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atari2600land's Blog



Turbo-Grafx 16 again

Posted by atari2600land, 26 February 2015 · 47 views

I'm in the mood for TurboGrafx 16 games again. I got two $5 off coupons from eBay since my game was one day late. I don't know why they felt they had to do that for me, though. I don't care. So I figured I might as well use 1 of them. So I got Vigilante, which is the Turbo-Grafx 16 equivalent of Double Dragon (or so Digital Press claims.) I'd get out my A...


King Rabbit

Posted by atari2600land, 25 February 2015 · 53 views

So I was working on the Celery movie again. I was wondering why the stupid thing wasn't working right. Turns out, prematurely switching from a 16k to a 32k file solved it. Perhaps my .bas file was getting too large and there is an unknown limit to how big a 16k .bas file can be. It would explain why it had a problem with the line that just said "COLUBK=$3...


Over the 3 minute mark

Posted by atari2600land, 24 February 2015 · 42 views

Worked some more on "the celery show" today. I thought of an interesting name for this episode: "Rapid Rabid Rabbits." I added a scene in and made it over the three minute mark. But I encountered some sort of weirdness while scrolling up with the pfcolors on. Seems I can't control the pfcolor with COLUPF if I am scrolling up. Thus, when it scrolls up, the...


The DS in 2014

Posted by atari2600land, 23 February 2015 · 102 views

I thought the only DS game released in 2014 was "Lego Friends". Apparently the game is for lonely tween girls. But I went to Wal-Mart and saw another DS game: "Big Hero 6", apparently based on the 2014 movie. I did not know about this game that came out last year. So that makes two. And here I thought the Frozen and the Barbie games in November 2013 were...


Game Gear collection

Posted by atari2600land, 22 February 2015 · 93 views

I now have 69 Game Gear games. They were stored in a big bin, while my Jaguar games were in 2 bins. What I did was switched it around so now all my Jaguar games are in the big bin and my Game Gear collection is in the 2 bins. I'm going to have to find a third bin pretty soon. I got Asterix at the game store. I realized that the prices were different. They...


Gotta Catch 'Em All!

Posted by atari2600land, in Pokemon Mini 21 February 2015 · 92 views

I am by no means a Pokemon fan. However, if I wanted every SINGLE Nintendo system (NES and up), I would have to fork over an insane amount of money and buy a Pokemon Mini from Japan. So that's what I did. Well, not an insane amount, but it is one of my most expensive video game purchases ever. I think I'll be selling some more stuff soon to get more money...


Larry's Changes

Posted by atari2600land, 20 February 2015 · 81 views

I thought making the title screen using pfblocks was, well, a bit boring. So I decided to change it. This is the result:

I kind of like it. It reminds me of the Beatles' White Album cover. Only not.
Since the playfield wasn't defined and the players were defined on the title screen, this meant a few changes in order to make things fit in 2k. The backgro...


What bugs my bugs

Posted by atari2600land, 18 February 2015 · 81 views

So here I am working on Insecticide when I turn it off. So I turn it back on later and some lines of text from when it was on appear. I talked about this in yesterday's blog entry, but today I think I finally fixed it. I turned it off at every point text is on the screen (which is basically every screen) and it all works fine now. And Hyper Fighting is th...


Seeing red

Posted by atari2600land, 17 February 2015 · 50 views

After seeing Hyper Fighting as well as the earlier Street Fighter 2 port, I still decided to restart work on my own Virtual Boy fighting game, although I kind of feel like I don't need to any more since that genre has been overrepresented in the Virtual Boy homebrew scene as of late. But to my credit, the life of Insecticide began several years ago, long...


I need the extra cycles

Posted by atari2600land, 16 February 2015 · 76 views

So I experimented with adding a clock to the Celery movie. As it turns out, once I removed some stubborn bugs, that I need the extra cycles to display the panning to the left of scene 8 without the screen jumping around. I had programmed this for about an hour, and it was all for nothing. Oh well. I did learn something I had forgotten. Eating Peanut M...