NPC>, <sentence> eg: MAX, EAT PIZZA as I recall, I think one of the useful phrases is "tell me about"... like STILES, TELL ME ABOUT LINDER so you can get that character's opinion about something. Edited September 7, 2006 by gdement Quote Share this post Link to post Share on other sites
Xot #4 Posted September 7, 2006 The "Say" command frequently works unless there are multiple NPCs around as well. As in, SAY "GO AWAY" Quote Share this post Link to post Share on other sites
SimonTemplar #5 Posted September 9, 2006 The "ASK" command ex. "ASK MAN" ex. "ASK WOMAN ABOUT ..." I don `t know if this is standard for infocom but that is the command I use to talk in telarium games. I know I also used the "ask" command in the Zork games. Quote Share this post Link to post Share on other sites
pocketmego #6 Posted September 9, 2006 Thanks for reminded me guys, as always I really appreciate the help. I sure am glad I found this place. -Ray Quote Share this post Link to post Share on other sites
maibock #7 Posted September 9, 2006 You text-typers are all the same.. time to move up and get into the new point n' click graphical adventures - Sierra and Lucas Arts have some really fabulous games.. Quote Share this post Link to post Share on other sites
+davidcalgary29 #8 Posted September 13, 2006 What game are you playing? While it's true that simple commands worked best for the earlier releases, Infocom dramatically improved its parser at the end of the text adventure era, and you should be able to use standard English phrasing for most post-1985 games. In "Moonmist", for instance, a typical command might be "light the candle, go down the staircase, and talk to James". Quote Share this post Link to post Share on other sites
A.J. Franzman #9 Posted September 16, 2006 Yes, there were different methods of talking to NPCs in different games. There might possibly have even been differences between the regular and Solid Gold edition of some titles. Manuals are available online, just google for the one you need. Quote Share this post Link to post Share on other sites
pocketmego #10 Posted September 17, 2006 Currently I'm playing Lurking Horror, I'm a BIG HP Lovecraft fan. I can't get out of the open sequence in the Computer Room. I finally figured out how long to warm the Chinese food, but once he eats it, he asks what I want and I don't know how to respond. (This is the weirdest post I've ever typed) -Ray Quote Share this post Link to post Share on other sites
supercat #11 Posted September 17, 2006 While it's true that simple commands worked best for the earlier releases, Infocom dramatically improved its parser at the end of the text adventure era, and you should be able to use standard English phrasing for most post-1985 games. I still liked the parser in Suspended: "Both Sensa and Sensa, move Fred." Quote Share this post Link to post Share on other sites
+remowilliams #12 Posted September 17, 2006 Currently I'm playing Lurking Horror, I'm a BIG HP Lovecraft fan. I can't get out of the open sequence in the Computer Room. I finally figured out how long to warm the Chinese food, but once he eats it, he asks what I want and I don't know how to respond. (This is the weirdest post I've ever typed) Spoiler Alert! Here's some Invisiclues The_Lurking_Horror___invisiclues.txt Quote Share this post Link to post Share on other sites
pocketmego #13 Posted September 17, 2006 Currently I'm playing Lurking Horror, I'm a BIG HP Lovecraft fan. I can't get out of the open sequence in the Computer Room. I finally figured out how long to warm the Chinese food, but once he eats it, he asks what I want and I don't know how to respond. (This is the weirdest post I've ever typed) Spoiler Alert! Here's some Invisiclues The_Lurking_Horror___invisiclues.txt Say, thanks Remo. -Ray Quote Share this post Link to post Share on other sites
A.J. Franzman #14 Posted September 18, 2006 There's a big hint in the opening text about what you're supposed to be doing in the computer center. There's also some copy protection that was a big headache even back when the game came out - two of the enclosures have a logon code and a password that you need to use to get the computer working in the game (well, sort of), but lots of folks never managed to put two and two together, so to speak. Before you use the invisiclues or a walkthrough, please do yourself a favor and (assuming you don't have the originals) find the scans of all the enclosures online. Oh, and while you're online, get a copy of the manual too if you need it. I think there are some clues in there too. Quote Share this post Link to post Share on other sites