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Lunar Lander Beyond (by Atari) - (in VCS Store)
scifidude79 replied to justclaws's topic in Atari VCS
Yeah, it is quite different. I mean, there are elements of the classic game play, but with a lot of newer stuff added too. I can definitely understand being hesitant. If you game on PC at all, the Steam version has a free demo. That might be worth a look before you spend your hard earned money on it.- 191 replies
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Far be it from me to do as magnificent a job as Ed Fries did in incredibly porting Arcade Rally-X within the system's standard 4kb limits, without using switching tricks or extra resources, but I think we can do new and creative things using which is already recognized by many, uniting the classic with something new, of the type that is currently occurring with Pacman, which broke free from the classic maze for new challenges, created by the creative minds of the developers. Rally_Duel.bas Rally_Duel.bas.bin
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Pi Pico[W] Peripheral Expansion Box Side Port Device
Gary from OPA replied to JasonACT's topic in TI-99/4A Development
I wonder if anyone ever made a tiny PCboard adapter to convert a uson to sop. I only seen uson to dip adapters and sop to dip ones. -
I updated the first post with Part 2. Soon, I will post the XB GPL source code for RND accompanied by a translation to ALC. ...lee
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The Official Sega Master System Thread
NinjaWarrior replied to NinjaWarrior's topic in Classic Console Discussion
I know there's no way to convert Game Gear Games to Master System without decoding in C, even today with like Level Editers -
The include joy is crap. I'm unterly disappointed in it. I also have the Atari VCS controller and can't get it to work at all. first thing I tried. Edit: I used the reset hole and was able to get the joy to work; but can't start breakout with it.
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Gunfight: Are there any technical special features?
Thomas Jentzsch replied to Pac-Man Senior's topic in Atari 2600
It is pretty simple. The code does not clear the decimal and carry flag initially. Usually these are clear on real hardware, but not always. E.g. when you use flash carts or an emulator (in Stella you can disable randomizing the PS register in the developer settings). Then it checksums its code (also) using additions. With the decimal flag set, this results into a completely different result. Also a set carry flag will result into a wrong result. The game then jumps to a random address and sooner or later crashes. -
The Official NEO-GEO Thread!
segasonicfan_designs replied to Charlie Cat's topic in Classic Console Discussion
oh I love viewpoint! The music in that game is so JAMMIN'! idky but my favorite is actually the Genesis port. Something about all that sprite flicker pushing the hardware to the MAX, haha. Third level music is best and yeah, boss battles are tough! -
Well, after reading all of two sentences about the matter, I believe the guy skipped a very important step by not securing the intellectual property rights to Leisure Suit Larry prior to developing a derivative product based on it, made from scratch or otherwise. There could be other mitigating circumstances beyond your two sentences that may color my view, but I doubt by much. Why did he skip that step? I have no problem with this guy developing an unauthorized game for his own personal amusement. Or even uploading the .bin file -- for free -- for others to enjoy the fruits of his hard work via emulation. It's when he begins financially profiting from his unauthorized game that I object to. If he lives in a country where U.S. copyright laws cannot be enforced, that still does not matter very much to me. By neglecting to secure the IP rights to the original game CONCEPT and to its CHARACTERS, and then selling his game based on it, he has crossed a serious ethical line. He has made the conscious decision to profit from IP theft. This is just flat out wrong. Theft should never be rewarded, regardless of whether you live in a country where IP theft is legally enforceable or not. And if this guy finds himself getting sued by Sierra Entertainment (or whoever the legal copyright holders of LSL may now be), I gotta say he has it coming to him. Intellectual property rights theft may not matter much to you, but it does to me. If this guy intends to sell his game for any amount greater than the cost of materials to manufacture it, I surely won't be one of his customers. I cannot condone software piracy (which this is clearly not), nor can I condone or support unethical profiteering (which this clearly is). As a member of the human race, I feel an obligation to be better than that. If I sound a little "preachy," may I remind you that you did ask me how I felt about projects such as this. Oh, and I think Infocom created a similar game in The Leather Goddesses of Phobos, except they did it much better. I love that game! -Ben
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Vectrex HSC - Apr 2024 - Scramble
jbrodack replied to TheCurlyBard's topic in Vectrex High Score Club
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Pi Pico[W] Peripheral Expansion Box Side Port Device
RickyDean replied to JasonACT's topic in TI-99/4A Development
@JasonACT, I figure if I can't fit them on, I can always use the bigger memory, no foul. - Today
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Pi Pico[W] Peripheral Expansion Box Side Port Device
JasonACT replied to JasonACT's topic in TI-99/4A Development
@RickyDean I hope they work OK The '245 chips seem to be mislabelled though, "LVS" should be "LVC". -
Custom firmware for Atari Gamestation Pro
big_guitar replied to Brad_from_the_80s's topic in Dedicated Systems
[SOLUTION] I found a bug I was unable to duplicate, because I had a setting in my start_local_sd.sh file that no one else is likely to have. Two methods to resolve for now (choose one, or even both): Search and find any game entries set to game type "18" (there will be 3 from CV quick start) and change them to anything acceptable such as "2" and the 3 CV games will then work fine from the GUI. or Replace the \data\start_local_sd.sh file with the attached file The start_local_sd.sh will normally just reject any game type that is not getting trapped, and as a result, the start script exits without executing the runme script. The attached file will trap type "18". The options above provide a quick resolution for now, but I will change the Quick Start deployment for CV games to use a game type that is trapped by default. start_local_sd.sh- 232 replies
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- firmware
- firmware hacking
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Pi Pico[W] Peripheral Expansion Box Side Port Device
RickyDean replied to JasonACT's topic in TI-99/4A Development
I've been tinkering with @JasonACT's toy. I am adding two uson pads (circled) for APS6404L-3SQR-ZR uson memory ic's as I accidently bought 10 of these on my first try of ordering the BOM for this device instead of APS6404L-3SQR-SN sop. It was a time trying to figure out where to put the first one that corresponds to U2, the one in U7's footprint was much easier. I hope these don't violate design rules to much and are producable. And as @JasonACT states below the 74LVS245 is 74LVC245 now on my drawing. This is just for me to use up my stock of uson memory. -
Hello everyone, my name is John Peter, I'm an Atari game programmer, I started in this market last year, I still need to learn and perfect my games. I created an RPG game, in fact it is a saga of four games, each one will have a different theme and gameplay, the character's appearance will also change, there will be puzzles to "increase" the difficulty. I will be providing a link to download the game's ROM and the manual I created, with the manual you won't be lost, having tips to get through a puzzle. https://www.mediafire.com/file/ymb9cnl73zv967f/Quest%21_Fire_%28NTSC%29.bin/file https://www.mediafire.com/folder/ns3iecsk3yszo/Manual+(EUA)
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- atari 2600
- atari 2600jr
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That is font 11 in XB 2.9 G.E.M. Font 3 is a similar bold font that I like better. The capital letters are 6 pixels wide, so unfortunately this would not work on a TI99 in 40 column text mode.
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FastBasic Debugger Extension for VSCode
dmsc replied to The Car's topic in Atari 5200 / 8-bit Programming
Hi! You can use the -l option to the command line compiler to convert your program to a fully ASCII form: fastbasic -l myprog.bas This will convert all control characters to hexadecimal syntax, indent and reformat your code. Newer versions (on github) also can specify the output file name, and if you want an extended or minimized listing. Have Fun! -
Strategies if the PlusStore is down in the future
Mr SQL replied to Al_Nafuur's topic in PlusCart User's Discussion
Maybe a good idea to just update the 512K of flashram on the PlusCart with the classic game library and new downloads periodically. This can also help when there is a local trunk out or other service problem. Is it possible to construct a cable to update the flashram? -
The Official NEO-GEO Thread!
ColecoGamer replied to Charlie Cat's topic in Classic Console Discussion
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Yes Buy, Sell, Trade... not Wanted...
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The Official NEO-GEO Thread!
SlidellMan replied to Charlie Cat's topic in Classic Console Discussion
The more I think about it, Sunsoft, SNK, and DC Comics should have negotiated to create Neo Geo ports of the former's two Batman games. Then again, there was the Atari Games/Tengen Batman and what Acclaim and Iguana did with Batman Forever: The Arcade Game. (Neo Batman would have been awesome to have.) -
Don't you just hate it when someone makes a post about an arcade game that wasn't released for the ColecoVision, and you think someone's making a port of it to the ColecoVision, except the post is "Wow, don't you wish this game was on the ColecoVision?" This is kind of like one of those posts. Except Alley Cat isn't an arcade game, and I've actually done my homework. Using Tursi's image conversion tool, I've made a couple of ColecoVision ROMs to illustrate what Alley Cat could look like if someone ported it. What I'm learning from this experience is that porting games to the ColecoVision means a lot of compromise, and tailoring specifically for the console. The apartment that works as a hub in Alley Cat looks completely different from the IBM PC Jr. and Atari computer versions, and I don't think there's realistically any way around that. It gives the game (or the prospective game) a different feel from those versions, for better or worse. It's all a little... loud. (I considered putting shadows behind the garbage cans to hide the black parts on their bottoms, but I worried that it would camouflage the cat.) I've also included images for those of you who don't want to spend the time starting a ColecoVision emulator. There's very little difference. alley cat cv.rom alley cat cheese.rom
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Images generated by RastaConverter
Atari8man2004 replied to Philsan's topic in Atari 8-Bit Computers
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Images generated by RastaConverter
Atari8man2004 replied to Philsan's topic in Atari 8-Bit Computers
Very nice!!!