2017: An Orange Odyssey
So last night I began work on Oranges for the Odyssey 2. Right now it's a proof-of-concept, but with a few months' worth of work, hopefully I can turn this thing into an actual game people will want to play. As you can see from the screenshot below, most of the stuff is in there now: man, oranges, collision detection, up and down movement for the guy. I need to add a score and left and right movement, though I don't want to today because my eye is starting to hurt. I worked on this today a little, too. I got pretty angry at it until I realized I made a dumb mistake in the movement code: I was using mov instead of add. Duh. So anyway, what I have so far is just shy of 600 bytes, so I think I can do it in 2k. I got my Odyssey 2 out in the pantry and successfully made it work on a real Odyssey 2 after some code modifying.
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