There has been a lot of buzz recently about Scotts Star Castle kickstarter (just a few days remaining to grab a copy). It has prompted some people to speculate about this effort, so I thought I would post an update of where things are.
This project is still very much alive, and the plan is to eventually release it through the AtariAge store. The main development is that Thomas Jentzsch (Thrust+, Boulderdash) is now involved, and the coding will now be a joint effort between him and myself. As I stated elsewhere, this is very much a team effort, and the following people have all been involved in the process so far:
Moving to time-slicing requires a major rewrite of the game logic, and so it is likely to be some time until the RC2 version is released. I have also started a new job recently, and so my spare time is very constrained at the moment. However, Thomas is making excellent progress and has come up with an improved version of time-slicing from the one in Boulderdash.
I don't know exactly when the game will be released in the AA store, but it should hopefully be later this year or early next year.
As always, let me know if you have any comments or suggestions for improvements.
Chris
tl;dr - project still alive and undergoing major changes
This project is still very much alive, and the plan is to eventually release it through the AtariAge store. The main development is that Thomas Jentzsch (Thrust+, Boulderdash) is now involved, and the coding will now be a joint effort between him and myself. As I stated elsewhere, this is very much a team effort, and the following people have all been involved in the process so far:
- Nathan Strum produced the awesome sprites and artwork and spent a lot of time play testing the code.
- David Dries (and Nathan) are working on the label and manual for the game.
- Ivan Machado produced the awesome arcade style sound effects.
- Richard 'Kulor' Armijo produced the cool title tune.
- Fred Quimby helped with the ARM code to make the game work on the Harmony cart.
- Stephen Anthony extended Stella to support the Star Castle bank switching scheme.
Moving to time-slicing requires a major rewrite of the game logic, and so it is likely to be some time until the RC2 version is released. I have also started a new job recently, and so my spare time is very constrained at the moment. However, Thomas is making excellent progress and has come up with an improved version of time-slicing from the one in Boulderdash.
I don't know exactly when the game will be released in the AA store, but it should hopefully be later this year or early next year.
As always, let me know if you have any comments or suggestions for improvements.
Chris
tl;dr - project still alive and undergoing major changes



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