SO IT'S BEEN A WHILE since I've been very active on AA; but in the last few weeks I have again started some fairly intensive 2600 development. I'm sorry to say, Nathan, that it isn't RPS - which is still on my slow-moving to-do list - but rather a project that I toyed with years ago: a semi-faithful port of Tank Battalion.
I'll try to find time to put up the in-progress ROM of what I've got so far along with some screenshots, plus other details. And I am having some difficulty with the graphics and could use some help from those who are more talented. But I'll save the begging for later.
EDIT: Now I'm at home; here's a screenshot and a binary.
TankMaze20120123.bin (4K)
downloads: 28
It's pretty ugly at the moment. The explanation:
I'm trying to use the same technique that batari used in his Rally-X demo - using the missiles as alternate frames for the sprites to have 4 semi-flickered sprites. The ball (flickered) will be used for the tank bullets.
The current ROM has two different graphics in it - the original graphics I came up with are used for the L/R-facing tanks and the downward-facing tanks. The upwards-facing tank uses another version. I'm not really satisfied with either.
The constraints are:
the sprite is 8x12, which isn't set in stone.
The missile can only start or stop drawing on even-numbered scanlines. I.e., they can only be 2, 4, 6, etc. lines tall and the can only be positioned (vertically) every two lines. They can be 1, 2, 4, or 8 pixels wide. The missiles can only be rectangular in shape - they can't have blank lines in the middle or change widths in the middle.
Anyone got anything better, or have any good suggestions?
I'll try to find time to put up the in-progress ROM of what I've got so far along with some screenshots, plus other details. And I am having some difficulty with the graphics and could use some help from those who are more talented. But I'll save the begging for later.
EDIT: Now I'm at home; here's a screenshot and a binary.
TankMaze20120123.bin (4K)
downloads: 28
It's pretty ugly at the moment. The explanation:
I'm trying to use the same technique that batari used in his Rally-X demo - using the missiles as alternate frames for the sprites to have 4 semi-flickered sprites. The ball (flickered) will be used for the tank bullets.
The current ROM has two different graphics in it - the original graphics I came up with are used for the L/R-facing tanks and the downward-facing tanks. The upwards-facing tank uses another version. I'm not really satisfied with either.
The constraints are:
the sprite is 8x12, which isn't set in stone.
The missile can only start or stop drawing on even-numbered scanlines. I.e., they can only be 2, 4, 6, etc. lines tall and the can only be positioned (vertically) every two lines. They can be 1, 2, 4, or 8 pixels wide. The missiles can only be rectangular in shape - they can't have blank lines in the middle or change widths in the middle.
Anyone got anything better, or have any good suggestions?



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