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  2. I double checked again this morning and you are absolutely correct!!! Mine are in fact spring loaded. One of them is really stiff though so it doesn't exactly retract properly. Feels like something might be binding on the SDcard preventing it from springing out properly. The other one works correctly. Even with that, at full sprung out position the SD card comes within about 1mm of the edge of the actual cartridge shell. So it would still be difficult to get an actual grip on it where it currently sits. Again, the SD slot can be brought further to the edge to allow for a more flush fit with the shell if an opening were made for it. But you stated you didn't want to do that as it didn't fit with your idea behind the cartridge as a whole. So the extensions are the best route for those that want an easier way to change the movies out on their cartridge.
  3. Yes to this game. It would be good to see it on the 7800. I played the ROM of the 2600 version. I should have got the physical homebrew cart on 2600 when it was available. The game is fun & kind of reminds me of Beamrider.
  4. rbairos

    Movie Cart

    Yes only 'Free' vids as I mentioned earlier. Public domain movies, old ads etc. Stuff youtube wouldn't have any issue with.
  5. Regarding the 1090XL 2023 R10. There is a Gerber file but I didn't see the BOM. Is there one available (noting of course the schematic in the pdf has the info)? Thanks!
  6. The only problem with this is you are in fact suggesting we promote a form of piracy here and that isn't something I'm personally interested in being a part of... my apologies.
  7. That is one of the earlier versions of DOS. Booting the machine without BASIC enabled will bring that menu. Press A and then hit return a few times to request a listing of the files on the disk. A general rule of thumb is, files ending with .BAS will be loaded from BASIC. Files ending in .COM will be loaded from DOS. These collections can also contain pictures, music files, etc. There's not one set of instructions for using them - it would be helpful if there exists an index of what is on each disk, as it may explain better how to view the contents of each disk.
  8. Yes and no. As you probably know by now, 7800basic's plotsprite depends on a bunch of dasm variables that incgraphic, which hold things like the address of the sprite graphic, graphic mode, sprite width, etc. The main impediment to plotting arbitrarily from a ram location is the lack of those defined variables. Right now 7800basic supports generating those variables and pointing them to ram from a "set dumpgraphics" dumped assembly file. The main use case is using sprites with graphics that have been decompressed to ram. The same process could be used to generate variables for other use cases, like copying a sprite from rom to ram for live modification, but admittedly it's a less than ideal workflow, since you have bunch of extra steps every time you add a new ram sprite. If you have something that fits another use case better (and doesn't break existing functionality) feel free to pass on the updated source code!
  9. I might try to make it up... We'll see. It's a Saturday, so I should be in good shape. 👍
  10. yeah, any laserdisc game is a royal pain.. I think I had about 15 at one point, but I sold them all(sold them all pre daphnie).
  11. I appreciate everything you have done with the JagGD and getting CD support working as best as possible with the hardware limitations. Has there been any thought given to an upgraded version of the JagGD in the future that would be better able to handle CD support to hopefully eliminate some of the finnicky issues people are experiencing?
  12. Hi All, Here is a different HIRES program, it is not the same as the XB version, as I no longer have any other data than the listing, I cannot comment on all it's functions as yet. The paper was torn on one number but I figured it was a 2 by the left over parts, Line 10030, the "2" was at second from the end. I hope it works OK, if some one dissembles it, that should clear up it any issues. Regards Arto. 100 REM ***************** 110 REM * HIRES ROUTINE * 120 REM * MINIMEM +32K * 130 REM ***************** 140 REM * BY ARTO HEINO * 150 REM * 10/3/86 * 160 REM ***************** 161 REM *VARIABLES USED * 162 REM * X=1 TO 255 * 163 REM * Y=1 TO 191 * 164 REM *SET=1(ON)0(OFF)* 165 REM * START=MEMLOC * 166 REM * FINIS=MEMLOC * 167 REM * A,B,Q=SUBRTN * 168 REM ***************** 169 REM *DO NOT INCLUDE * 170 REM *ANY REMS OR ANY* 171 REM *STRINGS IN YOUR* 172 REM *PROGRAM********* 173 CALL CLEAR 180 REM *INITIALIZE LINK* 190 GOSUB 10000 200 REM *SCREEN MEM LOCT* 210 START=9216 220 FINIS=15360 230 REM *CLR SCREEN MEM.* 240 GOSUB 11000 250 REM *POINT X,Y,SET * 260 X=128 270 Y=100 280 SET=1 290 GOSUB 12000 300 REM * LINK ROUTINE * 310 CALL LINK(HIRES") 320 REM * PRESS FUNC 9 * 330 REM *RETURN TO BASIC* 340 REM *RESTORE CURSOR * 350 CALL POKEV(1008,255,129,129,129,129,129,129,255) 360 END 9999 GOTO 9999 10000 CALL LOAD(28702,127,224,"",32736,72,73,82,69,83,32,125,0) 10010 CALL LOAD(32000,2,224,112,184,2,0,0,2,4,32,96,52,2,0,2,6,4,32,96,52,2,0,3,255) 10020 CALL LOAD(32024,4,32,96,52,2,0,4,3,4,32,96,52,2,0,5,54,4,32,96,52,2,0,7,15) 10030 CALL LOAD(32048,4,32,96,52,2,0,24,0,4,194,4,193,4,32,96,36,5,128,2,33,1,0,2,129) 10040 CALL LOAD(32072,0,0,22,248,5,130,2,130,0,3,22,243,4,192,4,193,4,32,96,36,5,128,2,128) 10050 CALL LOAD(32096,24,0,22,250,2,0,32,0,2,1,79,79,4,32,96,36,5,128,2,128,56,0,22,250) 10060 CALL LOAD(32120,2,0,27,0,2,1,208,0,4,32,96,36,2,0,0,0,2,1,36,0,2,2,24,0) 10070 CALL LOAD(32144,4,32,96,40,4,224,131,116,4,32,96,32,192,96,131,117,2,129,0,15,22,249,2,0) 10080 CALL LOAD(32168,0,0,4,32,96,52,4,224,131,124,4,91) 10090 RETURN 11000 FOR CLR=STRART TO FINIS STEP 32 11010 CALL LOAD(CLR,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 11020 NEXT CLR 11030 RETURN 12000 A=INT(X/8)*8+INT(Y/8)*256+(Y-INT(Y/8)*8) 12010 B=X-INT(X)/8)*8 12020 B=-(B=0)*128-(B=1)*64-(B=2)*32-(B=3)*16-(B=4)*8-B=5)*4-(B=6)*2-(B=7) 12030 CALL PEEK(A+START,Q) 12040 B=B-((Q+B<256)*(SET=1))*Q+((Q-B>-1)*(SET=0))*Q-((Q+B>255)*(SET=1))*(255-B) 12050 CALL LOAD(A+STSRT,B) 12060 RETURN TIDrawMM1a
  13. I wonder what the actual failure rate is for Haunted House. If it's high enough, a proven working copy might be more valuable. Unfortunately, the only way to prove it works is to open it, making it less valuable to collectors. Hmmm, maybe someone could write a book about that...
  14. Yesterday's (5/13) totals: Android 1) Retro Bowl - 20 minutes SNES / Super Famicom 1) Al Unser Jr.'s Road to the Top - 65 minutes
  15. Supergun

    Movie Cart

    My sentiments exactly. Because I am not good when it comes to modern computers and modern programs. So I’m hoping a dedicated thread will start where people can post and share premade plug and play files, similar to how rom files are posted for the special SD card cartridges. I want the 3 main “staples”. Raiders of the Lost Arc, Star Wars, and Back to the Future. 🙂
  16. Ok thanks I understand. Well your window might be the screen size, but it makes sense. When you gave example of changing a palette value in the SCB, I might have assumed that possible. Also changing the data in the array used to change the actual sprite. I haven't tried either though. If it did work, I gather it shouldn't be during draw like anything else.
  17. Just about everything that could happen to the Atari lynx power regulation demonstrated right in your face, and explained in a manner that it hasn't been before, even if it was thought to have been
  18. This is not correct, SUZY chip can handle a virtual window bigger than the physical screen, and at this window can be applied X and a Y offsets (changing the offset the screen image can slide without changing the single sprites coordinates). This means that you need signed values for the sprite position, and they must be signed integers because signed chars are too small. It's up to you to prefer memory saving or performance boost. Chained sprites are much faster.
  19. @Tursi There is some lady here to see you... says her name is Sarah Connor.
  20. Today
  21. I've always found it interesting at what is and what isn't acceptable in each country to show on TV or in film. For example and correct me if I'm wrong, but as lax as Japan is on nudity I believe that it is (was?) illegal to show pubic hair. You could do that in the US as long as it was in an adult movie or magazine. Just some of the quirks from country to country.
  22. Oh man! It's game over for Nintendo! John fixed cornhole a little more!
  23. You can apply for the job at your local UPS store. It's simple. Players alternate throwing. Bag in the hole is worth 3 points while bag on board is 1. Scoring is done like this. You sink one bag for 3pts and have two more on board (total 5 pts). I sink two bags and get one on the board (7pts) for that round I get 2 points. You play to whoever gets 21 or more points.
  24. I would need a turbo button for sure. I don't like having to rapidly press a button a hundred times over and over.
  25. eightbit

    Movie Cart

    Its ironic that you need a somewhat powerful modern machine in order to encode movies that will play on a VCS I hope people do share some things that they encode.
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