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Mord's Blog - (Action RPG) Version 0.011 Beta

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I copied over the code I've been working on to fit as much of the setup code into as few lines as possible for the vblanking. Here's what it looks like in stella. Looks the same in z26.

 

 

blog-4460-1166330558_thumb.jpg

 

 

Sprites are fine. unlinked and all that as they should be. Haven't tested for their correct scanline yet but it should be. I still have to add code to set up the sprite's reflection (if needed) and size. (which would also adjust the sprite's coordinate for drawing with the position-a-sprite routine)

 

But what's bugging me is the playfield. :ponder:

 

For the record, the routine kernel is suppose to be using the Standard Adventure-type Castle Room data. The data hasn't changed but for some reason things are messed up.

 

Too tired to locate the glitch now however, I'll find it in the morning. :sleep:

 

 

http://www.atariage.com/forums/index.php?a...;showentry=2549

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