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Room 35


atari2600land

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blog-0387444001537589450.png

I made a 35th room for Castle of Doom. Hey, that rhymed. Anyway, I had to redesign it a couple more times to make it harder. Because it's the hard half of the game. And designing a hard level is hard. You don't want to make it easy, and at the same time you don't want to make it impossible. Testing the level is the hardest part. This is where you find out whether it's possible or not.

 

Remember, the more you hold the fire button, the higher the guy jumps.

 

I did NOT want to get up today. Therefore I got 14 hours of sleep. I woke up at 2pm after going to sleep shortly after midnight. I got some melatonin gummies so I'll try that soon.

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