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splendidnut's Blog



BurgerTime Remake: And then there were more enemies!

Posted by splendidnut, 13 April 2016 · 899 views

I'm long overdue for an update... so here it is:
 
There are now 4 enemies (including a Mr.Egg, and Mr. Pickle) running around on the screen utilizing a 20/30 Hz Flicker routine.  I'm planning on improving it by attempting to fit in some mid-screen sprite changes into the display kernel.
For the most part, the enemies run around the level proper...


BurgerTime Remake: The Road to DPC+

Posted by splendidnut, 21 January 2016 · 1,123 views

After recovering from the holidays, I finally got a chance to sit down and work some more on this. 
 
What's new in this update:
The display kernel has been updated to take advantage of the DPC+ capabilities.  Mainly this affects the burger pieces on the level which now actually look like the finished burgers... both in shape and color....


BurgerTime Remake: Opening up the project to the Community

Posted by splendidnut, 15 December 2015 · 1,231 views

Sorry about the lack of updates; I got distracted by a trail of other things:  acquiring an Atari 5200 and games, working on the house, dealing with fleas in the basement, etc.  Basically real life really snuck up on me and turned my attention towards other things.  So I've decided to open up the project to the community for those who wish...


BurgerTime Remake: The Start

Posted by splendidnut, 20 July 2015 · 1,393 views

M Network's BurgerTime for the Atari 2600 is a decent game.  It was one of the first games I played on an Atari 2600 emulator back in the late 1990's.  But it is not without it's issues.  The chef moves quite sluggishly, the graphics are bit on the bland side, and the controls could do with some improving.  The graphics were a compromi...