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atari2600land's Blog

Of pickles and oranges

Posted by atari2600land, in Game Boy development 21 February 2019 · 21 views

Of pickles and oranges So I was trying to put some replay value in my Yum video game for the Game Boy. I decided to make a "pickle juice" mode where the game spat out nothing but pickles and you get a point for each second you survive. Thus making the mode a version of the first Game Boy game I ever made: Oranges. You can access the pickle juice mode in the options screen....

I want to use "if z=88 then pfclear"!

Posted by atari2600land, 20 February 2019 · 53 views

It's horrible when you're programming a game and have this dumb bug that you don't know how it happens and everything you try to do won't get rid of it. Unfortunately, I'm having this problem right now in White Water Madness. Every so often, the background goes black and a solid bar with no hole in it comes up. Then that bar disappears and a new bar with...

Sega Game Gear collection

Posted by atari2600land, 18 February 2019 · 29 views

An update to my Sega Game Gear collection. I just bought Batman Forever, Super Monaco, and T2. When (if?) they come, I will have 140 Game Gear games. For the curious, a few years ago I made and now maintain my list of Game Gear games I have.   One day I hope to have a complete collection. Which unfortunately means I will have to buy games I will neve...

Outside ears

Posted by atari2600land, in Game Boy development 13 February 2019 · 84 views

Huge thanks to carlsson. That is the kind of feedback I needed in regards to the music. As a result, I got rid of the bass notes. Hopefully that will help with the tunes sounding okay. So with one channel not being used for music, I decided to get rid of the evil sounding buzz when you get a junk food and replace it with a (hopefully) more pleasant soundi...

In tune?

Posted by atari2600land, in Game Boy development 12 February 2019 · 63 views

I've been working on trying to get some suitable bass notes for the in-game music in Yum. When you work on stuff for so long, it starts sounding "correct" to you even though it may be all screwed up. Such is the case with this. So could someone please download and listen to the songs on here and make sure they sound good? I've attached the file here. Also...

Lowered music.

Posted by atari2600land, in Game Boy development 11 February 2019 · 42 views

I guess it wasn't just my computer after all. Someone else spotted the graphics glitch in the C64 game. So I'll wait.
I decided to resume work on my Game Boy game. For a lark, I went into the usually empty Game Boy programming forum. To my surprise, there was an answer from someone. Feedback! Someone mentioned a few things to work on, one of them b...

Hamburgers again.

Posted by atari2600land, in Commodore 64 09 February 2019 · 42 views

My burger game was giving me fits. The burger was sometimes blinking for a frame, disappearing. I asked for help in Lemon64, and someone was kind enough to test the game for me and said it was working fine. So I guess I'll chalk this up to my computer being a stupid moron and continue work.
Before this, I successfully added another song to the game...

Back to the Commodore 64

Posted by atari2600land, in Commodore 64 08 February 2019 · 46 views

So I finally got my hands on my copy of l'Abbeye des Morts. Funny story. I apparently accidentally put in an old address I had. And that's where it got delivered. Lucky for me, the guy who it got delivered to contacted them (how, I don't know), and told them about it so they sent me an e-mail. They said the guy would put it outside his porch and I went an...

Adding rooms

Posted by atari2600land, 06 February 2019 · 70 views

This morning, I took a look at Castle of Doom for the Atari 2600. I found a few bugs. I think I fixed them. I'm going to add more rooms to the game. I was trying to think of a way to do that. Then it dawned on me, why not just increase the size to 16k? Then I can fit more rooms in it. So that's what I'm doing. Since I want some of the game to be new, I'm...

This blog update brought to you by the letter Z

Posted by atari2600land, in Game Boy development 05 February 2019 · 53 views

I was looking through my game with BGB's VRAM viewer and noticed the letter Z was not my font, rather the default one. Little things like this usually annoy me, even though the letter Z doesn't appear anywhere in the game. But, just to be safe, I went in and changed it so it does. It was a math error. I thought 19 in hexadecimal was 26. Apparently it's 1A...