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GoSub programming: day 2


atari2600land

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A lot has happened since yesterday. I put in a level, but I can't figure out how to draw levels yet. I also added collision detection for the seaweed and the treasure chest. I had to change the sub's color from white to a light pink color because I can't figure out how to make it white again. I want to make the screen not flash again when it's redrawing the room again after you hit the seaweed. I also want to make the maze the width of the entire screen, not 16 blocks, but 19 blocks. I still want a blue background instead of the black one. I tried drawing blue squares to simulate a blue background, but ran into troubles when I put in the collision detection for the seaweed. Right now, I'm at 3k. Oh, and I also put in an occasional sonar Ping at the title screen. I also am learning how to run jzintv, since there is no read-me file or instructions. right shift is fire. I don't know what the numbers 0-9 do, but they were messing things up for me. I tried pressing ENTER to start the game but then I realized that if I did that, Enter also is left. That is why in the game1 file I was going left every time I fired at the letter. Right now all I'm doing is tweaking example codes to fit what I want the game to do. So I've added the latest binary at http://www.atari2600land.com/gosubintv/ (I made a website for the game.) Here is a picture of level 1.

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