To do... or not to do...
Well, I'm buried at work for the next few weeks, so I'm not going to be getting anywhere on any projects for awhile.
But before the sky fell in, I did manage to make some progress on a few things:
- The MGD manual is about 75% done. I just need to do the back page (assuming Alex approves the overall design... that is). I need to revise the label a little bit to better match the manual, too.
- Started some additional illustrations for the RPS manual. Also lined up someone to help me design better costumes for the characters. While neither is strictly needed, I tend to revise things right up until the minute they have to be done. So I'll keep trying to improve this until the game gets released.
- Revised the RPS sprites and sent them off to Billy, and he said he'll be working on the game again soon. I may go back in and re-work them a little more, but they're pretty much done. Also, there's some music being created for the game, so that's pretty cool! (Still no source code yet though, Bob.)
- Created a rough dragon for Medieval Mayhem. And it's very rough. But I think it's going to work. It uses double-width pixels, and each line of the sprite can be single-pixel-shifted to make it seem higher-resolution than it is. (The same trick is used in Dolphin.)
- Silvio put the sprites I did for Rainbow Invaders in the game, and I've been doing some testing of the binaries for it. I think this game is going to give Space Invaders fans some cool new challenges. At its hardest level, I don't think anyone will ever complain about it being "too easy".
- The Four-Play label is basically done. Only minor tweaking remains.
Stuff to do after the mayhem at work subsides:
- Colony 7 title screen (if Manuel still needs it by then)
- Juno First title screen (need the specs from Chris, first)
- Finish the new RPS illustrations.
- Finish (and animate) the Medieval Mayhem dragon.
- Create an illustration for the AtariAge store.
- Finish the MGD manual.
- Finish the RPS manual.
- Revise my 2600 Bosconian mockups, based on Bob's feedback.
- Start editing "Stella at 20".
- ...and it seems to me there are a couple of label contests on the horizon, too.
Actually, after looking back a bit, I'm really quite surprised at how much I've been involved with the homebrew community, especially considering the fact that I have no programming abilities whatsoever. It's really cool to be able to contribute to new homebrew games in one way or another, and it really speaks to the AtariAge community and the character of the people who are a part of it. Everyone I've worked with has been exceptionally nice, and always open to suggestions and feedback.
So, thanks! I appreciate the opportunities to contribute. It's something I only dreamed about doing as a kid, sitting in front of my parents' old TV, playing my 2600. Being able to do all of this is really an Atari 2600 fan's dream-come-true.
Here's what I've been involved with so far. The list surprised me when I put it all together...
- Krokodile Cartridge - label, icon for OS X software
- UltraSCSIcide - label, additional manual artwork
- Man Goes Down (in development) - label and manual
- Warring Worms: The Worm (Re)Turns - label
- RPS (in development) - label, manual, game graphics
- Fall Down - running man sprite
- Reindeer Rescue - game graphics (lots of game graphics)
- 2005 MiniGame MultiCart - label and manual
- Solar Plexus - label artwork (coloring)
- Colony 7 (in development) - game graphics (spaceships and explosions)
- LadyBug (in development) - game graphics
- Juno First (in development) - game graphics
- Four Play (in development) - label, title screen
- Rainbow Invaders (in development) - game graphics (revised some invaders and power-up icons)
- Stellar Fortress (in development) - player's ship sprite
- SuperBug (in development) - player's VW sprite
- PacMan (in development) - revised ghost sprites, title screen logo
- Strat-O-Gems Deluxe - AtariVox logo (well... at least it was something)
- Medieval Mayhem (in development) - dragon sprite
Plus, there are a few more projects waiting in the wings, too.
What's really amazing about the homebrew scene, is the sheer number of new games being developed now.
I'm really glad I stumbled across AtariAge a few years ago.
Is this a great time to be an Atari 2600 fan, or what?
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