Hi there!
TADA:
Yup, that's David Bowie himself on a C64 screen!
Oh how I loved the movie! Ok, I was 12 when I saw it in the cinema. It was definitely a lot better than "Howard the Duck" and "Big Trouble in Little China" which I also saw around that time. And I was sooo into Bowie at the time, I probably would've liked any movie with him. In fact
I've seen Labyrinth about 20 times since, I was playing the Underground 7" each morning before I left for school for a whole 2 years - but weird enough, until today I never played the game...
It starts out rather funny: As a kind of text Adventure. Only after you manage your way into a cinema and actually watch the movie "Labyrinth" it suddenly turns into a graphic adventure. I hear that Douglas Adams was involved in writing the game and this was one of his ideas
Well, from the cinema you get sucked into the Labyrinth and have a limit of 13 hours to get out of it again. The game borrows all characters from the film besides the girl and the baby, but it has different riddles and you take a different way through the Labyrinth.
Pretty clever, so you're playing your own story, not just repeating the film.
The games interface is a bit of a mixed bag. You control yourself with the joystick, but create action commands with the cursor keys. Lucasarts would further improve this still for Maniac Mansion.
The game seemed rather easy for a while and I was progressing fast, but somewhere 2/3 into it I got seriously stuck. After a while I got the impression that I was trapped in a dead-end, which unfortunately was confirmed when consulting a walkthrough. There it says:
NOTE: Once you turn the disk over, you won't be able to return to the StoneCorridor or any of the other areas on the first side of the disk. Make sure
you have the Shears, the Log and the Bracelet before you come here, because
you won't have another chance to get them!
Oh thanks! Guess what, I didn't have the Bracelet!
I'm way too angry to start over from the beginning tonight. Maybe tomorrow...
Greetings,
Manuel
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