tcv Posted January 6, 2007 Share Posted January 6, 2007 Granted I am asking this in a 2600 - forum.... With the recent lackluster performance of Superman for 360/PS2 and the previous N64 bomb, it led me to wonder if the 2600 Superman was the only decent Superman video game? If so, how come? You'd think Supes would lend himself so well to better graphics and bigger worlds. Maybe I just don't know of other games, but is the 2600 Superman the best of the bunch? Quote Link to comment Share on other sites More sharing options...
thomasholzer Posted January 6, 2007 Share Posted January 6, 2007 (edited) well, there's the First Star game for A8, which is not bad Edited January 6, 2007 by thomasholzer Quote Link to comment Share on other sites More sharing options...
Michael_ Posted January 6, 2007 Share Posted January 6, 2007 I´d say that the Superman for the 2600 is the best of the bunch, yes. It´s a good game in its own right, but the competition really isn´t that tough either. Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted January 6, 2007 Share Posted January 6, 2007 I like the Taito arcade game. But some of the hits Superman takes are ridiculous. Quote Link to comment Share on other sites More sharing options...
elviticus Posted January 6, 2007 Share Posted January 6, 2007 I really liked this a lot as a kid.... I think it still holds up pretty well too. Given technological limitations of the 2600, I'd say it's the best Superman yet. Quote Link to comment Share on other sites More sharing options...
+HatNJ Posted January 6, 2007 Share Posted January 6, 2007 I agree also when I got it it was for the time a deep game for the VCS Wish I never threw out the box that had "Special Edition" on it I played most of the Superman games after that and seems like they are all the same seems fighting type games after that are the same ol tired thing just re done with different graphics and superman had his image in quite a few that just didnt do it for me but I still pop in VCS Superman for a fun quick round. Love to see a Sequel for the 2600 VCS Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted January 6, 2007 Share Posted January 6, 2007 Best Superman games are Superman for VCS, Superman arcade game by Taito..... but the crown goes to: The Death and Return of Superman for the Sega Genesis and SNES Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted January 6, 2007 Share Posted January 6, 2007 ^^ Any Superman game where he can be hurt by electricity and bullets shouldn't be considered "the best." Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted January 7, 2007 Share Posted January 7, 2007 well.........too bad it is Quote Link to comment Share on other sites More sharing options...
Starhopper Posted January 7, 2007 Share Posted January 7, 2007 The first time I played this game was in a Sears store display. I couldn't get the thing to work, so natch, I didn't have a high opinion of it. Older and wiser, I realize I was probably fighting a broken joystick, since I just got the game last year and have no problem with it Not bad at all. Quote Link to comment Share on other sites More sharing options...
supercat Posted January 7, 2007 Share Posted January 7, 2007 While Superman-2600 is technically interesting, and beat Adventure to market even though WR started on Adventure first (he handed his early WIP off to someone else, since he had no interest in the Superman project), I don't particularly like it. To my mind, the Adventure map makes sense. While the rooms do not form a planar map, all of the connections that can be reached through normal play are locally consistent and logical. By contrast, the Superman map seems to be random. I've seen pictures of the map, but couldn't see any real logic to it. Has anyone found any rhyme or reason to the arrangement of building graphics in the map? Quote Link to comment Share on other sites More sharing options...
tcv Posted January 7, 2007 Author Share Posted January 7, 2007 Well, I don't know if you'll quite find rhyme or reason. After all, to get to some of the areas, you literally flew through the street. How does that happen? By the way, why did Superman care about the bridge to begin with? And does the Lois Lane in the game qualify as the ugliest? Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted January 7, 2007 Share Posted January 7, 2007 It's the ONLY Superman game I know or played, so. YES it is lol. Quote Link to comment Share on other sites More sharing options...
StanJr Posted January 7, 2007 Share Posted January 7, 2007 I forget who, but someone has a map of Metropolis, and there is a perfectly logical sequence to the city. Learning it is the only way to beat the game with any real time. Supes for the NES was miserable. Miserable. I would say VCS Supes is the best Supes game I have played, and that ain't sayin' much. Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted January 7, 2007 Share Posted January 7, 2007 heres the map.... http://www.atariage.com/2600/archives/stra...l?SystemID=2600 Quote Link to comment Share on other sites More sharing options...
supercat Posted January 7, 2007 Share Posted January 7, 2007 I forget who, but someone has a map of Metropolis, and there is a perfectly logical sequence to the city. I've seen the map, but I don't see the logic. The city graphics and colors seem to have been selected entirely at random. In Adventure, the rooms below the Black Castle have a clearly-visible hallway running up through the center. Aside from the phone-booth room being adjacent to the bridge, is there anything about any room that suggests what other rooms should connect? Is there any logic to were the subways exit? If the exits from the pink subway were all pink screens, the exits from the blue subway were blue screen, etc. that would make sense. This sensibility could be further enhanced if there were three styles of buildings used on subway exit screens, one for south exits, one for east exits, and one for west exits. Is there some hidden logic to the buildings and colors, that I'm missing, or could they have been produced just as well by throwing some dice? Quote Link to comment Share on other sites More sharing options...
Lemmi Posted January 7, 2007 Share Posted January 7, 2007 the proof is in the POLL, and POLLS dont lie http://www.atariage.com/forums/index.php?showtopic=97721 Quote Link to comment Share on other sites More sharing options...
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