RSS Bot #1 Posted November 22, 2006 The dragon routines are now split so the finished routines will be able to fit in the remaining space of a couple banks. For test they're currently cycling thru 8 of the image frames. Bank 5 now contains the Dragon Animation Code. It controls the movement of the dragon, launching of the fireball and selecting the frame to display. It jumps to bank 4 to prep the frame. Next to do is rewrite this to use tables which will define the timing and playback sequence of the frames. Bank 4 now contains the Dragon Frame Code. It accepts which frame to show and preps the zero page pointer to the correct wing, body and shift table. Bit 7 of the frame is used to denote "facing left" which causes the facing-left shift table to be used instead of the facing-right. This section is pretty much finished. Medieval_Mayhem.zipmm20061121NTSC.binmm20061121PAL.bin http://www.atariage.com/forums/index.php?a...;showentry=2388 Share this post Link to post Share on other sites