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AtariAge News Archive

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Atari800MacX 3.7 Released
August 22, 2007
Posted by Albert Submit News | Archives

Atari800MacX 3.7 ReleasedA new version of the Atari800MacX Atari 8-bit / 5200 emulator for Mac OS X has been released. Atari800MacX is a native Mac OS X port of the popular Atari800 emulator, which forms the basis for many 8-bit emulators on various platforms. Version 3.7 of Atari800MacX contains several new features and many bug fixes. One thing users may note is the long standing joystick calibrarion problem in the Mac version of libSDL (which the emulator uses) has been fixed, and it is no longer necessary to move the joysticks in all directions to get them to work correctly. Please visit the Atari800MacX home page for complete details about what's new and to download the latest version (source code is also available). You can discuss Atari800MacX with the developer and other AtariAge users in our Emulation Forum.

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Stella Version 2.4 Released
August 21, 2007
Posted by Albert Submit News | Archives

Stella Version 2.4 ReleasedVersion 2.4 of the popular and cross-platform Atari 2600 emulator Stella is now available. Many improvements (such as automatic support for widescreen displays) and bug fixes (every non-TIA related bug) are included with this new version, the details of which you can view here. Visi the Stella home page to download the latest version for Windows, Mac OS X and Linux. To discuss this new update of Stella and interact directly with the developers, please visit our Emulation Forum.

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A Complete History of Breakout
August 21, 2007
Posted by Albert Submit News | Archives

A Complete History of BreakoutMarty "Retro Rogue" Goldberg of ClassicGaming.com has put together a Complete History of Breakout. Breakout was one of Atari's early and most successful arcade games, spawning many derivatives and home versions throughout the years. Diving deep into the creation of Breakout with access to Atari luminaries, Retro Rogue reveals that the game's creation had a little known twist:

If the story ended there, Breakout would have been released in 1975. However, when it came time to move the game further in to production there were problems. As Al explained it, "Ironically, the design was so minimized that normal mere mortals couldn't figure it out. To go to production, we had to have technicians testing the things so they could make sense of it. If any one part failed, the whole thing would come to its knees. And since Jobs didn't really understand it and didn't want us to know that he hadn't done it, we ended up having to redesign it before it could be shipped."
To read the full story, please visit ClassicGaming.com.

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Online Atari 2600 Label Maker
August 13, 2007
Posted by Albert Submit News | Archives

Online Atari 2600 Label MakerAtariAge user Cropsy has created an online Atari 2600 Label Maker application that allows you to generate authentic-looking Picture Style labels with a few simple clicks. After choosing the label image, game title, font color, copyright text, controller type, and other options, a pair of labels is generated (one for the main surface of the cart and a smaller end label) which you can then save and share. AtariAge users have already created a large assortment of labels, which you can view in our Atari 2600 Forum. To start creating your own labels, head on over to the Atari 2600 Label Maker today!

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Intellivision Cuttle Cart 3 Released
August 12, 2007
Posted by Albert Submit News | Archives

Intellivision Cuttle Cart 3 ReleasedChad Schell of Schell's Electronics has a new creation for classic gaming fans, this time a Cuttle Cart 3 for the Intellivision! You've probably heard of the Cuttle Cart and Cuttle Cart 2, which allow you to load and play games on the 2600 and 7800 respectively. Chad has brought this concept to the Intellivision with the Cuttle Cart 3, which features a Micro SD slot that you can load games onto and then play on a real Intellivision. Multiple games can be loaded into the Cuttle Cart 3, and the games can then be chosen from an on screen menu. Games from the Intellivision Lives! and Intellivision Rocks CDs can be used with the Cuttle Cart 3, as well as any other valid Intellivision ROM images. The Cuttle Cart 3 s also be used as a development tool, greatly simplifying testing on a real Intellivision. To learn more about the Cuttle Cart 3 and to purchase one for your deserving Intellivision, please visit Schell's Electronics before they're all gone!

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Retrogaming Times Monthly #39 Published
August 9, 2007
Posted by Albert Submit News | Archives

Retrogaming Times Monthly #39 PublishedIssue #39 of the Retrogaming Times Monthly has now been published. Features in the August 2007 issue include:
  • Many Faces of Xevious
  • Nintendo Realm - late July - early August 1986
  • NEScade - "Popeye"
  • Apple ][ Incider - Part ][, Apple ][ GS Vs Competition
  • Mastering Sega (SMS - new series)
  • Old wine in new bottles - Retrogaming on modern hardware
You can find these articles and more inside the Retrogaming Times Monthly, which has been published 119 months in a row. If you've missed any back issues, you can browse through their archives to get up to date.

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California Extreme Arcade Show This Weekend!
August 9, 2007
Posted by Albert Submit News | Archives

California Extreme Arcade Show This Weekend!Those of you in the California Bay Area who love arcade games will want to make sure to check out the California Extreme arcade expo taking place this weekend, August 11th and 12th, at the Parkside Hall in San Jose. California Extreme is an annual celebration of coin-operated pinball machines, video games and other novelties once found in arcades. It's two days that celebrate this exceptional entertainment medium, featuring tournaments, speakers, parts vendors, and an opportunity to play games you may have not seen for years. All the games on display are set for free play, so leave your quarters in the ash tray in your car as you won't need them. For more information, please visit CAExtreme.org.

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Retrogaming Times Monthly #38 Available
July 7, 2007
Posted by Albert Submit News | Archives

Retrogaming Times Monthly #38 AvailableIssue #38 of the Retrogaming Times Monthly is now online. Highlights from the July 2007 issue include:
  • Lost Face of "Pooyan" Apple ][
  • Nintendo Realm - Mid June to Mid July 1986
  • NEScade - "Millipede"
  • Apple ][ Incider - Apple IIGS Vs its competition
  • Old wine in new bottles - Retrogaming on modern hardware
You can find all these and more inside this month's Retrogaming Times Monthly. If you've missed any back issues, you can also browse through their archives to get up to date.

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Atari 2600 Connection #88 Published
July 7, 2007
Posted by Albert Submit News | Archives

Atari 2600 Connection #88 PublishedThe July/August 2007 issue of the 2600 Connection newsletter is now shipping. Highlights of Issue #88 include:
  • Interview with Jeff Adkins - Classic Fanzine Editor
  • Game Promotions - Article
  • Spotlight on Homebrews - Raster Fahndung (2600) & Adventure II (5200)
  • How To Beat Home Video Games - VHS Review
  • Wolfenstein Easter Egg
  • Letters
  • News & Notes
  • Classifieds
  • Trivia Contest/Results
The 2600 Connection is a printed newsletter published bimonthly. To learn how to purchase this issue or buy a subscription, please visit the 2600 Connection website.

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7800 Missing in Action Prototype Released
June 16, 2007
Posted by Albert Submit News | Archives

7800 Missing in Action Prototype ReleasedHaving been shown several years ago at classic gaming events, the Atari 7800 prototype Missing in Action has finally seen the light of day! AtariAge user Mitch recently acquired the only known prototype of this game to exist and has graciously shared the binary with the community so everyone may enjoy it. Missing in Action is based on the 1984 movie of the same name, featuring Chuck Norris as the protagonist. The game is a side-scrolling beat 'em up, taking place in Vietnam during the height of the Vietnam War. As Colonel James Braddock, a captured POW, your mission is to escape from an internment camp, rescue captured POWs, free the American embassy, and kill the evil drug czar. Had it been completed, Missing in Action would have been an impressive addition to the 7800 library. As it stands, this prototype is about 85% complete and is quite playable. Mitch has made cartridges of Missing in Action available, complete with label and manual. For more information on how to obtain a cartridge, please visit our Atari 7800 Forum.

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June 2007 Retrogaming Times Monthly
June 16, 2007
Posted by Albert Submit News | Archives

June 2007 Retrogaming Times MonthlyIssue #37 of the Retrogaming Times Monthly has been published. Highlights in the June 2007 issue include:
  • Many Faces of "Kangaroo"
  • Nintendo Realm Mid May to Mid June 1986
  • NEScade - "Burgertime"
  • Apple ][ Incider - Aplple IIGS In the Beginning
You can find these articles and more in the Retrogaming Times Monthly. If you missed any back issues, you can also browse through their archives to get up to date.

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Midwest Gaming Classic June 9th-10th
June 3, 2007
Posted by Albert Submit News | Archives

Midwest Gaming Classic June 9th-10thThe Midwest Gaming Classic is the Midwest's only all-encompassing electronic gaming event, taking place June 9th and 10th in Milwaukee, Wisconsin. The event features a wide variety of displays, vendors and special attractions for arcade uprights, computers, pinball and home video games from past to present. AtariAge is sponsoring and attending the 2007 Midwest Gaming Classic, where we'll be releasing several new Atari 2600 homebrew games for purchase and demonstrating several games presently in development. You can learn more about what we have in store by visiting our AtariAge 2007 Midwest Gaming Classic Preview. Hope to see you there!

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Cleveland CCAG Show May 26th
May 22, 2007
Posted by Albert Submit News | Archives

Cleveland CCAG Show May 26thThe 2007 Classic Computer and Gaming Show is taking place Saturday, May 26th at the American Legion Hall in Fairview Park, Ohio. CCAG gatherings are free to all who attend, and if you're into classic games and computers and are in the area, you'll want to be sure to stop by and have some fun! Vendors, clubs, and collectors will be displaying and selling their retrogaming and retrocomputing goods, from Pong and Atari to Nintendo, Apple and IBM to Commodore and everything in between with many set up for you to play with and explore. AtariAge will be in attendance with a selection of homebrew games for purchase and several game systems setup so you can experience the newest games for your favorite classic systems. You can learn more about the event by visiting the CCAG website at www.ccagshow.com.

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2007 Funspot Classic Videogame & Pinball Championships
May 21, 2007
Posted by Albert Submit News | Archives

2007 Funspot Classic Videogame & Pinball ChampionshipsThe 9th Annual Classic Videogame & Pinball Championships are taking place May 31st through June 3rd at the Funspot Family Entertainment Center in Weirs Beach, New Hampshire. This annual event attracts championship-caliber players from across the United States and around the world who gather for four days of classic game competition. The event features a wide variety of competitions played on classic video arcade games as well as pinball machines, with cash prizes awarded for each contest. Funspot recently announced that Ralph Baer, creator of the Magnavox Odyssey--the world's first video game console, will be making an appearance at the event on June 2nd. If you're not familiar with Funspot, it's home to the American Classic Arcade Museum--the largest classic gaming arcade in the world and worthy of a visit any time of year. To learn more about the tournaments and how you can participate, please visit Funspot online.

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Elevators Amiss Homebrew Label Contest
May 19, 2007
Posted by Albert Submit News | Archives

Elevators Amiss Homebrew Label ContestAtari 2600 homebrew author Bob Montgomery, whose previous 2600 creations include Go Fish! and Reindeer Rescue has been hard at work on a new 2600 homebrew game--Elevators Amiss!In Elevators Amiss you are a maid working in a hotel gone crazy! Normally the night shift is pretty uneventful, but tonight the hotel's elevators have taken on a life of their own! You need to get to the top of the hotel, but the elevators are simply not an option. To get to the top floor you will need to race along each floor of the building to the stairs while avoiding the out-of-control elevators! And when you do reach the top, you're work isn't done as you need to tackle the next hotel, also suffering the same problem!

AtariAge and Bob Montgomery are sponsoring a contest to create original artwork for Elevators Amiss.This label artwork will appear on all copies of Elevators Amiss, which will be released at the 2007 Midwest Gaming Classic and then made available through the AtariAge Store. This artwork will also be featured on the cover of the manual created for Elevators Amiss. To learn more about the contest and how you can enter, please visit the Elevators Amiss Label Contest page!

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Retrogaming Times Monthly #36 Online
May 19, 2007
Posted by Albert Submit News | Archives

Retrogaming Times Monthly #36 OnlineIssue #36 of the Retrogaming Times Monthly has been published. Highlights in the May 2007 issue include:
  • Many Faces of "Fast Eddie"
  • TGFX Realm
  • NEScade - "Joust"
  • Apple ][ Incider - Happy 30th Birthday!
  • Old Wine in New Bottles: Retrogaming on Modern Hardware
You can find these articles and more in the Retrogaming Times Monthly. If you missed any back issues, you can also browse through their archives to get up to date.

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Atari 2600 Mega Man
May 6, 2007
Posted by Albert Submit News | Archives

Atari 2600 Mega ManSeveral Northwest Atari 2600 enthusiasts recently put together a playable Mega Man 2600 demo that was commissioned for the I Am 8-Bit art gallery being held in Los Angeles through May 12th. The project was spearheaded by David Galloway, with contributions by Bob Montgomery, Tommy Montgommery, and Fred Quimby. A mix of batari Basic and 6502 Assembly was used to complete the project in a very tight deadline. While not a complete game, Mega Man 2600 is still quite playable and has been enjoyed by many visiting the I Am 8-Bit gallery. You can watch two game play video clips of Mega Man 2600 in action over at GameTrailers.com and discuss the project in our Atari 2600 Forum.

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2600 Connection #87 Published
May 5, 2007
Posted by Albert Submit News | Archives

2600 Connection #87 PublishedThe May/Jun 2007 issue of the 2600 Connection newsletter is now shipping. Highlights of Issue #87 include:
  • Interview with Joe Decuir
  • Replacement Joysticks
  • Spotlight on 2600 Homebrews - Space Battle, E.T. Book Cart
  • Just like The Real Arcade Game - Frogger vs. Frogger vs. The Official Frogger
  • Letters, News & Notes
  • Classifieds
  • Trivia Contest
The 2600 Connection is a printed newsletter published bimonthly. To learn how to purchase this issue or buy a subscription, please visit the 2600 Connection website.

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Retrogaming Times Monthly #35 Published
April 6, 2007
Posted by Albert Submit News | Archives

Retrogaming Times Monthly #35 PublishedThe April 2007 issue of the Retrogaming Times Monthly is now online for your reading pleasure. Highlights from Issue #35 include:
  • Many Faces of "Millipede"
  • Nintendo Realm - Mid April to Mid May 1986
  • NEScade - "Marble Madness"
  • Apple ][ Incider - Aztec, Archon & Beyond Castle Wolfenstein
  • Video Game Rock
  • Old Wine in New Bottles: Retrogaming on Modern Hardware
You can find all these and more inside the current issue of Retrogaming Times Monthly.

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Final Super Pac-Man Binaries Released
April 5, 2007
Posted by Albert Submit News | Archives

Final Super Pac-Man Binaries ReleasedThanks to the efforts of Ken Van Mersbergen (Dutchman2000 in our forums), the final version of Super Pac-Man for the Atari 5200 game console and Atari 8-bit computers is now available. Super Pac-Man is a spot-on port of the arcade game sharing the same name, but was never released commercially by Atari for either the 5200 or Atari 8-bit computers. Until now only earlier versions of these binaries have been circulating the net. Special thanks go out to Landon Dyer, who programmed the 5200/8-bit version of Super Pac-Man, for allowing the release of these binaries. You can read comprehensive 5200 and 8-bit reviews of Super Pac-Man at AtariProtos.com. You can download the binaries from our Prototypes Forum.

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