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Upmonsters - 7/20/18


atari2600land

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So I worked on this for about three hours today. I think it's finally done for now. What's more, I kept it under the 16k limit - barely. That was the big problem: Fighting it, rearranging code, removing code, adding code. While testing the game, I got up to level 13. I added lives. You get four lives at the start. The scoring is when you get past 5 clouds, you get a point. Losing a life makes you lose the points you gained since the level started, unless you have 0 lives left and the game ends.

Here is what the game looks like now:
blogentry-9475-0-03508400-1532154123.gif

It was about a month ago that I started the experiment. Now it's a game. I went to sleep at 6:30a.m. and woke up at about 4:30 p.m. I was trying to change my life around so I'm asleep all night and awake all day like a normal person. Life is hard.

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Life is indeed hard.

 

You should be proud of the UpMonster game, I think it'll make a fine addition to the Intellivision canon -- and to think that barely a month ago you were complaining about how stupid it all was and how you would never be able to do anything with it.

 

By the way, next time you need to shuffle code around to make it fit, the easiest way is to move all DATA tables to another segment. You can always start with that and see how it goes.

 

Cheers!

-dZ.

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