Jump to content
Cobra Kai

How would you improve Val D'Esierre?

Recommended Posts

Pull off a trick on a super jump and get two seconds added to your time. VSS is one hard mo-fo near the end. A play mechanic that adds a few seconds here and there would be nice. I can't remember if I finished VSS or not...

That's actually a pretty good idea. That's one way for tricks to work.

Share this post


Link to post
Share on other sites

I would like to shrink the hitboxes for some of the obstacles. It's almost impossible to pass between two trees that have what appears to be a sizeable distance between them.

 

 

That's true, because in a real slolam course, you wouldn't really have trees in the middle of your course, just way off to the side. What you might have would be more imperfections in the slope that you would want to avoid... you would WANT to take the path most travelled, so going outside of the path would slow you down.

Share this post


Link to post
Share on other sites

I've never been able to finish the freeride mode. There's still a couple of legs I just can't finish no matter how many times I try. This game is tough. Anyone finish Freeride mode? Go ahead, spoil the ending for me I don't care, I'm resigned to never completing this game. Still fun for me though, I prefer it to Super Burnout.

 

Haha, I'm right there with you. I've tried, but never successfully completed the Free Ride mode.

 

I haven't played Val d'Isère yet, but I just beat Freeride mode in the SNES version, Skiing and Snowboarding: Tommy Moe's Winter Extreme. The next-to-last course is one of the toughest challenges I've ever overcome in gaming, and since the SNES version doesn't save and only has passwords in Compete mode, I had to leave my SNES on for 5 days to beat it! The last course is much easier, though.

 

In the SNES game, at least, you get an animated single-screen ending:

 

post-6067-0-26909600-1507855104.jpeg

 

post-6067-0-25976400-1507855103.jpeg

 

post-6067-0-39563000-1507855102.jpeg

  • Like 5

Share this post


Link to post
Share on other sites

I'd have improved the game by actually digitising the player, tree, and object sprites rather than just upping the colour vs the SNES version. And improved the distance in front of the player. And, as mentioned, added a small amount of time for doing 'tricks' (they're otherwise pointless albeit fun). I'd have 'modernised' the music as well...more 4/4 beats are always good ;)

In a similar vein, I'd have used digitised sprites for the bikes and roadside objects in Super Burnout as well. It would've further delineated these two games from their 16-bit counterparts. I guess that's an easy suggestion now given how easy it is to do such things, but I also thought same back when they were both released.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...