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  2. I would like to see a trackball and trackball compatible re-releases of Centipede, Millipede and Missile Command.
  3. Fair enough - each to their own. I am a big supporter of stock Atari video/graphics and sound capabilities too. (Aside from RC images obviously, you only have to look at the likes of Albert, Atariblast, The Last Squadronm Final Assault, RGB, ADoom, Time Wizard, Mikie, IK RCX, etc etc, for amazing stock A8 graphics - not a VBXE in sight!) Although with regards to Heartlight - as I posted above - there is a standard A8 (non VBXE version) of it, (the greyscale one). I've no issue with VBXE and have one in my Atari 800 - yet I'll always be an Atari stock graphics chipset first kinda guy. Games that are pushed to use all the tricks of the original graphics chips - and still look amazing - are the ones I get the real kick from first. I mean look at this - IK RCX - gorgeous :
  4. This time even the scroll area is 32x19 characters output.romColor spill with horizontal scrolling.xlsxbuild.batScrollTest.bmpScrollTest.basresult.bmp
  5. Atari 2600 Kaboom! - 570 minutes I tried so hard to better my score for the HSC, but as it turns out I didn't need to.
  6. I do not support VXBE. It's a overkill. IMO Atari 800/400 is good enough. A lot of colors! Huge palette! good enough IMO And if we make cartridges for Atari 800/400 cheaper 48kb RAM will be more than enough. "Best technology for lowest price" - JT The game "The Children" has also awesome bright colors, with no VXBE!
  7. A launcher for a SD cartridge based on that would be cool.
  8. [roms] cartgroup=2 cartidx=1 changed from 0 to 1 WORKS!! Thanks for tolerating me you guys!! This was a user error on my part...I've typed so much...worked in gimp for hours on end...and it was a simple number being 0 or 1.
  9. Just curious about sprite management by scanline in bB standard kernel... is it possible? Other than color when those options are enabled for p0/p1, is it possible to change things about a sprite line by line? For example, if you wanted to move a multi-line ball or missile to institute a shift/bend (like in my profile picture with the reaper's scythe) or if you wanted to make a player sprite double wide for added size but just for a couple lines (like in Kung Fu Master to extend the players leg beyond the typical 8 pixels in order to kick).
  10. They are just a set of 4 independent resistors in one device. They can go up-down or down-up, it doesn’t matter. Similarly for the capacitor networks. On my boards the silkscreen didn’t come out very well, definitely had to refer to the brd file.
  11. @madness77, @phaeron thanks for the input. Yeah - these seem to be the relevant lines of my code: #define CART_TYPE_WILLIAMS_64K 15 // 32k/64k if (car_type == 8) { cart_type = CART_TYPE_WILLIAMS_64K; expectedSize = 65536; } if (car_type == 22) { cart_type = CART_TYPE_WILLIAMS_64K; expectedSize = 32768; } So we do appear to have incorrectly 'typed' car files, but it would probably be best if I just updated the code to accept either if this is common. This is exactly the same code as the UnoCart firmware, so its interesting this has taken so many years to come up 🙂 Will update the code when I get a spare minute, Robin
  12. Try Heartlight sometime: Single screen, Boulderdash elements. There is also a VBXE version:
  13. Yeah it's clipping info off...I've never seen that "Type 8" in the debugger on carts that I know for sure are. Am I missing something here regarding AMS mode 2? (There is no mention of AMS mode in the pdf. Is this a reference to sams?) I just did a drag n drop of the bin. 2xxxxx ...ain't the right line for what I was doing just saw the 16384 which is 4000 in hex. killercater.bin
  14. Today
  15. I don't know if it's because I'm emulating a window's environment in linux or what but on mine I can't scroll in the left pane nor is it resizable.
  16. Availability.. Quality of the game..trends.. If your system has the best version of the port..then it becomes more popular.. if people say ..oh you gotta play Penguin kun wars on the msx..it's the best.... well that goes up in value then Anyway. I'm glad you got the game you wanted.. i am sure it feels different than playing on emulator..
  17. Last call to pre-order JagFest T-shirts! Get those in by May 15. Ran the numbers, and here's what fans can expect at JagFest next month for game reveals: - 5 Jaguar games - 5 Lynx games - 2 Nuon games This will be a combination of demos of unreleased games and exclusive announcements of upcoming games. List may grow too!
  18. People are far less different than you can imagine. i too liked action games as a kid. Same as you! i did not get better in playing action games because i basically need a service dog (how do you call such dog in UK?). I need a dog because my eyesight is not OK since kindergarten... i played a lot logical puzzle games. So I started to like them! I plan to find all Atari 800/400 games and try to play them i play computer games since... It was so long ago I do not remember... Maybe in 1990? As far i remember i did try to play Rockford (PC CGA) a lot! I tried my best and sucked (US English... 😜 ) in it badly, like in almost all action games including action-platform. in those times i did not have many games so i tried harder than ever... i tried many times to play Boulderdash... Last time like 1-2 years ago
  19. I still don't have the boards, but I was reviewing the PCB layout and orientation of parts and just want to make triple sure - even though there are dots on the silk screen, the orientation of all RNs does not matter, correct?
  20. I was wondering if there is some data or format missing from my roms..as that clone does play real famicom carts ( just not mine ).. But i will get a real famicom as this clone won't run my disk drive system anyway.. Thanks !
  21. Looking for unreleased game carts for tigervision's "Changes" and "Matterhorn". Anyone out there have working rom files? I know they were unreleased but so were some of the funware carts and they ended up on the internet regardless. I also have some custom made art for them being that they were not released.
  22. Very nice game, great graphics and smooth (jumping) animation of the player! Reminds me to the inverse key I used alot in Basic programming 35 years ago 🙂
  23. My high score for this game is 928,982. I have been playing off and on for about 22 years now. I'm surprised to see no one beat my score. I thought for sure that Kermit or someone would beat it.
  24. changed that "bankedConsoleGROMs=0" and the path to the bin is correct...it's in the root of the folder. same as all working games
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