Jump to content

10

atari2600land's Blog



Frank on Pokemon Mini again

Posted by atari2600land, in Pokemon Mini, Frank the Fruit Fly 22 October 2018 · 17 views

Frank on Pokemon Mini again I've decided to return to working on Frank the Fruit Fly for the Pokemon Mini. No reason, really this time, besides looking for something to do. I read somewhere that once the ROM size reaches 64k I have to do something different to it. Right now, the ROM is only 17k, but I want to make this be a full-fledged adventure game like SMB or something with hidd...


Room of Doom - cancelled

Posted by atari2600land, 21 October 2018 · 56 views

So apparently I was trying to cram in too much for the poor Odyssey 2 can handle and it gave me flickering walls at the top of the screen. It does that when it's not happy. I tried moving the walls down, but this didn't help. So instead of continuing work on a crappy game where the walls flicker when the alien gets hit, I've decided to just give up. Which...


Room of Doom - October 20, 2018 update

Posted by atari2600land, 20 October 2018 · 35 views

So today's waking hours were spent getting the collision detection in the game for the guy's bullet. Oh, he now can shoot and move around in four directions in case you don't frequent the Odyssey 2 part of the AtariAge forum. But when all men were shot it was supposed to get all new men to shoot, but it kept wanting to freeze and glitch out when I put the...


Killer Heads of Lettuce revisited.

Posted by atari2600land, in channel f 19 October 2018 · 44 views

I'm working on Killer Heads of Lettuce for the Channel F again. Man this game is hard. So my job is to try and make it easier. I made it so the lettuce heads speed up at 50 points instead of a random speed up/slow down. And even then, getting to 50 points was hard even though the lettuce heads were slow. Though that may be just from me being a poor aim. A...


Room of Doom for Odyssey˛

Posted by atari2600land, 18 October 2018 · 67 views

So I'm thinking about possibly porting the Atari 2600 game "Room of Doom" to the Odyssey² after seeing it in DoctorSpuds' blog entry. I think it would work well except for this change: The "doors" would always have to be open. The grid does not support such tiny openings in it. So I went ahead and made a real-life mockup (a picture of an actual binar...


Atari made my X-Box work

Posted by atari2600land, 17 October 2018 · 46 views

So I went back to the store and said the second copy didn't work. So she let me choose another game since there weren't any other copies left of the one I wanted. I chose Atari Anthology. I think you know why, since it's my username and all. I take it back home and lo and behold, it starts working. I guess it's either Atari charm, third time's the charm,...


X X-Box

Posted by atari2600land, 16 October 2018 · 38 views

So I bought an X-Box at the game store a few days ago. I put the X-Box disc in and it wouldn't work. I went back to the store and said the game wouldn't work so they gave me another copy of it. I went back home and that didn't work either. I put in an audio CD I burned to make sure it worked at all. It worked. I put in a DVD, that "worked" (It said I need...


Odyssey2 Odyssey

Posted by atari2600land, 12 October 2018 · 60 views

I have been busy with the Odyssey 2 lately. Reading the booklets, playing the games, that sort of thing. It is interesting though how even though the Odyssey 2 never really made much of a dent into Atari, it sure does have a good homebrewing scene. Why do you think that is? When I started programming Odyssey 2, it took me a few tries to figure out what I...


Windows Media Player is stupid

Posted by atari2600land, 09 October 2018 · 106 views

So I finished the second song (MIDI) on my album and converted it to an MP3. But when I went to add it into Windows Media Player, it said it was 27:05. I was like "What?" All the other Windows programs that play music said it was around 27 minutes as well. So I went and started up Nero. It said a more sane time: 26:25. Which is what the MIDI program I pro...


Room 38

Posted by atari2600land, 08 October 2018 · 71 views

Room 38 I'm happy that the rodents are gone. Not only that, the big huge spider I mentioned in a status update left yesterday morning. So with everything gone and nice, I decided to work on Castle of Doom again. I was originally going to have a level that looked like a snake since I went to Game Crazy today and got Wildsnake for the SNES. I already had it for the...