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atari2600land's Blog



Aaron the Aardvark

Posted by atari2600land, 17 June 2018 · 30 views

Aaron the Aardvark I was bored. So I went to work on a new Jaguar game. Well, it's more of a demo at this point. One thing I learned from this was I can't have more than one 8-bit image on the screen at once. I tried to have two images, both 8 bit with about 100 colors each on the screen, but the CLUTs were all screwed up. The more I worked on this, the more I got to thinki...


Stupid noisy neighbors and their brat kids

Posted by atari2600land, 15 June 2018 · 60 views

I went back to work on Hamburgers  Instead of the moronic games logo, I made this:
 

 
And I made a song for level 6. During making the song, the program I used to make it crashed. Before it did, it saved my progress, which I thought was rather nice of it. I don't know why it crashed. There I was, working on it when all of a sudden I coul...


Printer oddity

Posted by atari2600land, in channel f 14 June 2018 · 50 views

So I decided to try printing the manuals for Kevin Vs. Tomatoes on my home printer. It didn't look very good. This was about a couple weeks ago. Time passes. I thought to myself "Perhaps I should try again." I checked the ink levels for the printer. It was about half full of colored ink. So that wasn't the problem. Nevertheless, I tried again. The result:...


DS games again

Posted by atari2600land, 13 June 2018 · 42 views

So I was wondering whether my burger game should have an ending or not. If I don't put in an ending, then that would mean the level number would increase. And it would be really hard (and weird) to put in a level number until infinity. So what I plan to do is I'm going to have 8 levels and have then each be 125 enemies long. That way, a perfect score woul...


Burgers in the city

Posted by atari2600land, 12 June 2018 · 63 views

Level 6 of Hamburgers En Route To Switzerland will take place in a large, metropolitan city. The hustle and bustle of everyday people going about their jobs will be interrupted by a flock of flying hamburgers shooting French fries at flying milkshakes in the sky.
 
Here's the breakdown of space used so far in the game:
bank 0 - about 1% free. I hope...


Idiotic games.

Posted by atari2600land, 11 June 2018 · 98 views

So today I decided to not sleep and instead put in a splash screen in the Hamburgers game.
 

 
At first this was in black, gray and white. Then I noticed "Hey, this isn't the Game Boy. Why not make it in color?" So I did. After a testing, one of the problems I described in earlier entry came back. So I had a fun time doing that. Oh, and if you...


Movies you listen to

Posted by atari2600land, 08 June 2018 · 81 views

One thing I have been wondering is why there haven't been very many long songs, like over an hour or so. I have 15 in my collection. I mean, if people have the attention span to sit through a two-hour stupid movie about superheroes, then why wouldn't they have the attention span to listen to a 2-hour piece of music? To my knowledge, the number of two-hour...


Cave music

Posted by atari2600land, 07 June 2018 · 89 views

With ants on the kitchen counter once again (they're late this year), I began working on my Hamburgers Game Gear game. Today's task was not about programming, rather composing some eerie music for the caves level. My eye hurt a lot last night so I wasn't able to sleep very good. I slept for four hours last night, and couldn't get back to sleep. I later we...


D(J) Day

Posted by atari2600land, 06 June 2018 · 82 views

So all the work on Doodle Jump for the Atari 2600 someone else had been doing inspired me to try and make one for the Odyssey 2. With the characters being platforms, the most I could have would be 12 at a time. But if I decide to keep working, I doubt I would make that many. So what I have now is a guy, a platform, jumping, and collision detection. I figu...


Problems coming back

Posted by atari2600land, 06 June 2018 · 58 views

So here I was, working on the burger game. I swear I didn't do anything like changing the code for it, but all of a sudden, the problems I thought I got rid of came back. So I had to unexpectedly code extra hours to try and stop the problems AGAIN. Looks like I fixed it, but who knows, they'll probably come back a second time. It's so anger inducing. Not...






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