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TP's Blog

Archipelagos Remake - Ideas Central

Posted by Tickled_Pink, 30 April 2017 · 443 views

It's been a while since I did anything with this project. I've been working on a couple of simpler mobile games (one loosely based on the Amiga game, Oxyd). I'm going to try to put a few days' worth of work into this one this week.
The latest is that the game itself is working fine. After the previous update I went back to debugging the issues with...

Archipelagos Remake - Energy bars and trees

Posted by Tickled_Pink, 02 September 2016 · 467 views

Anyone who's played the original will know how eerie the game looks. The Arboreal Trees are the main feature of the game. They are the items that spread infection across the land. They look great on the ST and Amiga. They grow then sink into the ground, before growing again at an adjacent square.
Having played around with some Gear VR games I had n...

Archipelagos Remake - More Unity quirks but more progress

Posted by Tickled_Pink, 01 September 2016 · 305 views

As usual, my code was getting a bit messy and a bit long. So I ended up spending 2-3 days refactoring the code and splitting it up into more classes. As a general rule, classes and methods should contain as few lines as possible. I'm more of a brute force coder but I'm trying to change the habit of 20+ years' with this project ... hell, I've even added do...

Archipelagos Remake - Unity Texture quirks

Posted by Tickled_Pink, 18 August 2016 · 244 views

I have just spent a frustrating 4-5 days trying to figure out why movement wasn't working properly. I've reverted the project to a Windows game while I develop the mechanics. Clicking the mouse while the pointer's on a tile will move the camera to that location. Moving the pointer to the left or right edge of the screen will rotate the camera. However, I...

Archipelagos Remake - Gear VR

Posted by Tickled_Pink, 07 August 2016 · 140 views

Movement has been working fine on desktop, except I haven't implemented a way to turn around yet. All it does is allow players to click somewhere on the land ahead of the camera to move to that point. I decided that I'd allow free movement. Just simplified things for me. It means that the player doesn't end up in the middle of a square, as with the origin...

Archipelagos Remake - The map

Posted by Tickled_Pink, 01 August 2016 · 209 views

As previously mentioned, I cheated a bit with the map for each level. Originally I was going to create endless levels by using a pseudo-random generator and a Perlin noise generator. The problem, however, was that I couldn't figure out (was too lazy to figure out) how to restrict the number of islands on a level.
When the map was generated there wa...

Total clearout ... fresh start.

Posted by Tickled_Pink, 30 July 2016 · 165 views

Cleared out my blog - except for one entry. ;-) Decided that it was time to start afresh. This is going to be a dev-only blog from now on.
For the past couple of weeks I've been working on remakes of Sentinel and Archipelagos in Unity. Sentinel turned out to be quite a tricky game to write, not least because I have to go by YouTube videos...

Daughter started nursery

Posted by , 13 September 2005 · 776 views

Oh God. Hard to believe that she's just started nursery. She looked cute as hell in her uniform.But when we got there she started getting clingy, as we knew she would. In the end we had to ask the teacher to grab her. She started screaming the place down and reaching out for me. We hung around outside for a minute or so and all we could hear was...

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