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atari2600land's Blog

No COOkies!

Posted by atari2600land, 01 August 2015 · 42 views

So I worked on Virtual Dieter again. I thought "Man, that's a horrible title. Who wants to play a video game where you go on a diet?" So I changed it to the still awful, but less so, "No Cookies." In the game, you must avoid cookies. It's a lot like Fast Food except instead of eating the food, you avoid it. I managed to do a lot in just 2k. I made a song...

The earth is not flat...

Posted by atari2600land, 30 July 2015 · 56 views

...or at least we're supposed to think that.
All "flat earth conspiracy theories" aside, I thought it would be nice if the earth in the Capt. Bruce game for the 2600 would be rounded. After spending a few more hours of various means of trying different minikernels, nada. Then, it hit me. Why not use player 0 as the curve? I could put it on the right side...

More Pico fun

Posted by atari2600land, in sega pico 29 July 2015 · 68 views

I just ordered another game for the Sega Pico. I ordered the last game made for it: the Sesame Street one. It's about the alphabet. I put a video of me playing the Richard Scarry game on YouTube. You can view it here. http://www.youtube.com/watch?v=ZFTPy0RvZQk
We still have two dogs here and will until Friday. Yesterday, our dog barked and snapped at...

I'm amazed by the Sega Pico

Posted by atari2600land, in sega pico 28 July 2015 · 85 views

I just got a Sega Pico. It's a thing for kids. Seeing as how I got a Didj, I figure I might as well get this as well. For a piece of '90s technology, I still am amazed at it. The graphics are Genesis quality, perhaps even better. But seeing has how there's so little room for the chip to be in as it's contained in a book. You plug the book into the Pico. A...


Posted by atari2600land, 27 July 2015 · 85 views

Well, after hours and hours of untold unspeakable horror and angry outbursts, I have made my first-ever 4k Odyssey 2 game. If only it was as simple as making a 4k Atari 2600 game. For the longest time, the code seemed like it was not going to the other bank (4k Odyssey 2 games have two banks) at all. Then I did something it liked finally and it worked. Th...

Back to the Dreamcast again...

Posted by atari2600land, 26 July 2015 · 90 views

I got two new games for the Dreamcast: Star Wars Episode 1 Racer and Sega GT. I bought the Star Wars one hoping I wouldn't have to have seen the movie to understand the racing elements (I have never seen a Star Wars movie.) Sega GT is a straight up racer, which I bought in case the Star Wars game was hard to understand. I saw a 7800 Flashback controller,...

Thinking while dreaming again

Posted by atari2600land, in electric pencil 24 July 2015 · 77 views

I do not want to go to sleep. So it's really hard for me. Last night it took about 45 minutes of just laying there struggling to think of some comic idea. I finally slept. While I was sleeping, I was thinking. I was dreaming about making a magazine called the Electric Pencil. I was dreaming of drawing the logo for it. It was designed to be like the old 32...

Summer Plumber part 8

Posted by atari2600land, 23 July 2015 · 90 views

I added some new sounds from a suggestion. I also centered the word "PLUMBER", made it red, and centered the guy at the beginning. I also made it so the longer you press ACTION, the higher you jump. Funny thing about that, I kept working and working on that and was getting nowhere. I then decided to give up and start over again. As it turned out, adding O...

32x again.

Posted by atari2600land, 22 July 2015 · 70 views

So I got the 32x out from the garage. It survived a few feet high-up fall to the concrete. No cracks or anything. And it works good, too. I ordered Primal Rage off eBay. I was going to get T-Mek as well but I thought for a second. I already had it. I looked for a previous blog entry. I found that I had already bought it. And then I found the copy I had bo...

Summer Plumber part 7

Posted by atari2600land, 21 July 2015 · 68 views

Break time over. I put the crab in the game. As it stands now, I have used up 1,986 out of 2,048 bytes. It took a little bit more room than I anticipated. Like in Mario Bros., it takes two hits to get rid of the crab, so I put in a hit audio cue. Of course, it's sort of not needed for the goomba, but I left it in anyway as it would take more room to not p...

August 2015

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