NovaXpress #1 Posted November 27, 2006 Supposing there was somewhere out there who's made music (really good music) which would be appropriate for video games (as in really freaking good instrumental background music) . How would they go about getting it heard by a company? Quote Share this post Link to post Share on other sites
Breakpack #2 Posted November 27, 2006 Think happy thoughts Quote Share this post Link to post Share on other sites
NovaXpress #3 Posted November 27, 2006 Thanks for the idiocy. The seriousness being that a person I met happens to program synth music. I heard quite a bit of it and immediately thought it sounded like game music, top of the line game music. So I'm inquiring to the PROFESSIONALS around here about how he would go about submitting it. Quote Share this post Link to post Share on other sites
Breakpack #4 Posted November 27, 2006 Thanks for the idiocy. Yeah,I am rather bliss right now Quote Share this post Link to post Share on other sites
shadow460 #5 Posted November 27, 2006 I'm not a professional, but if I was the one with the music, I'd send a CD of it to a handful of game developers. Quote Share this post Link to post Share on other sites
CPUWIZ #6 Posted November 27, 2006 Thanks for the idiocy. The seriousness being that a person I met happens to program synth music. I heard quite a bit of it and immediately thought it sounded like game music, top of the line game music. So I'm inquiring to the PROFESSIONALS around here about how he would go about submitting it. You could try contacting the self proclaimed king of videogame music, Tommy Tallarico, he is easy to find. Quote Share this post Link to post Share on other sites
NovaXpress #7 Posted November 27, 2006 The problem with sending art blindly is that smart companies wouldn't open it for fear of later lawsuits. There would have to be a correct procedure for breaking in to this art form. Quote Share this post Link to post Share on other sites
CPUWIZ #8 Posted November 27, 2006 The problem with sending art blindly is that smart companies wouldn't open it for fear of later lawsuits. There would have to be a correct procedure for breaking in to this art form. I didn't say anything about sending something, I said contact him. Quote Share this post Link to post Share on other sites
NovaXpress #9 Posted November 27, 2006 Sorry, I was responding to the prior message. Seems like Tallarico is busy enough getting his own work out there, would he want anything to do with a newcomer to the game? Quote Share this post Link to post Share on other sites
Flojomojo #10 Posted November 27, 2006 (edited) Seems like you'd take the same route as any creative person trying to find work in the industry: hire an agent. Works for actors, writers, and other musicians, so why not game musicians? I'd also worry about getting played somewhere first, and getting into games second. While you're at it, post your resume here and here in addition to the usual job-hunting places. Edited November 27, 2006 by Flojomojo Quote Share this post Link to post Share on other sites
eric_ruck #11 Posted December 2, 2006 I can second Gamasutra. Or just bring it up here. There are some people in the real video game industry, and others of us who write casual games on spec and do advergames under contract (although I already have my sound guy for now, sorry). Eric Quote Share this post Link to post Share on other sites