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atari2600land's Blog



Special bug moves

Posted by atari2600land, 24 May 2015 · 36 views

I decided it was time to work on Insecticide some more. I guess I should work on it more than once a month. Anyway, this update involves the bugs' special moves. Instead of pressing B to do them, I put them in a series of 4 button presses. The button presses are made with the right directional pad (as opposed to the left one, which moves the insect around...


Nintendo Stuff - issue 4

Posted by atari2600land, 22 May 2015 · 57 views

Yes, Virginia, there will be a fourth issue of Nintendo Stuff. In case you've forgotten, Nintendo Stuff is the name of my N64 magazine where each month, I take a look and review two N64 games. I have written the reviews for the two games I've chosen. I will not divulge the two titles I have played and reviewed yet. But you should be interested in at least...


Soup of the Day

Posted by atari2600land, 20 May 2015 · 55 views

With the death of Wordplay magazine (I got an e-mail notice because I sent some rejected puzzles to them.) I sadly looked through the issues I had. I don't have them all, and it only lasted about a year. I noticed every issue I did have started with a puzzle called "Double Alphabet Soup." I tried to make my own. About 80 minutes later, I had made my own....


My music project

Posted by atari2600land, 18 May 2015 · 77 views

I guess I have enough faith my computer will hold up. I've decided to write a four-hour-long song (or ":opera", and I use the term loosely). The idea is to use three whole CDs, which can hold 1 1/3 hours of music, which comes out to four hours. The title is "Stephen A. Quanger and the Huge Coat Hanger." It starts with an instrumental piece then it switche...


My stupid computer (part 2)

Posted by atari2600land, 17 May 2015 · 87 views

Everything has been going good with the computer I have, but I'm wondering about getting a new one still. I got this one in 2012, so it's 3 years old now. I do a lot of art stuff, like record albums of me playing the keyboard, making drawings and using Photoshop, and of course making video games. I think I read that a Mac is better than Windows for this k...


My stupid computer

Posted by atari2600land, 16 May 2015 · 88 views

Suddenly, my computer was acting real slow. So I decided to turn it off. When I turned it back on, it didn't do anything. So I ran Windows Repair. It couldn't find the problem. So I figured I will have to get a new computer. I turned it on again. This time Windows Repair was scanning the whole disk, and it said it would take an hour. But it only took ten...


Finished with Stickman?

Posted by atari2600land, 15 May 2015 · 91 views

Well, I think I am finished with Stickman. That is to say, the project is completed. And if not, it's pretty darn close. The erasers have four speeds. I wanted to put in a fifth, but during testing, I could never get to the fifth level, so i just went with four. The score has to be down there because if I put it up top, it blinks and disappears and I don'...


A little more...

Posted by atari2600land, 13 May 2015 · 94 views

So I worked on Stickman last night again. I found a way to stop sounds. Setting $0aah to 0 makes it silent. So I put in the stepping sounds and whenever the animation timer reached a certain point, I made the stepping sound stop. Of course, this means that when you enter another page and immediately begin walking right, you won't hear the noise that said...


lengthy code

Posted by atari2600land, 12 May 2015 · 103 views

So I was cleaning up my Stickman code a little, deleting unnecessary blank lines and stuff. It totaled out to 1,218 lines of code. But probably half of that is blank lines i use to separate stuff, so it's probably more like 600 lines of ACTIVE code. Which one of the longest games I've worked on had 4,000 + lines of code uncleaned. That would be the Celery...


bonus points

Posted by atari2600land, 11 May 2015 · 112 views

I think I successfully added a bonus point system in Stickman. Originally I was going to let one of the characters display the one-digit timer. When that didn't work out, I remembered that there were some unused characters in the quads. So I figured out how to make an 8 digit number: bonus number, then three blank spaces, and then the score. And I didn't...






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