Just wondering... whatever happened to Mantra? Was it just a predecessor to Jitter?
well, I'd rather say that Jitter is just a successor
After I posted Mantra here, I got a lot of feedback, and I tried to put everything into it to embrace all the suggestions I got.
At a certain point, I had to change some features, ending up with a game that would have driven Mantra out of its initial concept, so I called the new binary Jitter.
The name Jitter was inspired by the new 'jittery' pace of the game: instead of being forced to wait for the cpu to pass control to the next symbol, the player had control over the pace of the game: as soon as he moved the joystick for the current symbol, he was in control of the following symbol, and so on...
Moreover, if you did the right action in Mantra, you could hear a 'drone' sound, that was muted whenever you missed.
If you kept moving right, there was this continous background sound that gave the game its 'Mantra' feel.
The background audio in Jitter is different: it keeps alternating two notes, at a speed that increases as the time allowed for an action decreases.
(the 4k version of Jitter doubled the speed of the background music whenever you reached 500 points for every level)
You also get a high-pitched feedback for every correct symbol.
Finally, the third main difference is the graphics: Mantra used playfield to draw symbols, while Jitter uses players.
In Jitter the symbols are a lot more understandable, but the Mantra approach gave the game a more 'colored' feeling.
Both games share the same gameplay concept: move the joystick according to the current symbol... as an aftertought, I could have removed some options in Mantra, and introduce a 'Jitter' option in its main menu... but today I feel like these games are quite different, just like a father can distinguish between his twin sons