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Planet Bob - 812 asm lines = 471 C++ lines

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Hi there!

 

So, I'm done with a first draft of translating the Gateway to Apshai dungeon creation code to C.

 

Given 2 Seed values, my GTATo2600 tool manages to produce a "dungeon.h" file, containing something that vaguely resembles a GtA dungeon it seems :)

 

I'm pretty sure there's still a bunch of minor and major errors in it (At first glance there's way too many 'S'ecret 'P'assages), so the next step would be verifying it against a real 8-Bit GtA dungeon. Or even better, verify it against Kroahs Tool. AFAIK it can single stepped create the dungeon room by room, so given the same seed I should be able to quickly determine what goes wrong :)

 

But right here, right now, I feel like considering this another milestone reached! :D

 

Here's the first version of the tool so far: GTATo2600.zip

 

Greetings,

Manuel

 

http://www.atariage.com/forums/index.php?a...;showentry=2430

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