Austin #26 Posted August 24, 2014 Pull off a trick on a super jump and get two seconds added to your time. VSS is one hard mo-fo near the end. A play mechanic that adds a few seconds here and there would be nice. I can't remember if I finished VSS or not... That's actually a pretty good idea. That's one way for tricks to work. Quote Share this post Link to post Share on other sites
82-T/A #27 Posted August 24, 2014 I would like to shrink the hitboxes for some of the obstacles. It's almost impossible to pass between two trees that have what appears to be a sizeable distance between them. That's true, because in a real slolam course, you wouldn't really have trees in the middle of your course, just way off to the side. What you might have would be more imperfections in the slope that you would want to avoid... you would WANT to take the path most travelled, so going outside of the path would slow you down. Quote Share this post Link to post Share on other sites
+thegoldenband #28 Posted October 13, 2017 I've never been able to finish the freeride mode. There's still a couple of legs I just can't finish no matter how many times I try. This game is tough. Anyone finish Freeride mode? Go ahead, spoil the ending for me I don't care, I'm resigned to never completing this game. Still fun for me though, I prefer it to Super Burnout. Haha, I'm right there with you. I've tried, but never successfully completed the Free Ride mode. I haven't played Val d'Isère yet, but I just beat Freeride mode in the SNES version, Skiing and Snowboarding: Tommy Moe's Winter Extreme. The next-to-last course is one of the toughest challenges I've ever overcome in gaming, and since the SNES version doesn't save and only has passwords in Compete mode, I had to leave my SNES on for 5 days to beat it! The last course is much easier, though. In the SNES game, at least, you get an animated single-screen ending: 5 Quote Share this post Link to post Share on other sites
skip #29 Posted October 14, 2017 I'd have improved the game by actually digitising the player, tree, and object sprites rather than just upping the colour vs the SNES version. And improved the distance in front of the player. And, as mentioned, added a small amount of time for doing 'tricks' (they're otherwise pointless albeit fun). I'd have 'modernised' the music as well...more 4/4 beats are always good In a similar vein, I'd have used digitised sprites for the bikes and roadside objects in Super Burnout as well. It would've further delineated these two games from their 16-bit counterparts. I guess that's an easy suggestion now given how easy it is to do such things, but I also thought same back when they were both released. Quote Share this post Link to post Share on other sites
Isgoed #30 Posted October 14, 2017 How tastes and opinions differ I think the music is great, and fits this fast game very well. Quote Share this post Link to post Share on other sites
82-T/A #31 Posted October 14, 2017 1012171906b.jpeg This is what my mom tells me all the time. Quote Share this post Link to post Share on other sites
ls650 #32 Posted October 14, 2017 Sweet Jesus, I have a comment in this thread from 11 years ago! 1 Quote Share this post Link to post Share on other sites