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atari2600land's Blog



Lowercase i.

Posted by atari2600land, 21 May 2017 · 38 views

Last time I worked on the lowercase i game for the Odyssey 2 was last August. So I thought I'd look at the game to see its status. I had to get it to start at the beginning because it left off where I left off. And I don't remember what I was doing where I left off. So I decided to put it back together. Like a jigsaw puzzle. In order to make an 8k Odyssey...


Apples.

Posted by atari2600land, 19 May 2017 · 61 views

So I finally made a new Boggle Puzzle. I was up all night last night trying to put one together about dog breeds. When I started it was about 10 PM and the next time I looked at the clock it was approaching 3 AM. I never did get the dumb thing completed, I deemed it impossible. So I was looking through a magazine mom left on the coffee table. It had a wor...


Green oranges.

Posted by atari2600land, in Game Boy development 17 May 2017 · 84 views

They're not quite ripe if you play it on the Game Boy. Thought I'd make a little video on YouTube about how the game has changed in the last couple of months. Looking through the game, I noticed a few things that needed fixing. So I fixed them. Then I reread the (only) feedback post on the later versions. The person said the music was irritating, and perh...


Brain games.

Posted by atari2600land, 16 May 2017 · 83 views

So I was looking through an old issue of Games magazine yesterday. The one thing that really struck me was the Boggle Puzzles. It also had beside it a full page on how to make your own. So I attempted to make my own using the only three example words provided. This was the result:

I know this isn't probably an ideal place for feedback on this sort of th...


Celery issue 24

Posted by atari2600land, in Celery comic book 15 May 2017 · 79 views

So it was one of those rare occasions where I had an idea for an "Adventures of the 50-Foot-Tall Stalk of Celery" issue. I didn't share issue 23, but it did take a lot of work scanning and cleaning up these 12 pages of issue 24. And you can find it here
It's a lovely issue where Mr. Celery goes back in time to the time where dinosaurs were roaming around...


Insects walking around

Posted by atari2600land, 14 May 2017 · 79 views

Well, I made it so the insects can walk around on the screen during a match. That took a few hours to do. Importing code from my other code, trying it, getting angrier and angrier, until it worked. The problems I encountered were entirely my fault. Let's just say it's really hard to make two fighters move at the same time, even if they only have two frame...


Insects fighting

Posted by atari2600land, 13 May 2017 · 109 views

So I was looking through my computer when I noticed a file called insect1.bin. I opened it. It was an Odyssey 2 program. I discovered I had insect8.a48 and .bin. I opened it up. In that one was an Insecticide title screen and fighter selection screens. There were a few things wrong with it, so I decided since Oranges is done to perhaps work on this again....


Why didn't the Game Gear win the handheld wars?

Posted by atari2600land, 12 May 2017 · 147 views

I was thinking yesterday about Game Boy games. I thought "These games would be better if they had color." The Game Gear has color. And it had games hardcore gamer kids would like. So that left me wondering. Why didn't Game Gear beat the Game Boy? It can't be because of Tetris. Tetris is just one game. Sega had Sonic. To counter, Nintendo had Mario. But th...


242 bytes left.

Posted by atari2600land, 10 May 2017 · 112 views

So an internet friend of mine had a suggestion for something to add in the ending. I was hesitant to try to add anything new into the game, but I was able to appease him. The game is now 1,806 bytes long. And I think it's finished. Nice Ice was bigger, I barely had enough room. As for making a 4k game, the largest Odyssey 2 games were 16k, so it can be do...


274 bytes left, yet no room

Posted by atari2600land, 09 May 2017 · 108 views

So I had to work on Oranges today again. It looked like putting the ending in broke the game. So I had to spend a few hours messing with the code to make the game work. Now I think it's fixed. But I seem to have an odd problem. When I go to compile the game, it says I've used up 1,774 bytes, which would mean that I would have 274 bytes left. And so I woul...