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atari2600land's Blog

No more autoscroll

Posted by atari2600land, 16 August 2018 · 6 views

Today I finally figured out how to make it so the platforms in the Odyssey 2 game I'm working on don't scroll automatically. It involved adding code from the Intv version of Upmonsters to this game, something which I tried to do before but it failed. This time it worked, however. I've used 1,585 bytes now, so it didn't take much additional code to do it....

Mouthing On

Posted by atari2600land, 15 August 2018 · 25 views

Mouthing On I went back to the Pit code to see if I could get the guy's mouth back on. It took an hour reshifting code, but I finally got it working again. I also deleted the code for the sounds that wasn't being used. I've used 1,573 out of a possible 2,048 bytes so far, so I have some room to add stuff, but I don't know what to add. I'm pretty wary about changing...

MidSpace - August 14

Posted by atari2600land, in Game Boy development 14 August 2018 · 34 views

MidSpace - August 14 Yesterday I worked on some artwork for the Midspace label. Today I realized that the artwork does not match the in-game rocket. So I changed the rocket in the game. Last night I had a little nap and was asleep from 7-10pm. Then I went back to sleep at about 7am and was asleep until about 1:30pm. So I think the MidSpace game is completed now, unless of cou...

Midspace - August 13

Posted by atari2600land, in Game Boy development 13 August 2018 · 40 views

Some kind person on the Game Boy programming forum I go to was kind enough to help me out on my game. He debugged it and found what I think was the problem. I changed one line (yes, one ) of code, and played it for 15 minutes. The problem did not pop up. Went to sleep, woke up about a few hours ago (12:45pm. I was so sleepy. I couldn't get to sleep until...

MIDIs of long songs

Posted by atari2600land, 12 August 2018 · 44 views

Okay, so MIDIs are a way obsolete file type, but I have a collection of them on the internet. Long time readers of this blog know my fascination with long songs. So this collection has a bunch of long songs in MIDI form. You name a long song, it's probably here. If not, then get to work and I'll add it. Pink Floyd, Rush, ELP, and Dream Theater are just a...

the return of Frank the Fruit Fly on Game Gear

Posted by atari2600land, in Frank the Fruit Fly 11 August 2018 · 35 views

the return of Frank the Fruit Fly on Game Gear I know how to do bankswitching on Game Gear. I have an idea for a Game Gear game that would need bankswitching (another one). There's just one problem: My game may be too big to do right now if I plan to keep doing intricate, lovely graphics like this. So I may have to simplify them.
After a ton of work, I finally got the health to display in Frank...

Game Boy fun

Posted by atari2600land, in Game Boy development 10 August 2018 · 36 views

So I was playing Wario Land again. I remembered something about a code that enables you to change the numbers on the screen. I looked it up and sure enough, there was. While paused, press the select button 16 times and a cursor will appear over the lives. You can change the number of lives, coins, and hearts. So I changed the number of lives to 99. I am i...

MidSpace - August 9

Posted by atari2600land, in Game Boy development 09 August 2018 · 41 views

MidSpace - August 9 Something made me think of Game Boy programming again. Even though my programs will never be above 32K. I decided to go ahead and finish what I had. So I worked on the program that I had made before, the one about shooting UFOs. I looked high and low for my Game Boy everdrive I had, but it was gone. I looked in every possible place and didn't find it. So...

The bottomless pit (part 7)

Posted by atari2600land, 08 August 2018 · 37 views

I found out that I had broken the custom sound code by adding more code to the game. I had to go back to using the premade sounds. But I had to keep the custom sound code in the game, otherwise the game won't compile and work right. Since I was sick of the jumping sound every time the guy landed on the platform, I changed it so the game will stay silent u...

The bottomless pit (part 6)

Posted by atari2600land, 07 August 2018 · 40 views

Today I worked on adding some new, non-built-in sounds. It was, like programming the rest of the game, hard. It took a few hours of rearranging code sections. At one time, I thought I had it done, but the game froze in O2EM when the banana scrolled off screen. But I found the cause and tried again. And a few more times before I think it is working. Rafael...